We’re not allowed to have TV here in the Hackaday Wonder Bunker, but occasionally we’ll pool together the bandwidth credits they pay us in and gather ’round the old 3.5 inch TFT LCD to watch whatever Netflix assures us is 93% to our liking. That’s how we found out they’ve made a show based on, of all things, one of the Castlevania games for the NES. We wanted to play the game to understand the backstory, but since it hails from the era of gaming where primitive graphics had to be supplemented with soul-crushing difficulty, we didn’t get very far.
But thanks to a very impressive project developed by [Michael Birken] maybe we’ll have it all figured out by the time we’ve saved enough credits to watch Season 2 (no spoilers, please). The software, which he’s quick to point out is not an example of machine learning, is an attempt to condense his personal knowledge of how to play Castlevania into a plugin for the Nintaco NES emulator. The end result is CastlevaniaBot, which is capable of playing through the original Castlevania from start to finish without human intervention. You can even stop and start it at will, so it can play through the parts you don’t want to do yourself.
[Michael] started this project with a simple premise: if he could make a bot successfully navigate the many levels of Dracula’s castle, then getting it to kill a few monsters along the way should be easy enough. Accordingly, he spent a lot of time perfecting the path-finding for CastlevaniaBot, which included manually playing through the entire game in order to get an accurate map of the background images. These images were then analyzed to identify things like walls and stairs, so the bot would know where it could and couldn’t move protagonist Simon Belmont. No matter what the bot is doing during the game it always considers where it is and where it needs to be going, as there’s a time limit for each stage to contend with. Continue reading “AI Bot Plays Castlevania So You Don’t Have to”
We’ve all been there: faced with a tedious job that could be knocked out manually with a modest investment of time, we choose instead to overcomplicate the task and build something to do it for us. Such was the impetus behind this automated wire cutter, but in this case the ends justify the means.
That [Edward Carlson] managed to stretch a twenty-minute session with wire cutters and a tape measure into four days of building and tweaking this machine is pretty impressive. The build process was jump-started by modifying an off-the-shelf wire measuring machine, of the kind one finds in the electrical aisle of The Big Orange Store. Stripped of the original mechanical totalizer and with a stepper added to drive the friction wheels, the machine can now measure cable by counting steps. A high-torque servo drives a stout pair of cable shears through a nifty linkage, or the machine can just measure the length of cable without cutting. [Edward]’s solution in search of a problem ends up bringing extra value, so maybe the time spent was worth it after all.
If the overall design looks familiar, you may be thinking of a similar of another cable-cutting bot we featured a while back. That one used a filament extruder and was for lighter gauge wires than this machine. Continue reading “Cable Cutting Machine Makes Fast Work of a Tedious Job”
More than once a maker has wanted a thing, only to find it more economical to build it themselves. When your domicile has massive windows, closing what can feel like a mile of blinds becomes a trial every afternoon — or every time you sit down for a movie. [Kyle Stewart-Frantz] had enough of that and automated his blinds.
After taking down and dismantling his existing roller blinds, he rebuilt it using 1-1/4 in EMT conduit for the blinds’ roll to mount a 12V electric shade kit within — the key part: the motor is remote controlled. Fitting it inside the conduit takes a bit of hacking and smashing if you don’t want to or can’t 3D print specific parts. Reattaching the roller blind also takes a fair bit of precision lest they unroll crooked every time. He advises a quick test and fit to the window before moving on to calibrating and linking all your blinds to one remote — unless you want a different headache.
Now, to get Alexa to do your bidding.
Continue reading “Let There Be Automated Blinds!”
Wars generally increase innovation as the opposing sides try to kill each other in ever more efficient ways. Even the soft war waged daily between felines and their human servants results in innovation, to wit we offer this armor-plated automated cat feeder.
