On The Nature Of Electricity: Recreating The Early Experiments

Bits of material levitating against gravity, a stream of water deflected by invisible means, sparks of light appearing out of thin air; with observations like those, it’s a wonder that the early experiments into the nature of electricity progressed beyond the catch-all explanation of magic. And yet they did, but not without a lot of lamb’s bladders and sulfur globes, and not a little hand waving in the process. And urine — lots and lots of urine.

Looking into these early electrical experiments and recreating them is the unlikely space [Sam Gallagher] has staked out with the “Experimental History of Electricity,” a growing playlist on his criminally undersubscribed YouTube channel. The video linked below is his latest, describing the apparatus one Francis Hauksbee used to generate static electric charges for his early 18th-century experiments. Hauksbee’s name is nowhere near as well-known as that of Otto von Guericke or William Gilbert, who in the two centuries before Hauksbee conducted their own experiments and who both make appearances in the series. But Hauksbee’s machine, a rotating glass globe charged by the lightest touch of a leather pad, which [Sam] does a fantastic job recreating as closely as possible using period-correct materials and methods, allowed him to explore the nature of electricity in much greater depth than his predecessors.

But what about the urine? As with many of the experiments at the time, alchemists used what they had to create the reagents they needed, and it turned out that urine was a dandy source of phosphorous, which gave off a brilliant light when sufficiently heated. The faint light given off by mercury when shaken in the vacuum within a barometer seemed similar enough that it became known as the “mercurial phosphor” that likely inspired Hauksbee’s electrical experiments, which when coupled with a vacuum apparatus nearly led to the invention of the mercury discharge lamp, nearly 200 years early. The more you know. Continue reading “On The Nature Of Electricity: Recreating The Early Experiments”

3D Print A Stenciling Frame For Your PCB

For many a hacker, stenciling a board for the first time is a game-changing experience – the solder joints you get, sure do give your PCB the aura of a mass-manufactured device. Now, you might not get a perfect print – and neither did [Atul R]. Not to worry, because if you have a 3D printer handy, he’s showing you how to design a 3D-printed frame using Blender and TinkerCAD, making your solder paste print well even if you’re trying to rest a giant stencil on top of a tiny board.

[Atul]’s situation was non-characteristic – the project is a 2mm thick PCB designed to plug right into a USB port, so the usual trick of using some scrap PCBs wouldn’t work, and using a 3D-printed frame turned out to be key. To get it done, he exported a .wrl from KiCad, processed it in Blender, and then designed a frame with help of TinkerCAD. These techniques, no doubt, will translate into your CAD of choice – especially if you go with .step export instead of .wrl.

This kind of frame design will get you far, especially for boards where the more common techniques fail – say, if you need to assemble a double-sided board and one side is already populated. Don’t have a stencil? You could surely make a 3D printed stencil, too, both for KiCad boards and for random Gerber files. Oh, and don’t forget this 3D-printable stencil alignment jig, while you’re at it – looks like it ought to save you quite a bit of trouble.

A Lightweight Balloon Tracker For High Altitude Missions

It’s pretty easy to take a balloon, fill it up with helium, and send it up in to the upper atmosphere. It’s much harder to keep track of it and recover it when it falls back to Earth. If you’re trying to do that, you might find some value in the Tiny4FSK project from the New England Weather Balloon Society.

Tiny4FSK is intended to be a very small solution for high-altitude tracking. As you might have guessed from the name, it communicates via 4FSK—four frequency shift keying. Basically, it communicates data via four separate tones. Based around the SAMD21G18A microcontroller, it’s designed to run on a single AA battery, which should last for anywhere from 10-17 hours. It communicates via a Si4063 transmitter set up to communicate on 433.2 MHz, using the Horus Binary v2 system. As for data, it’s hooked up with a GPS module and a BME280 environmental sensor for location. The balloon can figure out where it is, and tell you the temperature, pressure, and humidity up there, too.

If you’re looking for a lightweight balloon tracker, this one might be very much up your alley. We’ve featured other projects in this vein, too. Meanwhile, if you’re developing something new in the high-altitude ballooning space, you could keep it to yourself. Or, alternatively, you could tell us via the tipsline and we’ll tell everybody else. Your call!

Pulley System Makes Headphone Cables More Managable

It’s 2024. You’ve probably got one or more pairs of wireless headphones around the house. [Barnso] prefers wired headphones with a long cable, but he also decries the fact that it often gets tangled in his chair. The solution? A pulley system to make everything easier.

The concept is simple. [Barnso]’s system uses three pulleys. The headphone cable goes to the PC, and then runs over the first pulley. It then runs under a second pulley which is free to move, but weighted so that it naturally wants to fall down under gravity. The cable then comes back up over a third pulley, and then runs to the headphones on [Barnso]’s head. Basically, it’s a super simple cable retraction mechanism that keeps the long headphone cable organized and in one place.

