Tweet-a-Watt Now Speaks To Google Power Meter

Hackaday’s own [Devlin Thyne] has been working with Adafruit to come up with a way to use the Tweet-a-Watt along with Google Power Meter. Back in March we put out the word that Google had unveiled the API for Power Meter and [Devlin] is the first we’ve heard of to come up with a way to use your own equipment with the service. You can build your own or use Adafruit’s kit and the data pulled from your energy use will be nicely displayed using the big G’s tools. Right now there’s only support for one Tweet-a-Watt but we’d image this will evolve fairly quickly into a much larger house solution. Head over to the Tweet-a-Watt code page to get the source files for this project.

[Thanks PT]

Google Unveils API To PowerMeter

Google’s tentacles continue to wrap around every portion of our lives with the addition of an API for their PowerMeter software. The PowerMeter tool works with smart electricity meters to monitor and display power usage in the home. This will allow manufacturers (and hackers alike) to design new devices with the Google interface in mind.

We’ve got an old-fashioned power meter with a spinning dial and no blinking LED. This means we can’t monitor that blink to add our own PowerMeter interface. But if you do have an easy way to grab data from your meter you can design a home system that takes full advantage of Google’s tools.

Ok, who’s going to be the first to have their Google PowerMeter-compatible hack featured on Hackaday?

[Thanks Juan]

Could Solar-Powered Airships Offer Cleaner Travel?

The blimp, the airship, the dirigible. Whatever you call them, you probably don’t find yourself thinking about them too often. They were an easy way to get airborne, predating the invention of the airplane by decades. And yet, they suffered—they were too slow, too cumbersome, and often too dangerous to compete once conventional planes hit the scene.

And yet! Here you are reading about airships once more, because some people aren’t giving up on this most hilarious manner of air travel. Yes, it’s 2024, and airship projects continue apace even in the face of the overwhelming superiority of the airplane.

Continue reading “Could Solar-Powered Airships Offer Cleaner Travel?”

Clipper Windpower: Solutions In Search Of Problems

The first modern wind turbines designed for bulk electricity generation came online gradually throughout the 80s and early 90s. By today’s standards these turbines are barely recognizable. They were small, had low power ratings often in the range of tens to hundreds of kilowatts, and had tiny blades that had to rotate extremely quickly.

When comparing one of these tiny machines next to a modern turbine with a power rating of 10 or more megawatts with blades with lengths on the order of a hundred meters, one might wonder if there is anything in common at all. In fact, plenty of turbines across the decades share fundamental similarities including a three-blade design, a fairly simple gearbox, and a single electric generator. While more modern turbines are increasingly using direct-drive systems that eliminate the need for a gearbox and the maintenance associated with them, in the early 2000s an American wind turbine manufacturer named Clipper Windpower went in the opposite direction, manufacturing wind turbines with an elaborate, expensive, and heavy gearbox that supported four generators in each turbine. This ended up sealing the company’s fate only a few years after the turbines were delivered to wind farms.

Some history: the largest terrestrial wind turbines were approaching the neighborhood of 2 megawatts, but some manufacturers were getting to these milestones essentially by slapping on larger blades and generators to existing designs rather than re-designing their turbines from the ground up to host these larger components. This was leading to diminishing returns, as well as an increased amount of mechanical issues in the turbines themselves, and it was only a matter of time before the existing designs wouldn’t support this trend further. Besides increased weight and other mechanical stresses on the structure itself, another major concern was finding (and paying for) cranes with enough capacity to hoist these larger components to ever-increasing heights, especially in the remote locations that wind farms are typically located. And cranes aren’t needed just for construction; they are also used whenever a large component like a generator or blade needs to be repaired or replaced. Continue reading “Clipper Windpower: Solutions In Search Of Problems”

Hackaday Podcast 223: Smoking Smart Meter, 489 Megapixels, And Unshredding Documents

Elliot’s back from vacation, and Dan stepped into the virtual podcast studio with him to uncover all the hacks he missed while hiking in Italy. There was a lot to miss, what with a smart meter getting snuffed by a Flipper Zero — or was it? How about a half-gigapixel camera built out of an old scanner, or a sonar-aimed turret gun? We also looked at a couple of projects that did things the hard way, like a TV test pattern generator that was clearly a labor of love, and an all-transistor HP frequency counter. More plastic welding? Hey, a fix is a fix! Plus, we’ll dive into why all those Alexas are just gathering dust, and look at the really, REALLY hard problems involved in restoring shredded documents.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download a long series of ones and zeroes that, when appropriately interpreted, sound like two people talking about nerdy stuff!

Continue reading “Hackaday Podcast 223: Smoking Smart Meter, 489 Megapixels, And Unshredding Documents”

A small PCB with an OLED screen showing a Dinosaur Game

Hackaday Prize 2022: RunTinyRun Is A Fully Solar-Powered, Portable Dinosaur Game

Fully solar-powered handheld gadgets have so far mostly been limited to ultra-low power devices like clocks, thermometers and calculators. Anything more complicated than that will generally have a battery and some means to charge it. An entirely solar-powered video game console is surely out of reach. Or is it? As [ridoluc] shows, such a device is actually possible: the RunTinyRun gets all its power directly from the Sun.

To be fair, it’s not really a full-fledged game console. In fact it doesn’t even come close to the original Game Boy. But RunTinyRun is a portable video game with an OLED display that’s completely powered by a solar panel strapped to its back. It will run indefinitely if you’re playing outside on a sunny day, and if not, letting it charge for a minute or two should enable thirty seconds of play time.

The game it runs is a clone of Google’s Dinosaur Game, where you time your button presses to make a T-Rex jump over cacti. As you might expect, the game runs on an extremely minimalist hardware platform: the main CPU is an ATtiny10 six-pin micro with just 1 kB of flash. The game is entirely written in hand-crafted assembly, and takes up a mere 780 bytes. A 0.1 farad supercap powers the whole system, and is charged by a 25 x 30 mm2 solar cell through a boost converter.

RunTinyRun is a beautiful example of systems design within strict constraints on power, code size and board area. If you’re looking for a more capable, though slightly less elegant portable gaming console, have a look at this solar-powered Game Boy.
A Dinosaur Game implementation running on a breadboard setup

Camera held in hand

Review: Vizy Linux-Powered AI Camera

Vizy is a Linux-based “AI camera” based on the Raspberry Pi 4 that uses machine learning and machine vision to pull off some neat tricks, and has a design centered around hackability. I found it ridiculously simple to get up and running, and it was just as easy to make changes of my own, and start getting ideas.

Person and cat with machine-generated tags identifying them
Out of the box, Vizy is only a couple lines of Python away from being a functional Cat Detector project.

I was running pre-installed examples written in Python within minutes, and editing that very same code in about 30 seconds more. Even better, I did it all without installing a development environment, or even leaving my web browser, for that matter. I have to say, it made for a very hacker-friendly experience.

Vizy comes from the folks at Charmed Labs; this isn’t their first stab at smart cameras, and it shows. They also created the Pixy and Pixy 2 cameras, of which I happen to own several. I have always devoured anything that makes machine vision more accessible and easier to integrate into projects, so when Charmed Labs kindly offered to send me one of their newest devices, I was eager to see what was new.

I found Vizy to be a highly-polished platform with a number of truly useful hardware and software features, and a focus on accessibility and ease of use that I really hope to see more of in future embedded products. Let’s take a closer look.

Continue reading “Review: Vizy Linux-Powered AI Camera”