A Hundred Year Old Solid State Amplifier

Conventional wisdom has it that the solid state era in electronics began in 1948 with the invention of the transistor, or if you wish to split hairs, with the 1930s invention by the Russian [Oleg Losev] of an early form of tunnel diode. But there’s an earlier amplifier technology that used a solid state circuit which is largely forgotten, and [AWA Communication Technologies Museum] has featured it in a new video. We’re talking of course about the carbon microphone amplifier, a piece of telephone technology which made its way into consumer electronics.

The carbon microphone is a container of loosely packed carbon granules acted upon by a diaphragm. Vibrations from sound compress and decompress the granules, changing the electrical resistance of the carbon. It was the standard microphone used in telephone handsets for most of the twentieth century. Being a resistor it can be placed in a potential divider circuit that produces some significant voltage swings, so when the vibrations come from a high-impedance earpiece it can make an amplifier. It’s not a very good amplifier, it has lousy bandwidth, distortion, and noise characteristics, but it was just about good enough to be paired with a 1920s crystal set. In the video below the break we see a variety of the devices, and even hear them in action sounding very tinny indeed. At the time it must have seemed miraculous to be at the forefront of the new technology though, and we can’t help admiring some of the construction intricacies.

Carbon microphone amplifiers may be rare today, but for all that we’ve touched on them before.

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Unconventional Oil Production, All You Need To Know

It’s fair to say that climate change is perhaps the greatest challenge facing our planet, and while much attention is directed towards solutions to the problems it presents, perhaps there’s less attention given to the the other side of the equation in the hydrocarbon industry. For example we all think we know something about hydraulic fracking wells, but how much do we really know?

[John Thurmond] is a geologist who has recently completed a long career in the oil industry, and he gave an informative talk on the matter at the summer’s EMF Camp in the UK. It makes for an interesting watch, as he leads the viewer through the process in detail, before discussing what should and shouldn’t cause worry.

We learn that fracking has two parts: first the hydraulic fracking itself, and then the re-injection of the toxic fracking well water released from underground along with the oil or gas. It seems the water released from the rocks a 10,000 ft depth contains all manner of toxic and even radioactive compounds, and the usual means of disposal is to inject it back into the ground at a much lower depth. He makes the point that while the hazards associated with the fracking are low, those of the re-injection are high.

The talk finishes up with perhaps the most interesting point, by looking at the nature of opposition to fracking, or indeed any other controversial development. Such things are inevitably surrounded by a swirling mess of half-truths, and his point is that identifying those easily deflected as not true is key to understanding the whole thing. It’s presented from an expert and factual perspective that’s so often lacking in this arena, and thus we think it’s worth a watch.

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Brain on a chip setup with a hand and a dropper

Gray Matter On A Chip: Building An Artificial Brain With Luminol

Ever wondered if you could build a robot controlled by chemical reactions? [Marb] explores this wild concept in his video, merging chemistry and robotics in a way that feels straight out of sci-fi. From glowing luminol reactions to creating artificial logic gates, [Marb]—a self-proclaimed tinkerer—takes us step-by-step through crafting the building blocks for what might be the simplest form of a chemical brain.

In this video, the possibilities of an artificial chemical brain take centre stage. It starts with chemical reactions, including a fascinating luminol-based clock reaction that acts as a timer. Then, a bionic robot hand makes its debut, complete with a customised interface bridging the chemical and robotic worlds. The highlight? Watching that robotic hand respond to chemical reactions!

The project relies on a “lab-on-a-chip” approach, where microfluidics streamline the processes. Luminol isn’t just for forensic TV shows anymore—it’s the star of this experiment, with resources like this detailed explanation breaking down the chemistry. For further reading, New Scientist has you covered.

We’ve had interesting articles on mapping the human brain before, one on how exactly brains might work, or even the design of a tiny robot brain. Food for thought, or in other words: stirring the gray matter.

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How Corroded Can A Motherboard Be?

We will admit it. If we found a 386 motherboard as badly corroded as the one [Bits und Bolts] did, we would trash it—not him, though. In fact, we were surprised when he showed it and said he had already removed most of it in vinegar. You can check the board out in the video below.

There was still a lot of work to do on both the front and back of the board. The motherboard was a Biostar and while it isn’t as dense as a modern board, it still had plenty of surface mount parts jammed in.

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Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The Folding Keyboard Mod

Let’s face it, failed Kickstarters are no good. But they can spark good things, like real versions of technologies that might have actually been faked for the platform. A touchscreen mouse, for instance, with shortcuts that can be programmed for various applications.

A DIY mouse with a large touch screen.
Image by [Sam Baker] via Hackaday.IO
This story is one of scope creep, as [Sam Baker] says in the project details. At first, he thought he could just basically duct tape a touchscreen with shortcuts to an existing mouse. A couple of mouse teardowns later, [Sam] arrived at the conclusion that things would not be so simple.

After some digging around, [Sam] found a repository where someone created a way to communicate with the ADNS-5050 optical sensor, so [Sam] started by creating a breakout board for this sensor. By combining that with an ESP32 dev board and a touchscreen, [Sam] had his shortcut mouse.

Does it work? Yes. Is it useful? Well, yes. And also no. The beauty part of using a regular mouse is that you don’t have to look down at it to know where the buttons are. In the future, [Sam] would like to implement some kind of buttons for tactility. In the meantime, haptic feedback could be nice.

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A Brief History Of Teleportation

OK, I know. We don’t have practical teleportation. But that hasn’t stopped generations of science fiction authors and movie makers from building stories around it. If you ask most ordinary people, they’d tell you the idea originated with the Star Trek transporter, but that’s far from the truth. So when did people start thinking about teleporting?

Ground Rules

Maybe it isn’t fair, but I will draw the line at magic or unexplained teleportation. So “The Tempest”, for example, doesn’t use technology but magic. To get to Barsoom, John Carter wished or slept to teleport to Mars. So, while technology might seem like magic, we’re focusing on stories where some kind of machine can send something — usually people — to somewhere else.

Of course, there’s a fine line between pure magic and pure technology where they overlap. For example, in the opera “Der Ring des Nibelungen”, a magic helmet gives people powers, including that of teleportation. While you could argue that Tarnhelm — the name of the magic helmet — was a technological artifact, it is still explained by magic, not science.

Some systems need a transmitter and a receiver. Sometimes, you only need the transmitter. Sometimes, you can only teleport within a limited range, but other make-believe systems can transport an entire starship across the galaxy.

Early Teleporters

The Man without a Body is a story from 1877 in which a scientist is able to transmit a cat via a telegraph wire. Encouraged, he attempts the same feat with himself, but the battery dies in the middle, leaving him with a disembodied head. The ending is decidedly devoid of science, but the story is possibly the earliest one with a machine sending matter across a distance.

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Cranking Up The Detail In A Flight Simulator From 1992

Nostalgia is a funny thing. If you experienced the early days of video games in the 1980s and 90s, there’s a good chance you remember those games looking a whole lot better than they actually did. But in reality, the difference between 2023’s Tears of the Kingdom and the original Legend of Zelda is so vast that it can be hard to reconcile the fact that they’re both in the same medium. Of course, that doesn’t mean change the way playing those old games actually makes you feel. If only there was some way to wave a magic wand and improve the graphics of those old titles…

Well, if you consider Ghidra and a hex editor to be magic wands in our community, making that wish come true might be more realistic than you think. As [Alberto Marnetto] explains in a recent blog post, decompiling Stunt Island and poking around at the code allows one to improve the graphical detail level in the flight simulator by approximately 800%. In fact, it’s possible to go even higher, though at some point the game simply becomes unplayable.

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