3D Printer Prints Sound

People like music, but they are also visual creatures. Perhaps that’s why music visualization is such a common project. Usually, you think of music visualization as using LEDs or a computer screen. However, [Gieeel] did his music visualization using a 3D printer.

Sure, the visualization is a little static compared to LEDs, but it does make an interesting conversation piece. The actual process isn’t very difficult, once you have the idea. [Gieeel] captured the waveform in Audacity, did a screen capture, and then converts the image to an SVG file using Inkscape.

From there, you can use many different CAD tools to convert the image into a 3D object. [Gieeel] used Autodesk Fusion 360 and had the resulting object professionally 3D printed.

We’ve seen other kinds of sound sculptures before. Of course, we’ve also seen a lot of traditional visualizations, as well.

Color-Changing LED Makes Techno Music

As much as we like addressable LEDs for their obedience, why do we always have to control everything? At least participants of the MusicMaker Hacklab, which was part of the Artefact Festival in February this year, have learned, that sometimes we should just sit down with our electronics and listen.

With the end of the Artefact Festival approaching, they still had this leftover color-changing LED from an otherwise scavenged toy reverb microphone. When powered by a 9 V battery, the LED would start a tiny light show, flashing, fading and mixing the very best out of its three primary colors. Acoustically, however, it spent most of its time in silent dignity.


As you may know, this kind of LED contains a tiny integrated circuit. This IC pulse-width-modulates the current through the light-emitting junctions in preprogrammed patterns, thus creating the colorful light effects.

To give the LED a voice, the participants added a 1 kΩ series resistor to the LED’s “anode”, which effectively translates variations in the current passing through the LED into measurable variations of voltage. This signal could then be fed into a small speaker or a mixing console. The LED expressed its gratitude for the life-changing modification by chanting its very own disco song.


This particular IC seems to operate at a switching frequency of about 1.1 kHz and the resulting square wave signal noticeably dominates the mix. However, not everything we hear there may be explained solely by the PWM. There are those rhythmic “thump” noises, shifts in pitch and amplitude of the sound and more to analyze and learn from. Not wanting to spoil your fun of making sense of the beeps and cracks (feel free to spoil as much as you want in the comments!), we just say enjoy the video and thanks to the people of the STUK Belgium for sharing their findings.

Hacklet 91: Ultrasonic Projects

Ultrasound refers to any audio signal above the range of human hearing. Generally that’s accepted as 20 kHz and up. Unlike electromagnetic signals, ultrasonics are still operating in a medium – generally the air around us. Plenty of animals take advantage of ultrasonics every day. So do hackers, makers, and engineers who have built thousands of projects based upon these high frequency signals. This weeks Hacklet is all about the best ultrasonic projects on Hackaday.io!

spambakeWe start with [spambake] and World’s Smallest Bat Detector. [Spambake] is interested in bats. These amazing creatures have poor eyesight, but that doesn’t slow them down. Bats use echolocation to determine their surroundings. Ultrasonic chirps bounce off obstacles. The bat listens to the echos and changes its flight path accordingly. While we can’t hear most of the sounds bats make, electronics can. [Spambake] cooked this circuit up starting with a MEMs microphone. These microphones pick up human sounds, but unlike our ears, they can hear plenty above the 20 kHz range. The audio signal is passed through an amplifier which boosts the it up around 10,000 times. The signal is filtered and then used to trigger LEDs that indicate a bat is present. The final circuit works quite well! Check out [spambake’s] video to see the bat detector in action!

movvaNext up is [Neil Movva] with Pathfinder – Haptic Navigation. Pathfinder uses ultrasonic transducers to perform echolocation similar to bats. The received data is then passed on to a human wearer. [Neil’s] idea is to use Pathfinder to help the visually disabled and blind navigate the world around them. Pathfinder was a 2015 Hackaday Prize finalist. The ultrasonic portion of Pathfinder uses the ubiquitous HC-SR04 distance sensor, which can be found for as little as $2 USD on eBay and Alibaba. These sensors send out a 60 kHz signal and listen for the echos. A microcontroller can then measure the time delay and determine the distance from the sensor to an obstacle. Finally the data is passed on to the user by a vibrating pager motor. [Neal] was kind enough to give a talk about Pathfinder at the 2015 Hackaday SuperCon.

levitate[HoboMunching] likes his ultrasonic devices ultra powerful, and that’s just what he’s got with Ultrasonic Levitation Rig. Inspired by a similar project from Mike, [HoboMunching] had to build his own levitation setup. Ultrasonic levitation used to be a phenomenon studied only in the laboratory. Cheap transducers designed for the industrial world have made this experiment practical for the home hackers. [HoboMunching] was able to use his rig to levitate up to 8 tiny balls on the nulls between the 28.5 kHz sound waves produced by his transducer. The speed of sound can be verified by measuring the distance between the balls. Purists will be happy to hear that [HoboMunching]’s circuit was all based upon the classic 555 timer.

speaker-arrayFinally we have [Alan Green] with Ultrasonic Directional Speaker V1. Most audio signals are not very directional, due to wavelength and practical limitations on speaker size. Ultrasonics don’t have this limitation. Couple this with the fact that ultrasonic signals can be made to demodulate in air, and you have the basis for a highly directional speaker setup. “Sound lasers” based on this system have been around for years, used in everything from targeted advertising to defensive weapons. [Alan] is just getting started on this project. Much of his research is based upon [Joe Pompei’s] work at the MIT media lab. [Alan] plans to use an array of ultrasonic transducers to produce a directional signal which will then demodulate and be heard by a human. This project has a hard deadline though:  [Alan] plans to help his son [Mitchell] with a musical performance that is scheduled for May, 2016. The pair hope to have a prototype in place by March.

