Mapping The Nintendo Switch PCB

As electronics have advanced, they’ve not only gotten more powerful but smaller as well. This size is great for portability and speed but can make things like repair more inaccessible to those of us with only a simple soldering iron. Even simply figuring out what modern PCBs do is beyond most of our abilities due to the shrinking sizes. Thankfully, however, [μSoldering] has spent their career around state-of-the-art soldering equipment working on intricate PCBs with tiny surface-mount components and was just the person to document a complete netlist of the Nintendo Switch through meticulous testing, a special camera, and the use of a lot of very small wires.

The first part of reverse-engineering the Switch is to generate images of the PCBs. These images are taken at an astonishing 6,000 PPI and as a result are incredibly large files. But with that level of detail the process starts to come together. A special piece of software is used from there that allows point-and-click on the images to start to piece the puzzle together, and with an idea of where everything goes the build moves into the physical world.

[μSoldering] removes all of the parts on the PCBs with hot air and then meticulously wires them back up using a custom PCB that allows each connection to be wired up and checked one-by-one. With everything working the way it is meant to, a completed netlist documenting every single connection on the Switch hardware can finally be assembled.

The final documentation includes over two thousand photos and almost as many individual wires with over 30,000 solder joints. It’s an impressive body of work that [μSoldering] hopes will help others working with this hardware while at the same time keeping their specialized skills up-to-date. We also have fairly extensive documentation about some of the Switch’s on-board chips as well, further expanding our body of knowledge on how these gaming consoles work and how they’re put together.

Pi Pico Enhances RadioShack Computer Kit

While most of us now remember Radio Shack as a store that tried to force us to buy batteries and cell phones whenever we went to buy a few transistors and other circuit components, for a time it was an innovative and valuable store for electronics enthusiasts before it began its long demise. Among other electronics and radio parts and kits there were even a few DIY microcomputers, and even though it’s a bit of an antique now a Raspberry Pi Pico is just the thing to modernize this Radio Shack vintage microcomputer kit from the mid 80s.

The microcomputer kit itself is built around the 4-bit Texas Instruments TMS1100, one of the first mass-produced microcontrollers. The kit makes the processor’s functionality more readily available to the user, with a keypad and various switches for programming and a number of status LEDs to monitor its state. The Pi Pico comes into the equation programmed to act as a digital clock with an LED display to drive the antique computer. The Pi then sends a switching pulse through a relay to the microcomputer, which is programmed as a binary counter.

While the microcomputer isn’t going to win any speed or processing power anytime soon, especially with its clock signal coming from a slow relay module, the computer itself is still fulfilling its purpose as an educational tool despite being nearly four decades old. With the slow clock speeds it’s much more intuitive how the computer is stepping through its tasks, and the modern Pi Pico helps it with its tasks quite well. Relays on their own can be a substitute for the entire microcontroller as well, like this computer which has a satisfying mechanical noise when it’s running a program.

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All-Sky Camera Checks For Aurora

The aurora borealis (and its southern equivalent, the aurora australis) is a fleeting and somewhat rare phenomenon that produces vivid curtains of color in the sky at extreme latitudes. It’s a common tourist activity to travel to areas where the aurora is more prevalent in order to catch a glimpse of it. The best opportunities are in the winter though, and since most people don’t want to spend hours outside on a cold night night in high latitudes, an all-sky camera like this one from [Frank] can help notify its users when an aurora is happening.

Because of the extreme temperatures involved, this is a little more involved than simply pointing a camera at the sky and hoping for the best. The enclosure and all electronics need to be able to withstand -50°C and operate at at least -30. For the enclosure, [Frank] is going with PVC tubing with a clear dome glued into a top fits to the end of the pipe, providing a water-resistant enclosure. A Raspberry Pi with a wide-angle lens camera sits on a 3D printed carriage so it can easily slide inside. The electronics use power-over-ethernet (PoE) rather than a battery due to the temperature extremes, which conveniently provides networking capabilities for viewing the images.

This is only part one of this build — in part two [Frank] is planning to build a system which can use this camera assembly to detect the aurora automatically and send out notifications when it sees it. Watching the night sky from the comfort of a warm house or sauna isn’t the only reason for putting an all-sky camera to use, either. They can also be used to observe meteors as they fall and then triangulate the position of the meteorites on the ground.

Bringing Modern Technology To A Sled

Street sledding, a popular pastime in Norway, is an activity that is slowly dwindling in popularity, at least as far as [Justin] aka [Garage Avenger] has noticed. It used to be a fun way of getting around frozen lakes and roads during winter, and while some still have their sleds [Justin] wanted to see if there was a way to revitalize one of these sleds for the modern era. He’s equipped this one with powerful electric turbines than can quickly push the sled and a few passengers around the ice.

Since this particular sled is sized for child-sized passengers, fuel-burning jet engines have been omitted and replaced with electric motors that can spin their turbine blades at an impressive 80,000 rpm. The antique sled first needed to be refurbished, including removing the rust from the runners and reconditioning the wood. With a sturdy base ready to go, the sled gets a set of 3D printed cowlings for the turbines, a thumb throttle on the upgraded handlebars, and a big battery with an Arduino to bring it all together.