The conflict between [Sprocket H.G. Shopcat] and her human [Quinn Dunki] began with a thoughtfully provided automatic food dispenser. Like human vending machine customers who witness a just-purchased bag of Cheesy Poofs dangling on the end of the dispense auger, [Sprocket] learned that the feeder would dispense a few fishy nuggets when nudged. [Quinn] embarked on an iterative design process to control [Sprocket]’s off-schedule snacking. Fastening the feeder firmly to the floor, and adding obstructions to prevent her from pawing up the dispense chute — nothing seemed to stop the clever feline’s raids. [Quinn] then pulled out all the stops and whipped up a [Sprocket]-safe enclosure for the feeder from 1/8″ plate steel and copper. This seems to have put the cat back on the straight and narrow, and it doesn’t look half bad either.
All kidding aside, [Quinn]’s approach to this problem is pretty instructive. Careful observations informed several cycles of reasonable modifications until it became clear that only the most extreme solution would work. There’ve been tons of cat feeders here before, from the simple to the complex, but we think all would fall prey to the clever [Sprocket] without a little up-armoring.
Continue reading “Cat vs. Human Escalates with Armor-Plated Feeder”
Food. A necessary — often delicious — interruption of whatever project you’re currently hacking away at. Ordering takeout gets expensive and it’s generally unhealthy to subsist solely on pizza. With the Sandwich-O-Matic, a simple voice command fulfills this biological need with minimal disturbance of your build time.
Built for a thirty-six hour hackathon, the Sandwich-O-Matic is controlled by a Photon and an Arduino. The backend is running node, hosted on AWS, and Google Cloud was used for voice to text recognition. This thing is a fully automated and voice controlled sandwich building station. A DC motor services the toaster, while the rest of the device is actuated by servos. Simply tap the ‘begin recording’ button on the site, tell it your ingredient choices, and off it goes.
Continue reading “Sandwich Robot Keeps You Fed So You Can Keep Hacking”
In Star Trek, there is a race of cyborgs with a drive to slowly assimilate all sentient life. Their aesthetic is not far off from the one [Ronald]’s ever expanding coffee machine is taking on. One has to wonder, what dark purpose would bring the Borg into existence? Where did they start? If [Ronald] doesn’t get a satisfying cup of coffee soon, we may find out.
We covered the first iteration of his brewing machine in 2013. We like to imagine that he’s spent many sleepless, heavily caffeinated days and nights since then to arrive at version 2. This version is a mechanical improvement over his original Rube Goldberg contraption. On top of that, it has improved electronics and code, with a color screen reminiscent of industrial control panels.
He’s also working on something called, “AutoBaristaScript(TM),” which attempts to hold the entire universe of pour-over coffee within its clutches. We don’t know when he’ll stop, but when he does finally create that perfect cup, what’s left of the world will breathe easier. They’ll also drink good coffee.
Editor’s Note: The Borg do not necessarily want to assimilate all sentient life as an end unto itself. The Kazon were deemed unworthy of assimilation (VOY: Mortal Coil). The Borg are driven towards perfection, accomplished by adding technological and biological distinctiveness to their own.
The idea of winding inductive guitar pickups by hand is almost unthinkable. It uses extremely thin wire and is a repetitive, laborious process that nevertheless requires a certain amount of precision. It’s a prime candidate for automation, and while [Davide Gironi] did exactly that, he wasn’t entirely satisfied with his earlier version. He now has a new CNC version that is more full-featured and uses an ATMega8 microcontroller.
[Davide Gironi]’s previous version took care of winding and counting the number of turns, but it was still an assisted manual system that relied on a human operator. The new upgrade includes a number of features necessary to more fully automate the process, such as a wire tensioner, a wire guide and traverse mechanism (made from parts salvaged from a broken scanner), and an automatic stop for when the correct number of turns has been reached.
All kinds of small but significant details are covered in the build, such as using plastic and felt for anything that handles the wire — the extremely fine wire is insulated with a very thin coating and care must be taken to not scratch it off. Also, there is the need to compute how far the traverse mechanism must move the wire guide in order to place the new wire next to the previously-laid turn (taking into account the winding speed, which may be changing), and doing this smoothly so that the system does not need to speed up and slow down for every layer of winding.
This system is still programmed by hand using buttons and an LCD, but [Davide Gironi] says that the next version will use the UART in order to allow communication with (and configuration by) computer – opening the door to easy handling of multiple winding patterns. You can see video of the current version in action, below.
Continue reading “CNC Upgrade to Guitar Pickup Winding Machine”