Reggaeton-Be-Gone Disconnects Obnoxious Bluetooth Speakers

If you’re currently living outside of a Spanish-speaking country, it’s possible you’ve only heard of the music genre Reggaeton in passing, if at all. In places with large Spanish populations, though, it would be more surprising if you hadn’t heard it. It’s so popular especially in the Carribean and Latin America that it’s gotten on the nerves of some, most notably [Roni] whose neighbor might not do anything else but listen to this style of music, which can be heard through the walls. To solve the problem [Roni] is now introducing the Reggaeton-Be-Gone. (Google Translate from Spanish)

Inspired by the TV-B-Gone devices which purported to be able to turn off annoying TVs in bars, restaurants, and other places, this device can listen to music being played in the surrounding area and identify whether or not it is hearing Reggaeton. It does this using machine learning, taking samples of the audio it hears and making decisions based on a trained model. When the software, running on a Raspberry Pi, makes a positive identification of one of these songs, it looks for Bluetooth devices in the area and attempts to communicate with them in a number of ways, hopefully rapidly enough to disrupt their intended connections.

In testing with [Roni]’s neighbor, the device seems to show promise although it doesn’t completely disconnect the speaker from its host, instead only interfering with it enough for the neighbor to change locations. Clearly it merits further testing, and possibly other models trained for people who use Bluetooth speakers when skiing, hiking, or working out. Eventually the code will be posted to this GitHub page, but until then it’s not the only way to interfere with your neighbor’s annoying stereo.

Thanks to [BaldPower] and [Alfredo] for the tips!

A Badge For AI-Free Content – 100% Human!

These days, just about anyone with a pulse can fall on a keyboard and make an AI image generator spurt out some kind of vaguely visual content. A lot of it is crap. Some of it’s confusing. But most of all, creators hate it when their hand-crafted works are compared with these digital extrusions from mathematical slop. Enter the “not by AI” badge.

Screenshot from https://notbyai.fyi/business

Basically, it’s exactly what it sounds like. A sleek, modern badge that you slap on your artwork to tell people that you did this, not an AI. There are pre-baked versions for writers (“written by human”), visual artists (“painted by human”), and musicians (“produced by human”). The idea is that these badges would help people identify human-generated content and steer away from AI content if they’re trying to avoid it.

It’s not just intended to be added to individual artworks. Websites that have “at least 90%” of content created by humans are invited to host the badge, along with apps, too. This directive reveals an immediate flaw—the badge would easily confuse someone if they read the 10% of content by AI on a site wearing the badge. There’s also nothing stopping people from slapping the badge on AI-generated content and simply lying to people.

You might take a more cynical view if you dig deeper, though. The company is charging for various things, such as a monthly fee for businesses that want to display the badges.

We’ve talked about this before when we asked a simple question—how do you convince people your artwork was made by a human? We’re not sure we’ve yet found the answer, but this badge program is at least trying to do something about the issue. Share your human thoughts in the comments below.

Two researchers, a white woman and dark-skinned man look at a large monitor with a crystal structure displayed in red and white blocks.

AI On The Hunt For Better Batteries

While certain dystopian visions of the future have humans power the grid for AIs, Microsoft and Pacific Northwest National Laboratory (PNNL) set a machine learning system on the path of better solid state batteries instead.

Solid state batteries are the current darlings of battery research, promising a step-change in packaging size and safety among other advantages. While they have been working in the lab for some time now, we’re still yet to see any large-scale commercialization that could shake up the consumer electronics and electric vehicle spaces.

With a starting set of 32 million potential inorganic materials, the machine learning algorithm was able to select the 150 most promising candidates for further development in the lab. This smaller subset was then fed through a high-performance computing (HPC) algorithm to winnow the list down to 23. Eliminating previously explored compounds, the scientists were able to develop a promising Li/Na-ion solid state battery electrolyte that could reduce the needed Li in a battery by up to 70%.

For those of us who remember when energy materials research often consisted of digging through dusty old journal papers to find inorganic compounds of interest, this is a particularly exciting advancement. A couple more places technology can help in the sciences are robots doing the work in the lab or on the surgery table.

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Paddling Help From Electric-Assisted Kayak

Electric-assisted bicycles, or ebikes, are fundamentally changing the way people get around cities and towns. What were once sweaty, hilly, or difficult rides have quickly turned into a low-impact and inexpensive ways around town without foregoing all of the benefits of exercise. [Braden] hoped to expand this idea to the open waters and is building what he calls the ebike of kayaking, using the principles of electric-assisted bicycles to build a kayak that helps you get where you’re paddling without removing you completely from the experience.

