How A Microcontroller Hiding In A USB Port Became An FPGA Hiding In The Same

When you think of microcontroller development, you probably picture either a breadboard with a chip or a USB-connected circuit board. But Tim Ansell pictured an ARM dev board that is almost completely hidden inside of a USB port. His talk at the 2018 Hackaday Superconference tells that story and then some. Check out the newly published video, along with more details of the talk, after the break.

Continue reading “How A Microcontroller Hiding In A USB Port Became An FPGA Hiding In The Same”

Old Game Development IDE Goes FPGA

If you have a thing for old game development — things like the Atari 2600 or similar period arcade games — you might already know about the 8bitworkshop IDE. There you can develop code in your browser for those platforms. In a recent blog post, the site announced you can now also do FPGA development in the IDE.

According to the site:

Most computers are fast enough to render a game at 60 Hz, which requires simulating Verilog at almost 5 million ticks per second.

To activate Verilog, you need to select the hamburger menu to the top left, select Platform, and then under Hardware, check Verilog. What makes this different from, say, EDA Playground, is that the output can be waveforms or the output to a virtual TV monitor. For example, here’s one of the examples:

The Verilog code is generating horizontal and vertical sync along with an RGB output and the results appear on the monitor to the right. There is a handle at the bottom of the screen. If you drag it up you will see the logic analyzer output. Drag it down and you’ll see the screen again. The examples include an 8-bit and 16-bit CPU, and example games that can even read the mouse.

Honestly, we don’t think anyone would suggest using Verilog to write in-browser games. That isn’t really the point here. However, if you are trying to learn Verilog, it is great fun to be able to produce something other than just abstract waveforms from simulation. The only downside is that to move to a real piece of hardware, you’d need to duplicate the interfaces provided by the IDE. That would not be very hard, and — of course — if you are just using it to learn you can try a different project for the real world.

If you need help getting going in Verilog, we have a series of boot camps that can help. Those tutorials use EDA Playground, but they’d probably work here, too. If you try them in the IDE, be sure to let us know your experience.

FPGA Emulates A PDP-1, Breathes New Life Into Classic Video Game

If you’ve ever wanted to sit at the console of the machine that started the revolution in interactive computing, your options are extremely limited. Of the 53 PDP-1 machines that Digital Equipment Corporation made, only three are known to still exist, and just one machine is still in working order at the Computer History Museum. So a rousing game of Spacewar! on the original hardware is probably not something to put on your bucket list.

But thanks to [Hrvoje], there’s now an FPGA emulation of the PDP-1 that lets you play the granddaddy of all video games without breaking into the CHM. The project was started simply to give [Hrvoje] a sandbox for learning FPGAs and Verilog, but apparently went much further than that. The emulation features the complete PDP-1 instruction set, 4kB of core memory, and representations of the original paper tape reader, teletype, operator’s console, and the classic Type 30 CRT. All the hardware is displayed on a standard HDMI monitor, but it’s the CRT implementation that really sells this. The original Type 30 monitor used a CRT from a radar set, and had long-persistence phosphors that gave the display a very distinctive look. [Hrvoje] replicated that by storing each pixel as three values (X, Y, and brightness) in a circle of four chained shift registers. As the pixels move through the shift registers, the brightness value is decreased so it slowly fades. [Hrvoje] thinks it doesn’t look quite right, but we’ll respectfully disagree on that point.

We’ve argued before that the PDP-1 is the machine that started hacker culture, and we think this project is a fitting tribute to the machine as we enter the year in which it will turn sixty. Having the chance to play with it through this emulation is just icing on its birthday cake.

Continue reading “FPGA Emulates A PDP-1, Breathes New Life Into Classic Video Game”

A Symbiotic Partnership Between FPGA And 6502

[Kenneth Wilke] is undertaking a noble quest – to build a homebrew microcomputer, based around the venerable 6502. As a prelude to this, he set out to interface the hallowed CPU to an FPGA, and shared the process involved.

