The Cairo hackerspace needed a projector for a few presentations during their Internet of Things build night, and of course Friday movie night. They couldn’t afford a real projector, but these are hackers. Of course they’ll be able to come up with something. They did. They found an old slide projector made in West Germany and turned it into something capable of displaying video.
The projector in question was a DIA projector that was at least forty years old. They found it during a trip to the Egyptian second-hand market. Other than the projector, the only other required parts were a 2.5″ TFT display from Adafruit and a Nokia smartphone.
All LCDs are actually transparent, and if you’ve ever had to deal with a display with a broken backlight, you’ll quickly realize that any backlight will work, like the one found in a slide projector. By carefully removing the back cover of the display, the folks at the Cairo hackerspace were able to get a small NTSC display that would easily fit inside their projector.
After that, it was simply a matter of putting the LCD inside the display, getting the focus right, and mounting everything securely. The presentations and movie night were saved, all from a scrap heap challenge.
Surely you need yet another way to charge your lithium batteries—perhaps you can sate your desperation with this programmable multi (or single) cell lithium charger shield for the Arduino?! Okay, so you’re not hurting for another method of juicing up your batteries. If you’re a regular around these parts of the interwebs, you’ll recall the lithium charging guide and that rather incredible, near-encyclopedic rundown of both batteries and chargers, which likely kept your charging needs under control.
That said, this shield by Electro-Labs might be the perfect transition for the die-hard-‘duino fanatic looking to migrate to tougher projects. The build features an LCD and four-button interface to fiddle with settings, and is based around an LT1510 constant current/constant voltage charger IC. You can find the schematic, bill of materials, code, and PCB design on the Electro-Labs webpage, as well as a brief rundown explaining how the circuit works. Still want to add on the design? Throw in one of these Li-ion holders for quick battery swapping action.
[via Embedded Lab]
[Ioannis] is like anyone else who has a quadcopter or other drone. Eventually you want to sit in the cockpit instead of flying from the ground. This just isn’t going to happen at the hobby level anytime soon. But the next best option is well within your grasp. Why not decouple your eyes from your body by adding a first-person video to your quad?
There are really only four main components: camera, screen, and a transceiver/receiver pair to link the two. [Ioannis] has chosen the Sony Super HAD CCTV camera which provides excellent quality at the bargain basement price of just $25 dollars. A bit of patient shopping delivered a small LCD screen for just $15. The insides have plenty of room as you can see. [Ioannis] connected the screen’s native driver board up to the $55 video receiver board. To boost performance he swapped out the less-than-ideal antenna for a circular polarized antenna designed to work well with the 5.8 GHz radio equipment.
It seems that everything works like a dream. This all came in under $100 which is half of what some other systems cost without a display. Has anyone figured out a way to connect a transmitter like this to your phone for use with Google Cardboard?
When the washing machine at [hydronucleus]’s place went on the fritz, he went straight to the toolbox to try to repair it. The problem was with the old mechanical control unit, so [hydronucleus] got an Arduino out of the parts bin to create a brand new electronic controller for his washing machine. (Imgur Link)
The old mechanical controller functioned like a player piano. A rotating drum with ridges actuate different cycles in the washing machine. Some of the cycles weren’t working properly so [hydronucleus] ripped them out. With the help of a schematic posted on the washing machine itself, the cycles were able to be programmed into the Arduino.
The other obstacle in this repair was getting enough relays together to switch everything in the washing machine. This was solved with a Sainsmart 16 relay block, which has more than enough relays for the job. [hydronucleus] wired up an LCD and a pushbutton to control it and his washing machine is as good as new! The cost of the repair certainly beats a new machine, too. Although if it finally gives up the ghost completely, he could always turn it into a windmill.
Want to read more about [hydronucleus]’s washing machine hack? Check out his Reddit thread!
