Repairing A Real (and Broken) Apollo-era DSKY

Presumably the same DSKY unit installed in the simulator at MIT.

The Display/Keyboard unit – DSKY for short – is the primary way that Apollo-era astronauts communicated with the onboard computers. Not all DSKYs ended up in space, however, with the MIT hosting a simulator that features one of these units. Unfortunately the unit that ended up at [CuriousMarc]’s lab had seen better days, with the assumption being that it was the same DSKY that was installed in a photo of the old simulator. In addition to the busted EL display and two (improper) replacement keys, the insides show signs of damaged modules and possibly worse.

Without bothering to hook the unit up to the (previously restored) guidance computer, a full teardown was begun to assess the full extent of the damage. Considering that the DSKY uses latching relays for memory and two modules were ominously marked as being defective, this made for a tense wait as the unit was disassembled.

Fortunately making new DSKY-style EL displays has first been replicated in 2019, meaning that a replacement is possible. Perhaps surprisingly, the busted display still fires up in the test rig, as a testament to how robust the technology is. At the end of the teardown, the assessment is that the unit can be restored to its original condition, which will be done in the upcoming videos in this series.

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Head To Head: Servos Vs Steppers

You have a project that needs something to move. Should you use a stepper motor or a servo motor? [Matthias] has an opinion, and you can hear his thoughts in the video below. One tip we’ll take away from the video: when working with motors, shoot some high-frame-rate video and slow it down to see what’s really happening.

The initial tests looked fine at normal speed. But increasing the frame rate and decreasing the playback speed showed some very interesting things like how much each motor was overshooting. The ability to control this sort of thing is a key differentiator for these kinds of motors.

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Audio On A Shoestring: DIY Your Own Studio-Grade Mic

When it comes to DIY projects, nothing beats the thrill of crafting something that rivals expensive commercial products. In the microphone build video below, [Electronoobs] found himself inspired by DIY Perks earlier efforts. He took on the challenge of building a $20 high-quality microphone—a budget-friendly alternative to models priced at $500. The result: an engaging and educational journey that has it’s moments of triumph, it’s challenges, and of course, opportunities for improvement.

The core of the build lies in the JLI-2555 capsule, identical to those found in premium microphones. The process involves assembling a custom PCB for the amplifier, a selection of high-quality capacitors, and designing lightweight yet shielded wiring to minimize noise. [Electronoobs] also demonstrates the importance of a well-constructed metal mesh enclosure to eliminate interference, borrowing techniques like shaping mesh over a wooden template and insulating wires with ultra-thin enamel copper. While the final build does not quite reach the studio-quality level and looks of the referenced DIY Perks’ build, it is an impressive attempt to watch and learn from.

The project’s key challenge here would be achieving consistent audio quality. The microphone struggled with noise, low volume, and single-channel audio, until [Electronoobs] made smart modifications to the shielded wiring and amplification stages. Despite the hurdles, the build stands as an affordable alternative with significant potential for refinement in future iterations.

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Hackaday Europe 2025 Tickets On Sale, And CFP Extended Until Friday

We’re opening up shop for Hackaday Europe, so get your tickets now! We’ve managed to get the ticket price down a bit this year, so you can join in all the fun for $145. And if you’re reading this right now, snap up one of the $75 early bird tickets as fast as you can.

Hackaday Europe is going down again in Berlin this year, on March 15th and 16th at MotionLab. It’s going to be a day and a half of presentations, lightning talks, badge hacking, workshops, and more. This is where Hackaday hangs out in person, and it’s honestly just a great time – if your idea of a great time is trading favorite PCB design tricks, crafting crufty code, and generally trading tales of hardware derring-do.

In short, it’s the best of Hackaday, live and in person. Throughout the weekend, all the meals are catered, we’ve got live music at night, and the soldering irons will be warmed up for you. It’s going to be great!

If you’re in town on Friday the 14th, we’ll be meeting up in the evening to get together over some pre-event food and drink, sponsored by Crowd Supply. It’s a nice opportunity to break the ice, get to know the people you’re going to be spending the next 48 hours with, and just mingle without missing that great talk or wonderful workshop. Continue reading “Hackaday Europe 2025 Tickets On Sale, And CFP Extended Until Friday”

Procedurally Generated Terrain In OpenSCAD

We’re big fans of OpenSCAD here at Hackaday — it’s free and open source software, runs on pretty much anything, and the idea of describing objects via code seems like a natural fit for producing functional parts. Rather than clicking and dragging elements on the screen, you can knock out a quick bracket or other simple component with just a few lines of code. But one of the things we don’t often get a chance to showcase is the incredible potential of generating 2D and 3D objects algorithmically.

In a recent Reddit post, [ardvarkmadman] dropped an extremely impressive snippet of OpenSCAD code that he calls TerrainGen. In fewer than fifteen lines of code, it’s able to create randomized “islands” which range from simple plateaus to craggy mountain ranges. After dropping the code in the OpenSCAD editor, you can just keep hitting F5 until you get a result that catches your eye. This seems like an excellent way to generate printable terrain elements for gaming purposes, but that’s just one possibility.

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The Many Leaning Towers Of Santos, Brazil

If you’ve ever gazed at the shoreline of Santos, Brazil, and felt like something was tugging at your inner eye level, you’re not alone. In fact, you’ve spotted one of the world’s most bizarre architectural phenomena.

Santos is an interesting contradiction—it’s a sunny coastal city with pristine beaches that also plays host to a bustling port. What draws the eye, however, is the skyline—it’s decidedly askew. This isn’t a Photoshop job or some avant-garde urban planning experiment, either. It’s a consequence of engineering hubris, poor planning, and geology just doing its thing.

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It’s A Doughnut, In Hardware

Making a physical doughnut is easy enough, given a good dough recipe and a nice hot deep fat fryer. But have you ever considered making a one in physical electronic hardware, on an ASIC? [A1k0n] has, at least in terms of making a virtual doughnut. It’s a hardware implementation of a ray tracer which renders a rotating doughnut to a VGA screen, and it comes courtesy of around 7000 logic cells on the latest iteration of Tiny Tapeout.

We will not pretend to be mathematical or ray tracing experts here at Hackaday so we won’t presume to explain in detail the circuitry, suffice to say that the clever hack here lies in a method using only shift and add operations rather than the complex trigonometry we might expect. It uses a slightly esoteric VGA mode to work with the device clock, so while CRT monitors have no problems it can have artifacts on an LCD. The full explanation goes into great detail, for the math heads among you.

We’ve reported on quite a few Tiny Tapeout projects over the years, as the many-ASICs-on-a-chip extends its capabilities.