The core of the project is a brushless DC motor originally intended a hydrofoil which is capable of providing 11 pounds (about 5 kg) of thrust. [Braden] has integrated it into a 3D-printed fin which attaches to the bottom of his inflatable kayak. The design of the fin took a few iterations to get right, but with a working motor and fin combination he set about tuning the system’s PID controller in a tub before taking it out to the open water. With just himself, the battery, and the motor controller in the kayak he’s getting about 14 miles of range with plenty of charge left in the battery after the trips.

[Braden]’s plans for developing this project further will eventually include a machine learning algorithm to detect when the rider is paddling and assist them, rather than simply being a throttle-operated motor as it exists currently. On a bicycle, strapping a sensor to the pedals is pretty straightforward, but we expect detecting paddling to be a bit more of a challenge. There are even more details about this build on his personal project blog. We’re looking forward to seeing the next version of the project but if you really need to see more boat hacks in the meantime be sure to check out [saveitforparts]’s boat which foregoes sails in favor of solar panels.

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Building Penny’s Computer Watch From Inspector Gadget

When you help your bumbling Uncle Gadget with all kinds of missions, you definitely need a watch that can do it all. Penny’s video watch from Inspector Gadget has a ton of features including video communication with Brain and Chief Quimby, a laser, a magnet, a flashlight, a sonar signal, and much more.

To round out her Penny costume, [Becky Stern] has created a 3D printed version of Penny’s incredibly smart watch. It listens for Penny’s iconic phrase — come in, Brain! — and then loads a new picture of Brain on the rounded rectangle TFT display. Inside the watch is an Arduino Nicla Voice, which has to be one of the tinier machine learning-capable boards out there.

[Becky] created the watch case in Tinkercad and modified a watch band from Printables to fit her wrist. With such a small enclosure to work with, [Becky] ended up using that really flexible 30 AWG silicone-jacketed wire for all the fiddly connections between the Arduino and the screen.

After getting it all wired up to test, she found that the screen was broken, either from pressing it into the enclosure, or having a too-close encounter with a helping hands. Let that be a lesson to you, and check out the build video after the break.

More interested in Uncle Gadget’s goodies? Check out these go-go-Gadget shoes and this propeller backpack for skiers.

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AI In A Box Envisions AI As A Private, Offline, Hackable Module

[Useful Sensors] aims to embed a variety of complementary AI tools into a small, private, self-contained module with no internet connection with AI in a Box. It can do live voice recognition and captioning, live translation, and natural language conversational interaction with a local large language model (LLM). Intriguingly, it’s specifically designed with features to make it hack-friendly, such as the ability to act as a voice keyboard by sending live transcribed audio as keystrokes over USB.

Based on the RockChip 3588S SoC, the unit aims to have an integrated speaker, display, and microphone.

Right now it’s wrapping up a pre-order phase, and aims to ship units around the end of January 2024. The project is based around the RockChip 3588S SoC and is open source (GitHub repository), but since it’s still in development, there’s not a whole lot visible in the repository yet. However, a key part of getting good performance is [Useful Sensors]’s own transformers library for the RockChip NPU (neural processing unit).

The ability to perform things like high quality local voice recognition and run locally-hosted LLMs like LLaMa have gotten a massive boost thanks to recent advances in machine learning, and it looks like this project aims to tie them together in a self-contained package.

Perhaps private digital assistants can become more useful when users can have the freedom to modify and integrate them as they see fit. Digital assistants hosted by the big tech companies are often frustrating, and others have observed that this is ultimately because they primarily exist to serve their makers more than they help users.

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Full Self-Driving, On A Budget

Self-driving is currently the Holy Grail in the automotive world, with a number of companies racing to build general-purpose autonomous vehicles that can get from point A to point B with no user input. While no one has brought one to market yet, at least one has promised this feature and had customers pay for it, but continually moved the goalposts for delivery due to how challenging this problem turns out to be. But it doesn’t need to be that hard or expensive to solve, at least in some situations.

The situation in question is driving on a single stretch of highway, and only focuses on steering, so it doesn’t handle the accelerator or brake pedal input. The highway is driven normally, using a webcam to take images of the route and an Arduino to capture data about the steering angle. The idea here is that with enough training the Arduino could eventually steer the car. But first some math needs to happen on the training data since the steering wheel is almost always not turning the car, so the Arduino knows that actual steering events aren’t just statistical anomalies. After the training, the system does a surprisingly good job at “driving” based on this data, and does it on a budget not much larger than laptop, microcontroller, and webcam.

Admittedly, this project was a proof-of-concept to investigate machine learning, neural networks, and other statistical algorithms used in these sorts of systems, and doesn’t actually drive any cars on any roadways. Even the creator says he wouldn’t trust it himself, but that he was pleasantly surprised by the results of such a simple system. It could also be expanded out to handle brake and accelerator pedals with separate neural networks as well. It’s not our first budget-friendly self-driving system, either. This one makes it happen with the enormous computing resources of a single Android smartphone.

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