What’s better than an ordinary end table? How about an end table that can serve you beer? [Sam] had this exact idea and used his skills to make it a reality. The first step of the build was to acquire an end table that was big enough to hold all of the components for a functional kegerator. This proved to be a bit tricky, but [Sam] got lucky and scored a proper end table from a garage sale for only $5.00.
Next, [Sam] used bathroom sealant to seal up all of the cracks in the end table. This step is important to keep the inside cold. Good insulation will keep the beer colder, while using less electricity. Next, a hole was cut into the top of the table for the draft tower.
The draft tower is mounted to a couple of drawer slides. This allows the tower to raise up and down, keeping it out of sight when you don’t want it. The tower raises and lowers using a simple pulley system. A thin, high strength rope is attached to the tower. The other end is attached to a spool and a small motor. The motor can wind or unwind the spool in order to raise and lower the tower.
The table houses an Arduino, which controls the motor via a homemade H bridge. The Arduino is hooked up to a temperature sensor and a small LCD screen. This way, the users can see how cold their beer will be before they drink it.
To actually keep the beer cold, [Sam] ripped apart a mini fridge. He moved the compressor and condenser coils to the new table. He had to bend the coils to fit, taking care not to kink them. Finally he threw in the small keg, co2 tank and regulator. The final product is a livingroom gem that provides beer on demand.
Demo video (which is going the wrong way) can be found after the break.
Continue reading “End Table Kegerator Hides the Tap when You’re Not Looking”
[Paul Stoffregen], known as father of the Teensy, has leveraged the Teensy 3.1’s hardware to obtain some serious speed gains with SPI driven TFT LCDs. Low cost serial TFT LCDs have become commonplace these days. Many of us have used Adafruit’s TFT LCD library to drive these displays on an Arduino. The Adafruit library gives us a simple API to work with these LCDs, and saves us from having to learn the intricacies of various driver chips.
[Paul] has turbocharged the library by using hardware available on Teensy 3.1’s 32 Freescale Kinetis K20 microcontroller. The first bump is raw speed. The Arduino’s ATmega328 can drive the SPI bus at 8MHz, while the Teensy’s Kinetis can ramp things up to 24MHz.
Speed isn’t everything though. [Paul] also used the Freescale’s 4 level FIFO to buffer transfers. By using a “Write first, then block until the FIFO isn’t full” algorithm, [Paul] ensured that new data always gets to the LCD as fast as possible.
Another huge bump was SPI chip select. The Kinetis can drive up to 5 SPI chip select pins from hardware. The ATmega328 doesn’t support chip selects. so they must be implemented with GPIO pins, which takes even more time.
The final result is rather impressive. Click past the break to see the ATmega based Arduno race against the Kinetis K20 powered Teensy 3.1.
Paul’s library is open source and available on Github.
Continue reading “TFT LCDs Hit Warp Speed with Teensy 3.1″
Graphics accelerators move operations to hardware, where they can be executed much faster. This is what allows your Raspberry Pi to display high definition video decently. [Andy]’s latest build is a 2D sprite engine, featuring hardware accelerated graphics on an FPGA.
In the simplest mode, the sprite engine just passes commands through to the LCD. This allows for basic control. The fun part sprite mode, which allows for sprites to be loaded onto the FPGA. At that point, you can show, hide, and move the sprite. By overlapping many sprites, you something like the demo shown above.
The FPGA is from Xilinx, and uses their Block RAM IP to store the state of the sprites. The actual sprite data is contained on a 128 Mb external flash chip, since they require significant space.
The game logic runs on a STM32 Cortex M4 microcontroller which communicates with the FPGA and orders the sprites around. The FPGA then deals with generating frames and sending them to the LCD screen, freeing up the microcontroller.
If you’re wondering about the LCD itself, it’s 3.2″, 640 x 360, and taken from a Ericsson U5 Vivaz cellphone. [Andy] has a detailed writeup on reverse engineering it. After the break, he gives us a video overview of the whole system.
Continue reading “Sprite Graphics Accelerator on an FPGA”