[Kenneth] is using an Arty A7 FPGA development board which is a great fit for purpose, having plenty of I/O pins and being relatively easy to work with for the home tinkerer. This is an important consideration, as many industrial strength FPGAs require software licences to use which can easily stretch into the tens of thousands of dollars.

The 6502 is placed on a breadboard, and a nest of wires connects it to the PMOD interfaces of the Arty board. Then it’s a simple job of mapping out the pins on the FPGA and you’re good to go. Due to the 6502’s design it’s possible to step through instructions one at a time, and this is particularly useful on a basic homebrew build so [Kenneth] was sure to implement this functionality.

It’s all capped off with the FPGA sending the 6502 a starting address and a series of NOPs, to demonstrate the setup is capable of running the 6502 with instructions fed from the FPGA. It’s a project that shows the fundamentals of interfacing two technologies that are widely spread out in sophistication, and acts as a great base for further experimentation.

We can’t wait to see what [Kenneth] does next, as we’ve seen great things before.

FPGA Hack Becomes An Atari Game Genie

The Game Genie is a classic of the early 90s video game scene. It’s how you would have beaten the Ninja Turtles game, and it’s why the connector in your NES doesn’t work as it should. They never made a Game Genie for the Atari 2600, though, because by the time the Game Genie was released, the Atari was languishing on the bottom shelves of Toys R Us. Now though, we have FPGAs and development tools. We can build our own. That’s exactly what [Andy] did, and his Game Genie for the 2600 works as well as any commercial product you’d find for this beleaguered console.

To understand how to build a Game Genie for an Atari, you first have to understand how a Game Genie works. The hacks for a Game Genie work by replacing a single byte in the ROM of a game. If your lives are stored at memory location 0xDEAD for example, you would just change that byte from 3 (the default) to 255 (because that’s infinite, or something). Combine this with 6-letter and 8-letter codes that denote which byte to change and what to change it to, and you have a Game Genie.

This build began by setting up a DE0 Nano FPGA development board to connect to an Atari 2600 cartridge. Yes, there are voltage level differences, but this can be handled with a few pin assignments. Then, it’s just a matter of writing Verilog to pass all the data from one set of address and data pins to another set of address and data pins. The FPGA becomes a man-in-the-middle attack, if you will.

With the FPGA serving as a pass-through for the connections on the cartridge, it’s a simple matter to hard-code cheats into the device. For the example, [Andy] found the code for a game, figured out where the color of the fireballs were defined as red, and changed the color to blue. It worked, and all was right with the world. The work was then continued to create a user interface to enter three cheat codes, and finally wrapped up in a 3D printed enclosure. Sure, the Atari Game Genie works with ribbon cables, but it wouldn’t be that much more work to create a similar project with Lock-On™ technology. You can check out the entire build video below, or get the info over on Element14

Continue reading “FPGA Hack Becomes An Atari Game Genie”

FPGA Used VHDL For Fractals

Over on GitHub, [ttsiodras] wanted to learn VHDL. So he started with an algorithm to do Mandelbrot sets and moved it to an FPGA. Because of the speed, he was able to accomplish real-time zooming. You can see a video of the results, below.

The FPGA board is a ZestSC1 that has a relatively old Xilinx Spartan 3 chip onboard. Still, it is plenty powerful enough for a task like this.

Continue reading “FPGA Used VHDL For Fractals”

VexRISC-V Exposed

If you want to use FPGAs, you’ll almost always use an HDL like Verilog or VHDL. These are layers of abstraction just like using, say, a C compiler is to machine language or assembly code. There are other challengers to the throne such as SpinalHDL which have small but enthusiastic followings. [Tom] has a post about how the VexRISC-V CPU leverages SpinalHDL to make an extremely flexible system that is as efficient as plain Verilog. He says the example really shows off why you should be using SpinaHDL.

Like a conventional programming language, it is easy to find niche languages that will attract a little attention and either take off (say, C++, Java, or Rust) or just sort of fade away. The problem is you can’t ever tell which ones are going to become major and which are just flashes in the pan. Is SpinalHDL the next big thing? We don’t know.

Continue reading “VexRISC-V Exposed”