A wild Python appeared, and it wants to play Pokemon Go. Python bots are taking over the game when you can’t, and they are good. Since you’re likely to bump into one sooner or later, here’s an overview:
One of the first workable bots and the origin of a lot of (dirty) code, as well as the (not dirty at all) Pokemon Trainer Club client secret, is [Mila432’s] Pokemon Go Bot. One of his initial goals was to make better sense of the API, which worked out better than he hoped.
Not wanting to impetuously destroy the numerous helpful applications that had been built upon the already partially known API, he decided to keep the project off Niantic’s radar. The most recent (and most powerful) version of his bot has not been released. The current version works fine within its limited functionality: Wandering around and looting Pokestops.
Continue reading “Pokemon Go – Bot Edition”
There’s something irresistible about throwing Pokeballs at unexpectedly appearing creatures. But wait. When did you actually, physically throw a Pokeball? Swiping over colored pixels wasn’t enough for [Trey Keown], so he built a real, throwable, Pokemon-catching Pokeball for Pokemon Go.
Continue reading “Pokemon Go Physical Pokeball Catches ‘Em All”
Using Xcode to spoof GPS locations in Pokemon Go (like we saw this morning) isn’t that much of a hack, and frankly, it’s not even a legit GPS spoof. After all, it’s not like we’re using an SDR to spoof the physical GPS signal to cheat Pokemon Go.
To [Stefan Kiese], this isn’t much more than an exercise. He’s not even playing Pokemon Go. To squeeze a usable GPS signal out of his HackRF One, a $300 Software Defined Radio, [Stefan] uses an external precision clock. This makes up for the insufficient calibration of the HackRF’s internal clock, although he points out that this might also be fixed entirely in software.
Continue reading “Pokemon Go Cheat Fools GPS with Software Defined Radio”
Pokemon Go inherits a certain vulnerability to GPS location spoofing from it’s predecessor Ingress, but also the progress that has been made in spoof detection. Since taking advantage of a game’s underlying mechanisms is part of the winner’s game, why not hook up your smartphone to Xcode and see if you can beat Niantic this time? [Dave Conroy] shows you how to play back waypoints and activate your Pokemon Go warp drive.
Continue reading “Pokemon Go GPS Cheat (If You Don’t Fear Getting Banned)”
Pokemon Go has done a great service to the world health. Or would’ve done, if we wouldn’t hack it all the time. The game suggests, you breed Pokemon eggs by walking them around, but [DannyMcMurray] has a better idea: Strapping your smartphone to the propeller of a fan and taking them for spin that way.
Continue reading “Pokemon Go Egg Incubator Takes Your Eggs For A Spin”
Since the release of the Raspberry Pi, the hallowed tradition of taking game consoles, ripping all the plastic off, and stuffing the components into nice, handheld form factors has fallen off the wayside. That doesn’t mean people have stopped doing it, as [Akira]’s masterful handiwork shows us.
This casemod began with a Nintendo GameCube ASCII keyboard controller, a slightly rare GameCube controller that features a full keyboard smack dab in the middle. While this keyboard controller was great for Phantasy Star Online and throwing at the TV after losing Smash, the uniqueness of this controller has outshadowed its usefulness. [Akira] began his build by ripping out the keyboard and installing a 7 inch LCD. It fits well, and makes for a very unique GameCube case mod.
The rest of the build is about what you would expect – the motherboard for a PAL GameCube is stuffed inside, a quartet of 18650 batteries provide the power, and the usual mods – a memory card is soldered to the motherboard and an SD Gecko allows homebrew games and emulators to be played.
The completed project is painted with the same theme as [Samus Arans]’ Varia suit, making this a one of a kind casemod that actually looks really, really good.
The mid 90s were a weird time for video game hardware. There were devices that could play videos from compact disks. Those never caught on. Virtual reality was the next big thing. That never caught on. The Sony PlayStation was originally an add-on for the Super Nintendo. That never caught on, but a few prototype units were produced. One of these prototype ‘Nintendo Playstations’ was shipped to a company that went into bankruptcy. Eventually, the assets of this company were put up for auction, and this unbelievably rare game console was bought by [Terry Diebold] for $75.
[Terry] allowed [Ben Heck] tear into this piece of videogame history, and he has the video proof that this was a collaboration between Sony and Nintendo.
Continue reading “Tearing Apart The Nintendo PlayStation”