Motorized Planer Height Adjustment Dials In

Having access to a planer opens up a lot of options for woodworking. It enables a craftsman to work with much rougher lumber and the finished results generally have tighter tolerances. But as [DendroLabsDev] found out, the height adjustment wheel on a planer needs a lot of turns to go from its lowest to highest position, and this gets tiresome when greasing parts during maintenance. So what started as a quick hack to quickly perform this single maintenance task eventually resulted in this programmable height adjustment that’s in use on the planer full-time now.

The motor attached to the height adjustment for the planer is a stepper motor, capable of around 1000 steps per inch. Since revolutions on this tool with the stock wheel adjust only a small amount per revolution, this can in theory enable very small tolerances to be dialed in consistently. Not only that, but [DendroLabsDev] has programmed it with a few different modes, the first of which allows a board to be planed to a certain thickness by making several passes, mimicking the workflow of a human-controlled machine. Then a device to zero the position was added, and then the ability to save the height adjustments to make replication across different boards was added, and then a mode to step through set amounts per pass.

What [DendroLabsDev] has essentially made is a high-dollar planer control that is actually available in the most expensive planers, but adapted for a DeWalt planer easily available and semi-affordable at many local hardware stores. It is also theoretically adaptable for any planer with an adjustment wheel, and [DendroLabsDev] has some plans to improve the control system and package it with a PCB and enclosure that would allow it to be a more accessible product for other woodworkers. Adding electronics to woodworking tools other than routers is a popular pastime, take this CNC-controlled scroll saw for example.

3D Printed Piano Action Faithful To The Original

A piano’s internal mechanism for translating a key press into sound is surprisingly complicated. It has to do a lot of things simultaneously and quickly: provide precise control over velocity, ensure the hammer doesn’t press itself against the strings,  ensure the hammer rebounds without accidentally hitting the strings, allow for quick, continued strikes of the strings, and dampen the string after the key is released. Not only is that a mouthful to say, it’s a tall order for a mechanical device and took (arguably) around 150 years for the idea to be refined into what most of us would recognize as a piano. But could [dovetail] do it with a 3D printer in a few weeks?

[dovetail]’s design relies on compliant mechanisms, which are solid parts that flex in specific and controlled ways to provide movement. The action took many iterations to make sure that all of the feelings of all the parts of a real piano action were accounted for in this model. Pianos have more than one key, though, so [dovetail] also had to design a modular system to piece all the keys together. The modularity extends to the piano’s electronics as well, with a set of PCBs daisy-chained together, each of which supports a set of keys. This is a hybrid piano, a style with a real action but digital sound production. Using infrared sensors allows the instrument to behave as a MIDI keyboard, but one with the goal of feeling somewhere between a digital piano and a fully analog one.

The piano was first demonstrated at Open Sauce, where a number of musicians were able to try it out. As a prototype device it still has a few rough edges that [dovetail] plans to improve upon, like changing the sensors from IR to hall effect, improving the action and using a different filament. There are some other things he has planned as well which we look forward to seeing in future videos. And, although a completely different instrument, it has a number of similarities to this action built to strike a bass drum instead.

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This Library Needs To Be At Least… Three Times Bigger

Many of us have noted a tremendous price increase in many computer components for some mysterious reason. Whatever this cause is will be debated among the various modern philosophers and Diogeneses, but regardless of cause we all still have to live in this world and make do. That turns us towards getting maximum value from the things we already have rather than trying to go out and buy more computer components right now, like [svofski] using his vast swath of existing microSD cards to build an SD card library.

The library is based around a tiny robotic arm that can physically grip the cards and move them in and out of a reader. The first iteration of the arm involved rotating the two pincers, but this turned out to be overly complicated and [svofski] eventually settled on a design resembling a rack and pinion that slides the two pincers together instead. With the gripper sorted out, it’s placed in system called T-bot arrangement, similar to coreXY kinematics, that lets it pick and place among 12 microSD card slots.

Many of the parts in this build were directly from or inspired by 3D printers, making it relatively simple with so many parts available. [svofski] didn’t build it for a specific use case, though; mostly it was constructed out of fascination for robotic tape changers which perform a similar function. But for anyone who actually needs to duplicate a large number of SD cards, or other types of removable media, this could prove to be a fairly handy robot.

DOOM Played On Series Of 555 Timers

It’s technically true that any piece of software can be reproduced in hardware, although modern software’s size and complexity generally makes this a non-starter. But if we go far enough back in time, older software becomes easier and easier to implement in hardware. The original DOOM from 1993 might one day be recreated in full this way, but that day is not today. Instead, [Nick] has recreated the original music from that game, playing the opening track in nothing but 555 timers.

