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haptic feedback

48 Articles

Virtual Reality Gloves Aim To Improve Interactivity

April 15, 2021 by Lewin Day 13 Comments

Virtual reality is a slow-moving field in some respects. While a lot of focus is put on optical technologies and headsets, there’s a lot more involved when it comes to believably placing a human being in a virtual environment. So far, we’ve gotten a good start at the visuals and head tracking, but interaction technology is still lagging behind a lot. [Lucas] is working in just that area, iterating heavily on his homebrew VR gloves.

The gloves consists of potentiometers, fitted with spools and attached to the tip of each digit on a wearer’s hand by a string. As the user curls their fingers, the potentiometers turn and the position of the fingers can be measured. The potentiometers are all read via an Arduino, which communicates back to a PC via USB. A custom driver is then used to interact with Valve’s SteamVR software, allowing the glove to be used with a wide variety of existing software.

Thus far, the system is merely tracking finger position, but the spool and string based design is intended to support motors down the line for each finger to create resistance, so the user can gain the feeling of touching and interacting with virtual objects.  The project has the potential to be a cheaper, more accessible alternative than current off-the-shelf solutions. We’ve seen other hand-tracking gloves before, too – though none that track the spread of a wearer’s hand as well as the finger extension. If you’re working on precisely that, please do drop us a line. Video after the break.

Continue reading “Virtual Reality Gloves Aim To Improve Interactivity” →

Posted in Virtual RealityTagged finger tracking, glove, hand tracking, haptic, haptic feedback, haptics, VR glove

Gaming With 1 Horsepower Of Rumble Feedback

April 14, 2021 by Lewin Day 14 Comments

Force feedback took off in a big way in the late 90s, bringing a sense of realism to flight sticks and racing wheels that hadn’t been there before. Its cheaper haptic cousin was rumble feedback via vibration motors, which does add a little something but it’s more an idea of a feeling than anything relevant to real life. It’s also usually pretty weak, but [teenenggr] has a way around that.

The build takes a regular Playstation controller, and disconnects the internal rumble motors. The controller’s motor output is instead linked to an Arduino Uno’s digital input. When the Arduino detects the rumble motor signal switching on, it turns on a relay, supplying power to a hefty one horsepower induction motor, fitted with an eccentric weight.

What happens next is pure chaos. Essentially equivalent to throwing a brick in a washing machine, the motor shakes the entire desk at the slightest hint of rumble signals from the gain. Sustained vibration commands, such as when firing machine guns in Crysis, flung [teenenggr]’s monitor from the desk. Even with it taped down, game play quickly became impossible as he inadvertently hits ALT-Tab and leaves the game while trying to hang on to the desk for dear life.

Is it a useful hack? No, but it would make an excellent prank if bolted underneath your friend’s gaming rig for a laugh. With that said, the intense vibration probably won’t do any good for mechanical hard drives, anything with edge connectors, or just their computer in general. It’s a big step up from the last [teenenggr] project we featured – a rumble feedback mouse. Video after the break.
Continue reading “Gaming With 1 Horsepower Of Rumble Feedback” →

Posted in Misc HacksTagged haptic feedback, rumble, rumble feedback, vibration

Haptic Feedback For FPS Games Relies On OpenCV

March 31, 2021 by Lewin Day 11 Comments

PC gamers consider their platform superior for the sheer processing power that can be brought to bear, as well as the inherent customisability of their rigs. Where they’re let down perhaps is in the typical keyboard and mouse interface, which tends to eschew fancy features such as haptic feedback which have long been standard on consoles. Aiming to rectify this, [Neutrino-1] put together a fancy haptic feedback system for FPS games.

The hack is quite elegant, using a Python app to scrape the GUI of FPS games for a health readout. The health numbers are gleaned using OpenCV to do optical character recognition, and the resulting data is sent to an ESP12E microcontroller over a USB serial connection. The ESP12E then controls a series of Neopixel LEDs and vibration motors, providing color and haptic feedback in response to the user’s health bar changing in game.

Using image recognition allows the system to be quickly reconfigured to work with different games, without the mess of having to learn different APIs for every different title. It’s a really fun way to quickly get a project interfacing with a piece of software that we’d love to see more of in future. It makes a nice complement to other hacks we’ve seen in this space, like the gaming mouse with recoil feedback. Video after the break.

Continue reading “Haptic Feedback For FPS Games Relies On OpenCV” →

Posted in GamesTagged fps, haptic feedback, opencv

Buzzer Does Input And Output

January 25, 2021 by Al Williams 2 Comments

Piezo elements have the useful property of being bidirectional; that is they can move when you apply electricity to them, but they can also generate electricity when you move them. [Carl] takes advantage of this fact to make buttons that can provide haptic feedback. You can see a video of his efforts below the break.

