A Video Game with custom LCD characters


[Nakul] wanted to build a video game, and with a few projects worth of Arduino experience decided he could finally attain his goal. He used a character LCD display to make his game, and instead of a text-based adventure, he went with a graphical side scroller.

The display for this space-based side scroller isn’t a graphical display like a CRT or a graphic LCD. Instead, [Nakul] is using the ubiquitous Hitachi HD44780 character LCD display. Normally these are used to display text, but they all have the ability to display custom 5 by 8 pixel characters. The code puts these custom characters – a spaceship, missile, and barrier – into the display’s memory and uses them as the sprites for the video game.

You can grab [Nakul]‘s code over on his git or check out the action videos below.

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A very small HDMI display


With dozens of pocket-sized ARM boards with HDMI popping up, we’re surprised we haven’t seen this before. [Elias] made a custom driver board that takes an HDMI input and displays it on a very tiny, high-resolution display from a cell phone.

The display used is the same as what comes stock in the HTC desire HD. With a resolution of 800×480, it’s more than enough for a basic desktop, and while it’s not a 1080p monster from a few flagship phones, it’s more than enough for most uses.

[Elias]‘ board consists of a Himax display driver and a TI DVI receiver. Included on the board is an MSP430 microcontroller used for initializing the driver and display. This build was originally intended for the Replicape, a 3D printer driver board for the Beaglebone, but because the only connections to this board are HDMI and an SPI to the ‘430, this also works with the Raspberry Pi.

Asteriods: the belt buckle


This is going to change the way you play with yourself. What if every time you got a little bored you reached for your belt rather than your smart phone? [Cunning_Fellow] may be doing that more often now that he finished this slick-looking video game belt buckle which plays the classic Asteroids game.

It isn’t just an intriguing concept. The build was pulled off at a very high level of quality… this thing should have no problem standing the test of time. First off he had to figure out if it was even possible to run the game at a respectable frame-rate. Cheap 320×240 LCD screens don’t have a frame marker (think of it as a vertical sync signal with can be used as an interrupt for the microcontroller). But he thought it was possible that the frame marker pin just wasn’t connected like on more expensive screens and he was right with at least one model he acquired.

With that out of the way he laid out and etched a beautiful double-sided board to house all of the electronics. But he still needed a case. To get a one-of-a-kind look he masked and etched a sheet of brass. Once cut out and folded ti gives a wonderful look and protects the electronics inside quite well. 

Hinged NES case hides an integrated LCD screen


We’ve sure been seeing a lot of original NES cases used in projects lately. This time around the thing still plays the original cartridges. This was one of the mains goals which [Maenggu] set for himself when integrating the LCD screen with the gaming console. There is a quick video clip which shows off the functionality of the device. It’s embedded after the break along with a few extra images.

To our eye the NES looks completely unmodified when the case is closed. The cartridge slot still accepts games, but you don’t have to lower the frame into place once that cartridge has been inserted. The image above shows a ribbon cable connecting the top and bottom halves of the build. It routes the signals for both the LCD screen and the cartridge adapter to the hardware in the base. He mentions that he used the original power supply. We’re not sure if the original motherboard is used as well or if this is using some type of emulator.

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Making a Commodore 64 portable


This is [Wpqrek's] Commodore 64 modified to go on the road with him. The elderly machine has a special place in his heart as it was what he learned to code on. He performed a series of hacks which house everything necessary to use the machine inside the original case.

Obviously the hack that has the most effect when it comes to portability was swapping a display for the small LCD mounted above the number keys. This was a pretty simple process because the screen, originally intended for a rear view camera in a vehicle, already had a composite video input. To emulate the floppy disc drive he’s using an SD card via an sd2iec board which he laid out himself. Rounding up the alterations is a stereo SID. The second channel uses the pre-amp circuit cut from a second C64. This audio hardware will let him do cool things like playing some classic Zeppelin.

You can get a video tour of these alterations after the break.

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LCD-based QR clock


Here’s a new take on the QR clock concept that uses an LCD display. The concept comes from the work [ch00f] put into his two versions of a QR clock (both of which used LED arrays). The time of day is encoded using the Quick Response Code standard. This version generates a new code each second which encapsulates date, hour, minute, and second information. If you look at the image on the left you’ll notice the code is not centered. Take a look at the video after the break and you’ll see that’s because it’s bouncing around the LCD like a screensaver. Watch a little longer and you’ll see the psychedelic effects shown in the image on the right.

A PIC32 is driving the display. It’s connected to a DCF77 radio module which feeds the system atomic clock data. The color plasma effects are used to show when the device has locked onto the radio signal.

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Breathing life into an old LCD


Out of the depths of a junk drawer, [Alex]‘s friend pulled out an old monochrome LCD display. This is an older low-resolution display from ancient electronics that unfortunately doesn’t have its own controller chip. No worries, though, because with the help of an FPGA [Alex] figured out how to drive this display.

On the back of this display are eight Hitachi LCD drivers, six column shifters and two row shifters, allowing the LCD to display a 256×128 pixel image. Without an LCD controller, though, [Alex] couldn’t just send a static image to the LCD. Instead, he had to continuously refresh the display just like a VGA monitor.

With the help of a 1500-page PDF titled Hitachi LCD Controller/Driver LSI Data Book, [Alex] was able to dump pixels into the ICs on the display with the help of a Papilio One FPGA board. A lot of work just to display the beautiful [Lena], but she wouldn’t have it any other way.