This is a hacking and gaming tour de force! [Seth Bling] executed a code injection hack in Super Mario World (SMW) that not only glitches the game, but re-programs it to play a stripped-down version of “Flappy Bird”. And he did this not with a set of JTAG probes, but by using the game’s own controller.
There are apparently a bunch of people working on hacking Super Mario World from within the game, and a number of these hacks use modified controllers to carry out the sequence of codes. The craziest thing about our hack here is that [Seth] did this entirely by hand. The complete notes are available here, but we’ll summarize the procedure for you. Or you can go watch the video below. It’s really incredible.
The GameCube controller is a favorite among the console enthusiasts new and old, and with Nintendo’s recent release of the Smash Bros. edition of this controller, this is a controller that has been in production for a very, very long time. [Garrett] likes using the GameCube controller on his PC, but this requires either a bulky USB adapter, or an off-brand GameCube ‘style’ controller that leaves something to be desired. Instead of compromising, [Garrett] turned his GameCube controller into a native USB device with a custom PCB and a bit of programming.
First, the hardware. [Garrett] turned to the ATtiny84. This chip is the big brother of the ubiquitous 8-pin ATtiny85. The design of the circuit board is just under a square inch and includes connections for the USB differential pairs, 5V, signal, and ground coming from the controller board.
The software stack includes the micronucleus bootloader for USB firmware updates and V-USB to handle the USB protocol. There are even a few additions inspired by [Garrett]’s earlier shinewave controller mod. This controller mod turns the GameCube controller into a glowing hot mess certain to distract your competitors while playing Super Smash Bros. It’s a great mod, and since [Garrett] kept the board easily solderable, it’s something that can be easily retrofitted into any GameCube controller.
[Russell Kramer] made our day today. We’re tremendous fans of minimalism in electronics design, dirty noise hacks, and that old NES light gun. He’s posted up a project that combines all three to make a light-gun controlled, VGA video display that makes bleepy-bloopy noises to boot. Check out the video below!
To appreciate this hack, you really need to read through the project logs in detail. Start with the VGA signal creation, for instance. The easiest way to go these days is to throw a microcontroller at the problem. But because he’s done that to death, [Russell] takes a step back thirty years and generates the sync pulses periodically with a relaxation oscillator and a binary counter IC. The rest of the build follows this aesthetic choice: everything is op amps and CMOS logic. The rainbow effect, for instance, is created from the audio signal through a three-stage, 120-degree phase-shift oscillator sent to the R, G, and B channels. Kudos!
The high-level overview is that the light intensity and position hitting the gun’s sensor is converted into a voltage that drives an audio-frequency oscillator. This audio output is then piped back into the video generator. Watching the video, it’s obvious that pointing the gun at different parts of the screen changes the pitch, but playing a given pitch is nearly impossible on this thing with all the feedback going on. [Russell] added a bit of more control into the system — when the gun’s trigger is pulled, it registers full-brightness regardless of the video input — but even so, we’d be hard-pressed to play “Mary Had a Little Lamb”.
But that’s not the point. The point is awesome, light-gun-waving noisy madness set to a responsive colorful video background. And that’s been achieved in spades!
Most people use the Super Mario Maker to, well, create Super Mario game levels. [Robin T] decided to try something a little different: building a working calculator. Several hundred hours later, he created the Cluttered Chaos Calculator, which definitely lives up to the name. What this Super Mario level contains is a 3-bit digital computer which can add two numbers between 0 and 7, all built from the various parts that the game offers. To use it, the player enters two numbers by jumping up in a grid, then they sit back and enjoy the ride as Mario is carried through the process, until it finally spits out the answer in a segment display.
It’s not going to be winning any supercomputer prizes, as it takes about two minutes to add the two digits. But it is still an incredibly impressive build, and shows what a dedicated hacker can do with a few simple tools and a spiny shell or two.
Introducing the SG-N64 — the Single Game Nintendo 64 Portable Console. You can play any game you want, as long as it’s the Ocarina of Time.
You might be wondering, why would you go to the effort of making a totally awesome portable N64 player, and then limit it to but a single game? Well, the answer is actually quite simple. [Chris] wanted to immortalize his favorite game — the Ocarina of Time. As he puts it, making a SG-N64 “takes the greatness of a timeless classic and preserves it in a body designed solely for the purpose of playing it”.
Inside you’re going to find the motherboard from an original N64, as well as the game cartridge PCB which shed its enclosure and is now hardwired in place. Of course that’s just the start. The real challenge of the build is to add all of the peripherals that are needed: screen, audio, control, and power. He did it, and in a very respectable size considering this was meant to sit in your living room.
Now that is how you show your kids or grand-kids a classic video game. Heck, maybe you can even convince them that’s how all games were sold and played! What’s the fun in being a parent without a bit of trolling?
Both of these mods are hacks in the purest sense of the word. The controller mod took a wireless keyboard’s sending circuit board and wedged it inside the NES controller. The original NES controller reads out the buttons into a shift register and sends that down a wire. That’s all gone. [ModPurist] just wired up each button to the sender PCB and figured out which keys they corresponded to on the PC by pressing the buttons. Simple.
The best part of his video about building the controller? After about a minute in, he forgets that he’s filming a technical how-to video and plays Pokemon for the remaining four minutes. That’s the sign of success.
Then there’s the NES hack itself. He stripped everything out, added a Raspberry Pi 2 and a fan, made it all work with the power switch and the original TV outs, and it’s done. Again, nothing more than needs doing, but nothing less. It looks just right plugged up to the CRT monitor (from a C64, no less), and there’s no doubt that being able to play wirelessly on an original NES controller is cool.
Bringing old things back to life holds a great sense of joy for most people. The never ending pursuit of recapturing our youth leads us down roads we’ve long forgotten. Along the way, we tend to bump into forgotten memories which jostle other forgotten memories which allows us to relive happy times we haven’t thought of in years, sometimes even decades. For some, the roar of a 351 small block sweeps them back to high school and the fast nights of cruising down main street with the FM radio cranked up as high as it would go. For those of us who were born in the 80’s and 90’s, video games can bring back such memories. Who among us can forget our first encounter with Link, the elegant theme music of Final Fantasy or up-up-down-down-left-right-left-right-b-a-select-start?
Advances in processor technology has allowed us to relive our favorite games via emulators – programs that emulate processors of older computers. The games are ‘dumped’ from the ROM chips (where they are stored) into files. These game files can then be loaded into the emulator program, which allows you to play the game as if you were playing it on the original system.
Technology is truly a beautiful thing. It allows us to move forward, allows us to do today that which was not possible yesterday. There are a few cases, however, where this paradigm does not hold true. One of these has to do with the Nintendo Entertainment System and its “Zapper” gun controller. The NES was the most popular game console of its time, and rightfully so. From the minds of Nintendo engineers, programmers and audio experts came some of the best video games ever made. Unfortunately, some of these great games cannot be played on your Raspberry Pi favorite emulator due to the incompatibility of the Zapper gun and modern digital monitors. None of us can forget the fun that Duckhunt brought. The game came as standard issue with all NES systems, so we’ve all played it. But its nostalgia is currently entombed by a technological quirk that has yet to be solved.
From one hacker to another – this can no longer be tolerated. First, we’re going to learn how the Zapper works and why it doesn’t work with digital displays. Then we’re going to fix it.