With everything assembled and a sheet of ice to try it out on, the powerful sled easily gets its passengers up to the 20-30 kph range depending on passenger weight and size. There’s a brake built on an old ice skate for emergency stops, and the sled was a huge hit for everyone at the skating pond. There are plenty of other ways to spruce up old sleds, too, like this one which adds a suspension for rocketing down unplowed roads.

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Lawny Five Keeps Lawn Mowed, Snow Plowed

Although there’s been considerable excitement over the past half century of a Jetsons-like robotic future, outside of a few niche uses of our day-to-day lives there hasn’t been much in the way of robotic assistants coming to ease our physical household workloads. Sure, robots exist in manufacturing and other industrial settings, but the vast majority of us won’t see a robotic revolution unless we make it for ourselves. To that end, [Jim] has begun construction of a robot that can at least mow his lawn and eventually plow his driveway, among other potential tasks.

The robot, called the Lawny Five, is a tracked vehicle currently under remote control but with a planned autonomous capability. The frame includes a set of caster wheels at the front to take advantage of the differential steering of the tracks, and between everything is where the mower, plow, or other tool can sit. The attachment system is based on a 2″ receiver hitch, allowing the robot to eventually change tools at will while still preserving the usefulness of the tools in their original state. The robotic platform has been tested with the mower on a wet lawn with a 20° slope and showed no signs of struggle (and didn’t damage the grass) so it’s ready to take on more challenging tasks now as well.

With the core of the build out of the way, [Jim] is well on his way to a robotic lawnmower and potentially even an autonomous one, not to mention one with interchangeable tools that he hopes will be put to work in other ways like parking his boat in a small space by his house. For those maintaining a piece of land a little more involved than suburban turfgrass, there are other robotic platforms capable of helping out farmers with things like planting, watering, and weeding.

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Tetris Goes Full Circle

As a game concept, Tetris gave humanity nearly four solid decades of engagement, but with the possibility for only seven possible puzzle pieces it might seem a little bit limiting. Especially now that someone has finally beaten the game, it could be argued that as a society it might be time to look for something new. Sinusoidal Tetris flips these limits on their head with a theoretically infinite set of puzzle pieces for an unmistakable challenge.

Like Tetris, players control a game piece as it slowly falls down the screen. Instead of blocks, however, the game piece is a sinusoid that stretches the entire width of the screen. Players control the phase angle, amplitude, and angular frequency in order to get it to cancel out the randomly-generated wave in the middle of the screen. When the two waves overlap, a quick bit of math is done to add the two waves together. If your Fourier transformation skills aren’t up to the task, the sinusoid will eventually escape the playing field resulting in a game over. The goal then is to continually overlap sinusoids to play indefinitely, much like the original game.

While we’re giving Tetris a bit of a hard time, we appreciate the simplicity of a game that’s managed to have a cultural impact long after the gaming systems it was originally programmed for have become obsolete, and this new version is similar in that regard as well. The game can be quite addictive with a lot to take in at any given moment. If you’re more interested in the programming for these types of games than the gameplay, though, take a look at this deep-dive into Tetris for the NES.

Recreating The Quadrophonic Sound Of The 70s

For plenty of media center PCs, home theaters, and people with a simple TV and a decent audio system, the standard speaker setup now is 5.1 surround sound. Left and right speakers in the front and back, with a center speaker and a subwoofer. But the 5.1 setup wasn’t always the standard (and still isn’t the only standard); after stereo was adopted mid-century, audio engineers wanted more than just two channels and briefly attempted a four-channel system called quadrophonic sound. There’s still some media from the 70s that can be found that is built for this system, such as [Alan]’s collection of 8-track tapes. These tapes are getting along in years, so he built a quadrophonic 8-track replica to keep the experience alive.

The first thing needed for a replica system like this is digital quadrophonic audio files themselves. Since the format died in the late 70s, there’s not a lot available in modern times so [Alan] has a dedicated 8-track player connected to a four-channel audio-to-USB device to digitize his own collection of quadrophonic 8-track tapes. This process is destructive for the decades-old tapes so it is very much necessary.

With the audio files captured, he now needs something to play them back with. A Raspberry Pi is put to the task, but it needs a special sound card in order to play back the four channels simultaneously. To preserve the feel of an antique 8-track player he’s cannibalized parts from three broken players to keep the cassette loading mechanism and track indicator display along with four VU meters for each of the channels. A QR code reader inside the device reads a QR code on the replica 8-track cassettes when they are inserted which prompts the Pi to play the correct audio file, and a series of buttons along with a screen on the front can be used to fast forward, rewind and pause. A solenoid inside the device preserves the “clunk” sound typical of real 8-track players.

As a replica, this player goes to great lengths to preserve the essence of not only the 8-track era, but the brief quadrophonic frenzy of the early and mid 70s. There’s not a lot of activity around quadrophonic sound anymore, but 8-tracks are popular targets for builds and restorations, and a few that go beyond audio including this project that uses one for computer memory instead.

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