Robot Dinosaur YOLOs Colors And Shapes For Kids

YOLO can mean many things, but in the context of [be_riddickulous]’s AI Talking Robot Dinosaur it refers to the “You Only Look Once” YOLOv11 object-detection algorithm by Ultralytics, the method by which this adorable dino recognizes colors and shapes to teach them to children.

If you’re new to using YOLO or object recognition more generally, [be_riddiculous]’s tutorial is not a bad place to get started. She goes through how many images you’ll need and what types to get the shape-and-color recognition needed for this project, as well as how to annotate them and train the model, either locally or in the cloud.

The project itself is an adorable paper-mache dinosaur with a servo-actuated mouth hiding some LEDs and a Raspberry Pi camera module to provide images. In operation, the dinosaur “talks” to children using pre-recorded voice lines, inviting them to play a game and put a specific shape, or shape of a specific color (or both) in its mouth. Then the aforementioned object detection (running on a laptop) goes “YOLO” and identifies the shape so the toy can provide feedback on the child’s choice via a speaker in the belly of the beast.

The link to the game code is currently not valid, but it looks like they used PyGame for the audio output code. A servo motor controls the mouth, but without that code it’s not entirely clear to us what it’s doing. We expect by the time you read this there’s good odds [be_riddickulous] will have fixed that link and you can see for yourself.

The only thing that holds this back from being a great toy to put in every Kindergarten class is the need to have a laptop close by to plug the webcam into. A Raspberry Pi 5 ought to have the horsepower to run YOLOv11, so with a little extra effort the whole thing could be standalone — there might even be room in there for batteries.We’ve had other hacks aimed at little ones, like a kid-friendly computer to relive the glory days of the school computer lab or one of the many iterations of the RFID jukebox idea. If you want to wow the kiddos with AI, perhaps take a look at this talking Santa plush.

Got a cool project, AI, kid-related, or otherwise? Don’t forget to toss us a tip!

Print PLA In PLA With A Giant Molecular Model Kit

It isn’t too often we post a hack that’s just a pure 3D print with no other components, but for this Giant Molecular Model kit by [3D Printy], we’ll make an exception. After all, even if you print with PLA every day, how often do you get to play with its molecular bonds? (If you want to see that molecule, check out the video after the break.)

There are multiple sizes of bonds to represent bond lengths, and two styles: flexible and firm. Flexible bonds are great for multiple covalent bonds, like carbon-carbon bonds in organic molecules. The bonds clip to caps that screw in to the atoms; alternately a bond-cap can screw the atoms together directly. A plethora of atoms is available, in valence values from one to four. The two-bond atom has 180 and 120-degree variations for greater accuracy.  In terms of the chemistry this kit could represent, you’re only limited by your imagination and how long you are willing to spend printing atoms and bonds.

[3D Printy] was kind enough to release the whole lot as CC0 Public Domain, so we might be seeing these at craft fairs, as there’s nothing to keep you from selling the prints. Honestly, we can only hope; from an educational standpoint, this is a much better use of plastic than endless flexy dragons.

If you’d prefer your chemistry toys help you do chemistry, try this fidget spinner centrifuge. Perhaps you’d rather be teaching electronics instead?

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Steve showing a circuit built with spintronics blocks

Electronics Explained With Mechanical Devices

It can be surprisingly hard to find decent analogies when you’re teaching electronics basics. The water flow analogy, for instance, is decent for explaining Ohm’s law, but it breaks down pretty soon thereafter.

Hydraulics aren’t as easy to set up when you want an educational toykit for your child to play with, which leaves them firmly in the thought experiment area. [Steve Mould] shows us a different take – the experimentation kit called Spintronics, which goes the mechanical way, using chains, gears, springs and to simulate the flow of current and the effect of potential differences.

Through different mechanical linkages between gears and internal constructs, you can implement batteries, capacitors, diodes, inductors, resistors, switches, transistors, and the like. The mechanical analogy is surprisingly complete. [Steve] starts by going through the ways those building blocks are turned into mechanical-gear-based elements. He then builds one circuit after another in quick succession, demonstrating just how well it maps to the day-to-day electronic concepts. Some of the examples are oscillators, high-pass filters, and amplifiers. [Steve] even manages to build a full-bridge rectifier!

In the end, he also builds a flip-flop and an XOR gate – just in case you were wondering whether you could theoretically build a computer out of these. Such a mechanical approach makes for a surprisingly complete and endearing analogy when teaching electronics, and an open-source 3D printable take on the concept would be a joy to witness.

Looking for something you could gift to a young aspiring mind? You don’t have to go store-bought – there are some impressive hackers who build educational gadgets, for you to learn from.

DC Zia 30-in-ONE Badge for DEF CON 30

Nostalgic 30-in-ONE Electronics Badge For DEF CON 30

[hamster] and the DC Zia crew offered up a throwback 30-in-ONE Learn Electronics indie badge for DEF CON 30. The badge is inspired by the Radio Shack “100-in-1” style project kits that so many of us cut our teeth on back in the 70s and 80s.

DC Zia is a hacker group loosely associated with New Mexico who have been working together to make an indie badge for DEF CON each year.  If you aren’t familiar with the badgelife community of hardware hackers and programmers who make electronic indie conference badges, check out our BadgeLife Documentary.

