Teardown: The Oregon Trail Handheld

If you were a school-age child in the 1980’s or 1990’s, you almost certainly played The Oregon Trail. Thanks to its vaguely educational nature, it was a staple of school computers until the early 2000’s, creating generations of fans. Now that those fans are old enough to have disposable incomes, we are naturally seeing a resurgence of The Oregon Trail merchandise to capitalize on one of humanity’s greatest weaknesses: nostalgia.

Enter the Target-exclusive The Oregon Trail handheld game. Priced at $24.99 USD and designed to look like the classic beige-box computers that everyone of a certain age remembers from “Computer Class”, it allows you to experience all the thrills of dying from dysentery on the go. Naturally there have been versions of the game for mobile devices in the past, but how is that going to help you when you want to make your peers at the coffee shop jealous?

But we’re not here to pass judgement on those who hold a special place for The Oregon Trail in their hearts. Surely, there’s worse things you could geek-out on than interactive early American history. No, you’re reading this post because somebody has put out a handheld PC-looking game system, complete with a simplified keyboard and you want to know what’s inside it. If there was ever a cheap game system that was begging to be infused with a Raspberry Pi and some retro PC games, this thing is it. Continue reading “Teardown: The Oregon Trail Handheld”

Hijacking A Sony Watchman For Pong

The era of the vintage television was a great one, and one of the transitional by-products was the Sony Watchman. It was a portable TV which Sony started selling in 1982, and the amazing thing about it was that it had an actual 4-inch cathode ray tube or CRT. [Sideburn] just posted a video in which he hijacks the internals of a Watchman to make it into a portable game of Pong.

The hack begins with removing the TV tuner module inside to make some room for the new residents. Next comes the M51364P which is VIF video decoder chip, and for which surprisingly there is not a lot of info on the web. They were able to find a part of the schematic, which though it was in Russian may still be useful for enthusiasts. Removing the VIF revealed the audio and video pins that needed the appropriate signals for the hack to be successful. In an age of multilayer boards it is amazing how a two-layer PCB makes life so easier for the tinkerer.

For the new brains an Arduino Nano clone was selected, and instead of adding modern buttons the existing volume and band select switches were convinced to be the paddle control and play/pause button. Getting everything to fit was easy with the absence of the tuner module, and voila! New(ish) hardware. For the firmware, [Sideburn] turns to Hackvision firmware which has a host of games such as Space Invaders, Asteroids, and even Tetris.

We covered Hackvision a few years ago as a hardware/firmware bundle, and if you are more into CRTs then check out the Arduino driven 6845 CRT controller.

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Forth System-On-Chip Takes Us Back To The 80s

For anyone who has dealt with the programming language Forth, odds are good that you picked it up back in the 80s. Since the language is still in use for many applications, though, you might not have this sort of nostalgic feeling for the language that some might have. For that, though, you might want to try out [Richard]’s implementation which simulates the microcomputers of the 80s using this unique language.

The system has an FPGA-based CPU written in Verilog. It runs on a Nexys-3 board and features PS/2 Keyboard input, a VGA output with a VHDL VT100 terminal emulation module, access to the Flash and onboard SRAM, and a UART. With all of that put together it’s virtually a Forth-based time machine. It’s also extremely well documented even if you’re just curious how it works and aren’t planning on building your own.

The project also includes a CPU simulator written in C which can model the entire computer if you don’t have the hardware for building the actual computer. [Richard] also released everything that you’d need to roll out your own Forth computer on the GitHub page. There are other ways of heading way back to the 1980s, though, like using the quirky Parralax Propeller.

Relive Radio Shack’s Glory Days By Getting Goofy

The Golden Age of Radio Shack was probably sometime in the mid-1970s, a time when you could just pop into the local store and pay 49 cents for the resistors you needed to complete a project. Radio Shack was the place to go for everything from hi-fi systems to CB radios, and for many of us, being inside one was very much a kid in a candy store scenario.

That’s not to say that Radio Shack was perfect, but one thing it did very well was the education and grooming of the next generation of electronics hobbyists, primarily through their “Science Fair” brand. Some of us will recall the P-Box kits from that line, complete projects with all the parts and instructions in a plastic box with a perfboard top. These kits were endlessly entertaining and educational, and now [NetZener] has recreated the classic neon “Goofy Light” P-Box project.