If you want to see more ultrasonic projects, check out our new ultrasonic projects list! If I missed your project, don’t be shy! Just drop me a message on Hackaday.io. That’s it for this week’s Hacklet. As always, see you next week. Same hack time, same hack channel, bringing you the best of Hackaday.io!

Update: Battlezone on Vector Display Step-by-Step

When we ran the story of Battlezone played on tube displays earlier this week there were immediately questions about recreating the hack. At the time the software wasn’t available, and there is also a bit of hardware hacking necessary to get the audio working. You asked and [Eric] from Tubetime delivered. He’s posted a pair of articles that show how to get an STM32F4 Discovery board to play the classic game, along with instructions to build the firmware.

The hardware hack in this case is untangling the pinout used on the discovery board. It seems that one of the lines needed to get sound working for this hack is tied to one of the two DACs. If you read the original coverage you’ll remember that both of the DACs are used to drive X and Y on the vector display. The image above shows a cut trace on the bottom of the board. You’ll then need to route that signal to an alternate pin by soldering a jumper wire from the chip to a resistor on the board.

This (as well as one other alteration that bridges two of the chip pins) is a great example of work you should be unafraid to do on your own dev boards. We’ve had to do it with the Launchpad boards to get at the functionality we needed. We’d like to hear your own epic stories of abusing dev boards to do your bidding. Let us know in the comments.

Logic Noise: Sawing Away with Analog Waveforms

Today we’ll take a journey into less noisy noise, and leave behind the comfortable digital world that we’ve been living in. The payoff? Smoother sounds, because today we start our trip into analog.

If you remember back to our first session when I was explaining how the basic oscillator loads and unloads a capacitor, triggering the output high or low when it crosses two different thresholds. At the time, we pointed out that there was a triangle waveform being generated, but that you’d have a hard time amplifying it without buffering. Today we buffer, and get that triangle wave out to our amplifiers.


But as long as we’re amplifying, we might as well overdrive the amps and head off to the land of distortion. We’ll do just that and build up a triangle-wave oscillator that can morph into a square wave, passing through a rounded-over kinda square wave along the way. The triangle sounds nice and mellow, and the square wave sounds bright and noisy. (You should be used to them by now…) And we get everything in between.

And while we’re at it, we might as well turn the triangle wave into a sawtooth for that nice buzzy-bass sound. Then we can turn the fat sawtooth into a much brighter sounding pulse wave, a near cousin of the square wave above.

What’s making all this work for us? Some dead-boring amplification with negative feedback, and the (mis-)use of a logic chip to get it. After the break I’ll introduce our Chip of the Day: the 4069UB.

If you somehow missed them, here are the first three installments of Logic Noise:

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Logic Noise: The Switching Sequencer Has the Beat

Logic Noise is all about using logic circuits to make sounds. Preferably sound that will be enjoyable to hear and useful for making music. This week, we’ll be scratching the surface of one of my favorite chips to use and abuse for, well, nearly anything: the 4051 8-way analog switch. As the name suggests, you can hook up eight inputs and select one from among them to be connected up to the output. (Alternatively, you can send a single input to one of eight destinations, but we won’t be doing that here.)

Why is this cool? Well, imagine that you wanted to make our oscillator play eight notes. If you worked through our first installment, you built an abrasive-sounding but versatile oscillator. I had you tapping manually on eight different resistors or turning a potentiometer to eight different positions. This week, we’ll be letting the 4051 take over some of the controls, leaving us to do the more advanced knob twiddling.

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Logic Noise: 8-bits of Glorious Sounds

Logic Noise is all about using analog circuits to make sounds. Preferably sound that will be enjoyable to hear and useful for making music. Now, the difference between music, sound, and noise is certainly in the ear of the behearer, but you must admit that last installment’s simple square wave lacked a little something. (Although the sync oscillator circuit extension was kinda cool.)

This week, we’ll take our single wimpy square-wave oscillator and beef it up by adding a bunch of sub-octaves to the mix. And we’ll do it using a chip that’ll be really useful for us in the future as well: the 4040 binary counter chip.

Counters (binary or decimal) are going to be fertile ground for more musical noise experiments. Why so? Because octaves are just doublings or halvings of frequencies, and because a lot of rhythmic patterns have factors of two underlying them.  Just think about the most basic drum pattern you know: bass drum on the one, snare on one and three, and hi-hats on one, two, three, and four. Each different instrument fires off twice as frequently as the one before it.

But for now, enough blabber. We’ve got an oscillator to build.

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