It’s nice to see a simple mechanism that makes life easier, particularly one that solves a problem so many of us have faced in real life. The construction shown in the video is almost (intentionally?) maddeningly hacky but it does the job. If you prefer to go wireless, though, we can show you how to do that too.

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Supercon 2023: [Cory Doctorow] With An Audacious Plan To Halt The Internet’s Enshittification And Throw It Into Reverse

Those of us old enough to remember BBS servers or even rainbow banners often go down the nostalgia hole about how the internet was better “back in the day” than it is now as a handful of middlemen with a stranglehold on the way we interact with information, commerce, and even other people. Where’s the disintermediated future we were promised? More importantly, can we make a “new good web” that puts users first? [Cory Doctorow] has a plan to reverse what he’s come to call enshittification, or the lifecycle of the extractionist tech platform, and he shared it with us as the Supercon 2023 keynote.

As [Doctorow] sees it, there’s a particular arc to every evil platform’s lifecycle. First, the platform will treat its users fairly and provide enough value to accumulate as many as possible. Then, once a certain critical mass is reached, the platform pivots to exploiting those users to sell them out to the business customers of the platform. Once there’s enough buy-in by business customers, the platform squeezes both users and businesses to eke out every cent for their investors before collapsing in on itself.

Doctorow tells us, “Enshittification isn’t inevitable.” There have been tech platforms that rose and fell without it, but he describes a set of three criteria that make the process unavoidable.

  1. Lack of competition in the market via mergers and acquisitions
  2. Companies change things on the back end (“twiddle their knobs”) to improve their fortunes and have a united, consolidated front to prevent any lawmaking that might constrain them
  3. Companies then embrace tech law to prevent new entrants into the market or consumer rights (see: DMCA, etc.)

Continue reading “Supercon 2023: [Cory Doctorow] With An Audacious Plan To Halt The Internet’s Enshittification And Throw It Into Reverse”

Two hands hold a rounded rectangular case with a small lollipop-shaped cutout. The case is dark grey with a bit of white protruding between the two halves in the middle.

Add USB-C To Your AirPods The Easy Way

While the death of Apple’s Lightning Connector can’t come soon enough, swapping the ports on their products as “category-defining innovations” seems a bit of a stretch. [Ken Pillonel] has designed a set of streamlined, repairable, USB-C adapters for the AirPods, AirPods Pro, and AirPods Max that show Apple what innovation really means.

If you’ve followed [Pillonel]’s work in the past, you’ll know he’s as a big a fan of repairability as we are here, so this isn’t just a cheap knockoff dongle that’ll be in the trash as fast as your counterfeit wireless earbuds. In the video below, he walks us through his quest start-to-finish to design something compact that gives you all the joys of USB-C without the pain of buying a whole new set of headphones.

We like the iteration on the connector, showing that flexible circuits can do some amazing things, but are still subject to failure at extreme angles. Using a combination of 3D printing, a cool robot sandblasting machine, a pick-and-place, and some old fashioned hand soldering, [Pillonel] treats us to a polished final product that’s put together with actual screws and not adhesive. His designs are all open source, so you can DIY, or he sells finished copies in his shop if you want to give one to your less-than-techy relatives.

[Pillonel] may seem familiar as he’s the guy who added USB-C to the iPhone before Apple and redesigned the AirPods Pro case for repairability. Apple is getting better about repair in some of its devices, for sure, but unsurprisingly, hackers do it better.

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Polaris Dawn, And The Prudence Of A Short Spacewalk

For months before liftoff, the popular press had been hyping up the fact that the Polaris Dawn mission would include the first-ever private spacewalk. Not only would this be the first time anyone who wasn’t a professional astronaut would be opening the hatch of their spacecraft and venturing outside, but it would also be the first real-world test of SpaceX’s own extravehicular activity (EVA) suits. Whether you considered it a billionaire’s publicity stunt or an important step forward for commercial spaceflight, one thing was undeniable: when that hatch opened, it was going to be a moment for the history books.

But if you happened to have been watching the live stream of the big event earlier this month, you’d be forgiven for finding the whole thing a bit…abrupt. After years of training and hundreds of millions of dollars spent, crew members Jared Isaacman and Sarah Gillis both spent less than eight minutes outside of the Dragon capsule. Even then, you could argue that calling it a spacewalk would be a bit of a stretch.

Neither crew member ever fully exited the spacecraft, they simply stuck their upper bodies out into space while keeping their legs within the hatch at all times. When it was all said and done, the Dragon’s hatch was locked up tight less than half an hour after it was opened.

Likely, many armchair astronauts watching at home found the whole thing rather anticlimactic. But those who know a bit about the history of human spaceflight probably found themselves unable to move off of the edge of their seat until that hatch locked into place and all crew members were back in their seats.

Flying into space is already one of the most mindbogglingly dangerous activities a human could engage in, but opening the hatch and floating out into the infinite black once you’re out there is even riskier still. Thankfully the Polaris Dawn EVA appeared to go off without a hitch, but not everyone has been so lucky on their first trip outside the capsule.

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