He made two versions of the buttons. One uses a 3D printed housing and the other used a 3D printed spacer in a sandwich configuration. It took a few tries to get it right, as you’ll see. The elements take and produce relatively high voltages, so the bulk of the work was adapting the voltages back and forth. In fact, he even managed to fry his CPU chip with some of the higher voltages involved.

We’d probably look for an easier way to sense the button push, since it seems like a good bit of circuitry just to do that. But the whole circuit provides an input button, haptic feedback, and the option of using the buzzer as a buzzer, so at least it is relatively economical if you need all of those features.

Continue reading “Buzzer Does Input And Output” →

Posted in Microcontrollers, Misc HacksTagged haptic feedback, piezo, piezoelecricity, piezoelectric, switch

Split Keeb Splits Time Between Desk And Tablet Modes

September 29, 2020 by Kristina Panos 8 Comments

A keyboard you build yourself should really be made just for you, and meet your specific needs. If you approach it this way, you will likely break ground and inspire others simply because it’s personalized. Such is the case with [_GEIST_]’s highly-customized lily58, designed to work in two modes — on the desk, and mounted on the back of a tablet.

The lily58, which is a 58-key split with dual OLED footprints, was just a starting point for this build. For tablet mode, where the keyboard is attached to the back of a tablet with hook-and-loop tape, [_GEIST_] created custom plates that double the thumb keys on the back.

We love that there is a PSP thumbstick for mousing on one layer and inputting keystrokes on other layer. But we can’t decide which is our favorite part: the fact that [_GEIST_] threaded it through the bottom of a Kailh Choc switch, or the fact that there’s a Pimoroni Haptic Buzz with a different wave form for each layer. [_GEIST_] also added an acrylic middle plate layer to support quick-change magnetic tenting legs.

Keyboard mods don’t have to be involved to be adopted by others. This modified Dactyl adds custom wrist rest holders and has deeper bottoms that allow for less than perfect wiring.

Via reddit

Posted in Misc HacksTagged haptic feedback, keeb, keyboard, lily58, oled, pimoroni haptic buzz, tenting

A Gaming Mouse With Recoil Feedback

September 8, 2020 by Lewin Day 21 Comments

Rumble first hit the gaming mainstream back in the mid-1990s, and has become de rigeur for console players using gamepads ever since. It’s less prevalent on the PC, because most players rely on keyboards and mice that are rumble-free. However, innovation is possible, and [ilge] put together a modified mouse for shooters that has an excellent recoil feedback device. 

The feedback effect is run by an Arduino, which receives serial data from a Python program running on the host computer. When the mouse is clicked, the Python program notifies the Arduino, which then fires a bank of four solenoids repeatedly back-and-forth to generate the feedback effect. The solenoids are triggered by a relay, which is an easy way to switch such a load, though we suspect it may not hold up well over time due to the rapid fire rate and the likelihood of spark damage over time from high inrush current to the solenoids.

It’s a simple build that nonetheless adds a great haptic feedback effect to the otherwise humble computer mouse. While we don’t expect to see pros using the device anytime soon, it’s a great concept that does add to the shooter experience. Similar hardware could likely be put to great use in a VR context, too. The state of the art of haptic technology continues to move at a rapid pace, and we can’t wait to see what comes next. Video after the break.

Continue reading “A Gaming Mouse With Recoil Feedback” →

Posted in Peripherals HacksTagged haptic, haptic feedback, haptics, mouse

Hands-Free Haptic Braille Display Is Making Waves

June 7, 2020 by Kristina Panos 9 Comments

In the last few months, most of the world’s population has shied away from touching as many public things as possible. Unfortunately, anyone with low vision who relies on Braille signs, relief maps, and audio jacks doesn’t have this luxury — at least not yet.

A group of researchers at Bayreuth University in Germany are most of the way to solving this problem. They’re developing HaptiRead, a mid-air haptic feedback system that can be used as a touchless, refreshable display for Braille or 3D shapes. HaptiRead is based on a Stratos Explore development kit that has a field of 256 ultrasonic transducers. When a person approaches the display, a Leap motion sensor can detect their hand from up to 2.5 feet away and start providing information via sound waves. Each focus point is modulated with a different frequency to help differentiate between them.

HaptiRead can display information three ways: constant, which imitates static Braille displays, point by point, and row by row. The researchers claim up to 94% accuracy in trials, with the point by point method in the lead. The system is still a work in progress, as it can only do four cells’ worth of dot combination and needs to do six before it’s ready. Check out the brief explainer video after the break, or read the group’s paper [PDF download].

Want to play with refreshable Braille systems? This open-source display uses Flexinol wire to actuate the dots.

Continue reading “Hands-Free Haptic Braille Display Is Making Waves” →

Posted in Lifehacks, Misc HacksTagged braille, braille display, haptic feedback, leap motion controller, refreshable Braille display, transducer, ultrasonic transducer

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