As it was back in the day, the Goofy Light is almost entirely useless except for learning about DC-DC converters, multivibrators, RC timing circuits, and the weird world of negative resistance. But by using the original Science Fair instructions, compiling a BOM that can be filled from Mouser or Digikey, and making up a reasonable facsimile of the original P-Box chassis, [NetZener] has done a service to anyone looking for a little dose of nostalgia.

It would be interesting if someone brought back the P-Box experience as a commercial venture, offering a range of kits with circuits like the originals. If that happens, maybe some of the offerings will be based on that other classic from Radio Shack’s heyday.

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Great Beginnings For Vintage Computing In Seattle; VCF PNW

The pitch to my wife was simple: “Feel like spending the weekend in Seattle?” That’s how I ended up at the inaugural Vintage Computer Festival Pacific Northwest last weekend, and I’m glad we made the five-hour drive into The Big City to check it out. Hackaday is a VCF sponsor, after all, so it seemed like a great excuse to make the trip. That it ended up being two consecutive days of great Seattle weather was only icing on the cake of being able to spend time with fellow retro computer aficionados and their dearest bits of old hardware, in a great museum dedicated to keeping computer history alive and accessible.

The fact that Seattle, home of Microsoft, Amazon, and dozens of other tech companies, has until now been left out of the loop in favor of VCF East in New Jersey and VCF West in Mountain View seems strange, but judging by the reception, VCF PNW is here to stay and poised to grow. There were 20 exhibitors for this go around, showing off everything from reanimated PDP-11 and Altair 8800 control panels to TRS-80s from Model 1 through to the CoCo. Almost every class of reasonably transportable retro hardware was represented, as well as some that pushed the portability envelope, like a working PDP-8 and a huge Symbolics 3640 LISP workstation.

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Resurrecting An Amiga CD32

As an editor on Amiga magazines in a previous life, this is kind of bittersweet. [RetroManCave] was donated an Amiga CD32 games system, and it is trying to resurrect it. If you’ve not heard of it, the CD32 was a 1993 games console based on the Amiga home computer system. It was the last gasp for Commodore, the beleaguered company behind the Amiga. In this first video of a series, they take the system apart, take you through what’s inside and boot it up. The system boots, but there is some sort of problem with the video sync, and they will be taking a closer look at fixing that next. We have featured a couple of similar projects from [RetroManCave] before, such as their brain transplant on a Big Trak toy and Commodore 64 fix. This video (after the break) is worth a watch if you are curious about old systems like this, want some tips on resurrecting old hardware or just want to shed a tear as your misspent youth is torn apart before your eyes.

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The SD-11 Sphericular Display: Pixels That Aren’t Pixels

Ever heard of a sphericular display? [AnubisTTP] laid hands on a (damaged) Burroughs SD-11 Sphericular Display and tore down the unusual device to see what was inside. It’s a type of projection display with an array of bulbs at the back and a slab of plastic at the front, and the rest is empty space. The usual expected lenses and slides are missing… or are they? It turns out that the thin display surface at the front of the unit is packed with a two- dimensional 30 x 30 array of small lenses, a shadow mask, and what can be thought of as a high-density pixel mask. The SD-11 was cemented together and clearly not intended to be disassembled, but [AnubisTTP] managed to cut things carefully apart in order to show exactly how these fascinating devices solved the problem of displaying digits 0-9 (with optional decimal points) on the single small screen without separate digit masks and lenses to bend the light paths around.

The “pixel mask” of the SD-11

The face of the display can be thought of as a 30×30 array of pixels, with each of the microlenses in the lens array acting as one of these pixels. But these pixels are not individually addressable, they light up only in fixed patterns determined by the “pixel mask”. How exactly does this happen? With each microlens in the array showing a miniature of the bulb pattern at the rear of the display, a fixed image pattern can be shown at the front by putting a mask over each lens: if a certain bulb at the rear needs to result in a lit pixel at the front, that mask has a hole in that bulb’s location. If not, there is no hole and the light is blocked. Just as the compound lens is a two-dimensional array of microlenses, so is the light mask really a two-dimensional array of smaller masks: exactly one per microlens. In this way the “pixel mask” is how each bulb at the rear results in a fixed pattern (digits, in this case) projected at the front.

The Burroughs SD-11 Sphericular Display was very light, containing mostly empty space where other projection displays had lenses and light masks. It turns out that the SD-11 operates using the same principles as other projection displays, but by using a high-density light mask and a compound lens array it does so by an entirely different method. It’s a great peek into one of the different and fascinating ways problems got solved before modern display solutions became common.