A must-have peripheral for games consoles of the 1980s and 1990s was the light gun. A lens and photo cell mounted in a gun-like plastic case, the console could calculate where on the screen it was pointing when its trigger was pressed by flashing the screen white and sensing the timing at which the on-screen flying spot triggered the photo cell.
Unfortunately light gun games hail from the era of CRT TVs, they do not work with modern LCDs as my colleague [Will Sweatman] eloquently illustrated late last year. Whereas a CRT displayed the dot on its screen in perfect synchronization with the console output, an LCD captures a whole frame, processes it and displays it in one go. All timing is lost, and the console can no longer sense position.
[Charlie] has attacked this problem with some more recent technology and a bit of lateral thinking, and has successfully brought light gun games back to life. He senses where the gun is pointing using a Wiimote with its sensor bar on top of the TV through a Raspberry Pi, and feeds the positional information to an Arduino. He then takes the video signal from the console and strips out its sync pulses which also go to the Arduino. Knowing both position and timing, the Arduino can then flash a white LED stuck to the end of the light gun barrel at the exact moment that part of the CRT would have been lit up, and as far as the game is concerned it has received the input it is expecting.
He explains the timing problem and his solution in the video below the break. He then shows us gameplay on a wide variety of consoles from the era using the device. More information and his code can be found on his GitHub repository.
Continue reading “Tricking Duck Hunt to See A Modern LCD TV as CRT”
[Andrew Milkovich] was inspired build his own Super Nintendo cartridge reader based on a device we covered an eternity (in internet years) ago. The device mounts a real cartridge as a USB mass storage device, allowing you to play your games using an emulator directly from the cart.
This uses a Teensy++ 2.0 at its core. [Andrew] had to desolder the EEPROM pins from the SNES cartridge and reverse engineer the pinouts himself, but the end result was a device that could successfully read the cartridge without erasing it, no small accomplishment. The finished cartridge reader is build on some protoboard and we’d like to complement [Andrew] on his jumper routing on the underside of that board.
Of course, the experience of any console is just not the same without the original controller. So [Andrew] went a step further and made his own SNES controller to USB converter. This had the venerable Atmel ATmega328 at its core, and can be used separate from the cartridge reader if desired.
[Andrew Peterson] was looking for a way to indulge in his retro gaming passions in a more contemporary manner. His 3D NES emulator “N3S” for Windows brings Nintendo classics to the HoloLens, turning pixels into voxels, and Super Mario into an augmented reality gingerbread man.
To run NES games on the HoloLens, [Andrew’s] emulator uses the Nestopia libretro core. Since AR glasses cry for an augmentation of the game itself, the N3S re-emulates the NES’ picture processing unit (PPU), allowing it to interpret a Nintendo game’s graphics in a 3D space. [Andrew] also put together a comprehensive explanation of how the original Nintendo PPU works, and how he re-implemented it for the HoloLens.
The current version of the N3S PPU emulator automatically generates voxels by simply extruding the original pattern data from the game’s ROM, but [Andrew] is thinking about more features. Users could sculpt their own 3D versions of the original graphic elements in an inbuilt editor, and model sets could then be made available in an online database. From there, players would just download 3D mods for their favorite games and play them on the HoloLens.
According to [Andrew], the emulator reaches the limits of what the current pre-production version of the HoloLens can render fluently, so the future of this project may depend on future hardware generations. Nevertheless, the HoloLens screen capture [Andrew] recorded makes us crave for more augmented retro gaming. Enjoy the video!
If you watch Pokémon Go enthusiasts, you may have noticed something of a community spirit among gamers congregating at busy in-game locations. [Spencer Kern] wanted to encourage this, so produced what he describes as a water cooler for Pokémon Go players, a Pokémon-styled charging station with multiple USB ports.
His build centres on a Yeti 400 solar power pack and a large multi-port USB hub, for which he has built a detailed wooden housing in the style of a Pokémon Center from the earlier Nintendo games. The idea is that gamers will congregate and plug in their phones to charge, thus bringing together a real-world social aspect to the game. We can see the attraction to gamers, however we suspect most Hackaday readers would join us in not trusting a strange USB socket and using only a USB cable not equipped with data conductors.
Still, the housing has seen some careful design and attention to detail in its construction. He started with a 3D CAD model from which he created a set of 2D templates to print on paper and from which to cut the wood. As many of his dimensions as possible were taken from common wood stock to save machining time, and the structure was assembled using wood glue before being sanded and filled. Finally, the intricate parts such as the Pokémon logo were 3D printed, and spray painted. The result is a pretty good real-world replica of the Pokémon Center that you’d recognise if you were a player of the original games, and he reports it was a hit with gamers in his local park.
We’ve covered quite a few Pokémon Go hacks recently, but many of them have had a less physical and more virtual basis. We did see a real-world Pokémon-catching Pokéball though, and of course there was also the automated Pokémon egg incubator.
Thanks [Genki] for the tip.
Super Smash Bros. Melee is a multiplayer fighting game released for the Nintendo GameCube in 2001. For the last decade and a half, it has become one of the premier fighting game eSports, and it is the reason Nintendo still makes a GameCube controller for the Wii U. Smash Melee has an intense following, and for years the idea of an AI that could beat top-tier players at Melee was inconceivable – the game was just far too complex, the strategies too demanding, and the tactics too hard.
[Dan] a.k.a. [AltF4] wasn’t satisfied that a computer couldn’t beat players at Melee, and a few years ago started work on the first Melee AI that could beat any human player. He just released Smashbot at this year’s DEF CON, and while the AI is limited, no human can beat this AI.
Continue reading “Creating Unbeatable Videogame AI”
[TJ Hunter] wanted to find some of the rarer Pokémon without draining his smartphone battery while staring on a screen. The handy ø 25 cm Pokéball he built to make the endless marches more tolerable detects nearby Pokémon and wiggles to alert its owner if there’s a rare catch in sight.
Continue reading “Wiggling Pokéball Detects Rare Pokémon”
You may not remember this, but Nintendo hardware used to be a pretty big deal. The original Game Boy and NES both had remarkable industrial design that, like the Apple II and IBM Thinkpad, weren’t quite appreciated until many years after production ended. But, like many of you, [daftmike] had nostalgia-fueled memories of the NES experience still safely locked away.
Memories like lifting the cartridge door, blowing on the cartridge, and the feel of the cartridge clicking into place. So, understandably, reliving those experiences was a key part of [daftmike’s] Raspberry Pi-based NES build, though at 40% of the original size. He didn’t just want to experience the games of his youth, he wanted to experience the whole NES just as he had as a child.
Now, like any respectable hacker, [daftmike] didn’t let gaps in his knowledge stop him. This project was a learning experience. He had to teach himself a lot about 3D design and modeling, using Linux, and programming. But, the end result was surely worth the work; the attention to detail shows in features like the USB placement, the power and reset buttons, and of course the game cartridges which work with the magic of NFC and still include the insert and toggle action of the original cartridge carriage.
If you have a 3D printer and Raspberry Pi available, you could build a similar NES emulator yourself. But if you don’t have a 3D printer, but do have an original NES lying around, you could pull of the Raspberry Pi in a NES case hack. Whichever you do, the NES’s beauty deserves to be displayed in your home.
Continue reading “This NES Emulator Build Lets You Use Cartridges to Play Games”