The 30-in-ONE badge is provided in the form of a kit, so the learning and fun begins with assembling the badge. From there, an included booklet guides the badge holder through building and experimenting with 30 different circuits.

The included components include resistors, capacitors, LEDs, transistors, switches, transformer, speaker, OLED display, battery box, and a bundle of jumper wires for making any desired circuit connections.  The documented circuits have compelling titles such as the Electric Cat, Light Theremin, Grandfather Clock, and Frequency Counter.

Flashback to what DC Zia, and other groups, were up to five years prior in our expose on The Hardware Badges of DEF CON 25.

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4-bit Retrocomputer Emulator Gets Custom PCB

It might be fair to suspect that most people who are considered digital natives have very little to no clue about what is actually going on inside their smartphones, tablets, and computers. To be fair, it is not easy to understand how modern CPUs work but this was different at the beginning of the 80s when personal computers just started to become popular. People who grew up back then might have a much better understanding of computer basics thanks to computer education systems. The Busch 2090 Microtronic Computer System released in 1981 in Germany was one of these devices teaching people the basics of programming and machine language. It was also [Michael Wessel]’s first computer and even though he is still in proud possession of the original he just recently recreated it using an Arduino.

The original Microtronic was sold under the catchy slogan “Hobby of the future which has already begun!” Of course, the specs of the 4-bit, 500 kHz TMS 1600 inside the Microtronic seem laughable compared to modern microcontrollers, but it did run a virtual environment that taught more than the native assembly. He points out though that the instruction manual was exceptionally well written and is still highly effective in teaching students the basics of computer programming.

Already, a couple of years back he wrote an Arduino-based Microtronic emulator. In his new project, he got around to extending the functionality and creating a custom PCB for the device. The whole thing is based on ATMega 2560 Pro Mini including an SD card module for file storage, an LCD display, and a whole bunch of pushbuttons. He also added an RTC module and a speaker to recreate some of the original functions like programming a digital clock or composing melodies. The device can also serve as an emulator of the cassette interface of the original Microtronic that allowed to save programs with a whopping data rate of 14 baud.

He has certainly done a great job of preserving this beautiful piece of retro-tech for the future. Instead of an Arduino, retro computers can also be emulated on an FPGA or just take the original hardware and extend it with a Raspberry Pi.

Teardown: VTech Whiz Kid Luggable Computer

Back in the early 1980s, hotshot business types on the go would have used what were referred to at the time as portable computers from companies like Osborne or Kaypro. Due to the technical limitations of the era these so-called “luggables” were only slightly smaller and lighter than contemporary desktop computers, but they had integrated displays and keyboards so they were a bit easier to move around. A few years later the first generation of laptops would hit the market, and the portables predictably fell out of favor. Today they’re relatively rare collectors items; a largely forgotten first step in the steady march towards true mobile computing.

Which makes the 1984 edition of VTech’s “Whiz Kid” educational computer an especially unique specimen. The company’s later entries into the series of popular electronic toys would adopt (with some variations) the standard laptop form factor, but this version has the distinction of being what might be the most authentic luggable computer ever made for children. When this toy was being designed it would have been a reflection of the cutting edge in computer technology, but today, it’s a fascinating reminder that the latest-and-greatest doesn’t always stick around for very long.

The classic luggable hallmarks are all here. The flip down keyboard, the small and strangely offset display, there’s even lugs on the side to attach an included strap so the youngster can sling it over their shoulder. On the other hand, the fact that it’s just a toy allowed for some advantages over the real thing: it can actually run on battery power, and is quite lightweight relative to its size.

When we last took a peek inside one of VTech’s offerings, we found a surprisingly powerful Z80 machine that was more than deserving of its PreComputer moniker. But that BASIC-compatible design hailed from the late 80s, and was specifically marketed as a trainer for the next generation of computer owners. Will the 1984 Whiz Kid prove to have a similar relationship to its adult counterparts, or does the resemblance only go skin deep? Let’s find out.

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A Commmand Center For Children With Sensory Needs

Toys for children are meant to be fun and interactive, but they’re even better if they’re educational as well. For [carrola1], a parent of a 4-year-old suffering from from medical disabilities, sensory needs, and autism, a more personalized approach seemed best. The electrical engineer built a wall-mounted command center with plenty of switches, buttons, and knobs to trigger to keep any child happy.

Apart from basic inputs, the device also has a color sensor – the command center can ask the child for an object of a particular color and congratulate them with a song when they’ve successfully acquired one.

The software for the audio and light controls was written in C for a STM32L0 series MCU, with CMSIS as the hardware abstraction layer and STM32CubeIDE as the IDE. The design uses SPI and I2C for serial communication and I2S for communicating between the digital audio devices. Physical inputs include toggle switches, rotary switches, and key switches to provide variety, with all physical hardware connected to the MCU on a custom PCB.

The audio output, sourced from a library of wav files, seems like the most challenging part of the build: the amps needed to be changed from left channel mono configuration to stereo, the output had to be LC filtered, and the code for had to be optimized for size to allow the audio files to play.

You can check out a video of the command center in action on the Reddit post.