The circuit starts with a 555 timer that acts as a system clock with a rate of just over 7 Hz. These pulses feed a binary counter which in turn feeds a decoder, giving the circuit 15 positions. Each output of the decoder feeds to a diode matrix which stores information about what pitch the circuit should play. The circuit only needs to play six pitches so the diodes effectively connect each moment in time to one of these six notes. From there the circuit feeds into a set of switches which select different resistor networks of another 555 which is actually responsible for producing sound. The resistor networks have different values to adjust the timing of the 555 to produce different pitches.

Of course this entire exercise is largely academic as almost any microcontroller would be able to be programmed to play this chiptune quite easily, but it’s not a bad idea to get down into the weeds of digital logic from time to time in order to refine one’s skills and knowledge about what’s really going on in the inner workings of circuits. Or, go even deeper than that and build the logic gates themselves from first principles.

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Panoramic Photography With A Linear Scanner

Although digital photography took a big bite of the film industry’s lunch, it wasn’t able to completely eliminate the need — or desire — for photographers to use film in some situations. But digital information from a camera sensor can be manipulated to augment the natural physical capabilities of a camera in ways not really feasible for film. High dynamic range images, focus and exposure stacking, and automatic panoramic stitching. This camera takes the latter example to the extreme.

[Philo]’s proof of concept was a smartphone camera set on a chair and rotated around a room. Some software grabbed a single column of pixels as it moved and stitched them all together to form an image. This came out well enough that the idea was refined a few times, but it wasn’t until a single-line digital camera meant for imaging assembly lines was found that this really took off. Using the camera and some custom software, [Philo] was eventually able to take some of the longest panoramic images we’ve seen, using things like railways and boats as the track the camera rides on, with accelerometer data to help stabilize the image.

The results speak for themselves. There’s a bit of wobble from the movement of the various vehicles despite the accelerometer data, but given that the image is coming from a sensor meant for examining conveyor belts, it’s hard to complain. Of course, if you want to stick to film, there are panoramic film cameras available too even if they don’t quite have the reach of this digital one.

Rooftop Camper For Roofless Vehicle

The Honda Goldwing is one of the more famous motorcycles ever produced. It’s known for its reliability and comfort, but also for being one of the first motorcycles Honda rolls out new technology with. It was the first to have a factory-installed airbag as well as integrated GPS, and is now largely associated for being a sort of two-wheeled RV with how many creature comforts it supports for long-distance riders. [Matt] has a Goldwing of his own, and is taking that RV-like feeling to the extreme with a rooftop camper for this motorcycle.

Of course, motorcycles don’t have roofs, but if this Goldwing had one this camper would definitely be above that. Goldwings are already heavy enough without an enormous weight dramatically increasing the center of gravity, and [Matt] certainly had his problems with that along the way. But before this adventure he had modified it into a hill climber, removing a lot of the extraneous equipment from it. Attaching some metal frame and a lightweight camper shell to it didn’t seem like too much of a stretch from there, so he got to work with a welder. At the end he has a box that’s just barely big enough for him to sleep in but is more or less functional as a camper.

Perhaps unsurprisingly, [Matt] dropped this more than once on its maiden voyage, and one of those falls damaged a wiring harness that caused his battery to drain in the night. Luckily he was not too far from home on the test drive. We’d tend to think that this camper won’t be one that [Matt] keeps working on (although we’d imagine a tricycle kit might solve his center of gravity issues) but since he’s built some other interesting campers in the past we’re not too sure we’d count this one out just yet.

New Controller Makes Heavy Machinery Intuitive

As children, many of us looked wistfully into the cockpits of heavy machinery, wondering just how the series of knobs and levers would do something like operate a bulldozer, crane, or excavator. The nature of these myriad of hydraulic and electronic controls for equipment like this is often inscrutable to adults as well; it takes a considerable amount of training to be able to competently operate most of these machines. But this new controller from MIT may help shorten that training time.

The controller is specifically meant for excavators. In a standard excavator, a pair of joysticks is typically used, with one controlling the swing and the boom and the other controlling the stick and the bucket. Getting used to this combination can take practice, so instead the group of researchers replaced them with a model excavator arm that the operator controls directly with their own arm. The new controller is more intuitive to use as it translates the movements of the model to that of either a real excavator or a training simulation.

The researchers plan to include haptic feedback in future versions, which will hopefully further increase the ease of which new operators can get a feel for using these machines. For those not working towards a new career or an ambitious weekend with rental equipment, there are some other ways of learning how to operate excavators and other pieces of heavy machinery.