Some Useful Notes On The 6805-EC10 Addressable RGB LED

LEDs are getting smaller and smaller, and the newest generations of indexable RGB LEDs are even fiddlier to use than their already diminutive predecessors. [Alex Lorman] has written some notes about the minuscule SK6805-EC10 series of LEDs, which may be helpful to those wanting to learn how to deal with these in a more controlled manner.

Most hardware types will be very familiar with the 5050-sized devices, sold as Neopixels in some circles, which are so-named due to being physically 5.0 mm x 5.0 mm in the horizontal dimensions. Many LEDs are specified by this simple width by depth manner. As for addressable RGB LEDs (although not all addressable LEDs are RGB, there are many weird and wonderful combinations out there!) the next most common standard size down the scale is the 2020, also known as the ‘Dotstar.’ These are small enough to present a real soldering challenge, and getting a good placement result needs some real skills.

[Alex] wanted to use the even smaller EC10 or 1111 devices, which measure a staggering 1.1 mm x 1.1 mm! Adafruit’s product page mentions that these are not intended for hand soldering, but we bet you want to try! Anyway, [Alex] has created a KiCAD footprint and a handy test PCB for characterizing and getting used to handling these little suckers, which may help someone on their way. They note that hot air reflow soldering needs low temperature paste (this scribe recommends using MG Chemicals branded T3 Sn42Bi57Ag1 paste in this application) and a very low heat to avoid cracking the cases open. Also, a low air flow rate to prevent blowing them all over the desk would also be smart. Perhaps these are more suited to hot plate or a proper convection oven?

As a bonus, [Alex] has previously worked with the slightly larger SK6805-1515 device, with some good extra notes around an interesting nonlinearity effect and the required gamma correction to get good colour perception. We’ll leave that to you readers to dig into. Happy soldering!

We’ve not yet seen many projects using these 1111 LEDs, but here’s one we dug up using the larger 1515 unit.

The Strange Afterlife Of The Xbox Kinect

The tale of the Microsoft Xbox Kinect is one of those sad situations where a great product was used in an application that turned out to be a bit of a flop and was discontinued because of it, despite its usefulness in other areas. This article from the Guardian is a quick read on how this handy depth camera has found other uses in somewhat niche areas, with not a computer game in sight.

It’s rather obvious that a camera that can generate a 3D depth map, in parallel with a 2D reference image, could have many applications beyond gaming, especially in the hands of us hackers. Potential uses include autonomous roving robots, 3D scanning, and complex user interfaces—there are endless possibilities. Artists producing interactive art exhibits would sit firmly in that last category, with the Kinect used in countless installations worldwide.

Apparently, the Kinect also has quite the following in ghost-hunting circles, which as many a dubious TV show would demonstrate, seem almost entirely filmed under IR light conditions. The Kinect’s IR-based structured light system is well-suited for these environments. Since its processing core runs a machine learning application specifically trained to track human figures, it’s no surprise that the device can pick up those invisible, pesky spirits hiding in the noise. Anyway, all of these applications depend on the used-market supply of Kinect devices, over a decade old, that can be found online and in car boot sales, which means one day, the Kinect really will die off, only to be replaced with specialist devices that cost orders of magnitude more to acquire.

In the unlikely event you’ve not encountered non-gaming applications for the Kinect, here’s an old project to scan an entire room to get you started. Just to be perverse, here’s a gaming application that Microsoft didn’t think of, and to round out, the bad news that Microsoft has really has abandoned the product.

Lost Foam Aluminium Alloy Casting

[Kelly Coffield] makes intake manifolds for old Ford throttle bodies for fun, demonstrating an excellent technique for making such things in the small shop. The mould patterns are CNC machined from a solid polystyrene block, with all the necessary gates to feed the aluminium into the mould. The principle is to introduce aluminium from a large central runner into the mould structure, which feeds the gates into the mould parts. The various foam mould components are then glued with an extra brace bar at the bottom to strengthen it.

Dip coating with a refractory slurry

The complete structure is then sprayed with surfactant (just plain old soapy water) and dip-coated in a refractory slurry. The surfactant adjusts the coating’s surface tension, preventing bubbles from forming and ruining the surface quality produced by this critical coating step.

Once a satisfactory coating has been applied and hardened, the structure is placed inside a moulding pan fitted with a pneumatic turbine vibrator, to allow sand to be introduced. The vibrations ease the flow of sand into all the nooks and crannies, fully supporting the delicate mould structure against the weight of the metal, and gases produced as the foam burns away. A neat offset pouring cup is then added to the top of the structure and packed in with more sand to stabilise it. It’s a simple setup that can easily be replicated in any hackerspace or backyard for those motivated enough. [Kelly] is using A356 aluminium alloy, but there’s no reason this technique won’t work for other metals.

It was amusing to see [Kelly] demould by just dumping out the whole stack onto the drive and throwing the extracted casting into a snow bank after quenching. We might as well use all that free Midwest winter cooling capacity! After returning to the shop, [Kelly] would typically perform any needed adjustments, such as improving flatness in the press, while the part was in the ‘as cast temper’ condition. We’ll gloss over the admission of cutting the gates off on the table saw! After these adjustments, the part is artificially aged to a T5-like specification, to give it its final strength and machinability properties. There are plenty more videos on this process on the channel, which is well worth a look.

Aluminium casting is nothing new here, here’s a simple way to cast using a 3D printed pattern. But beware, casting aluminum can be hazardous, it does like to burn.

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UScope: A New Linux Debugger And Not A GDB Shell, Apparently

[Jim Colabro] is a little underwhelmed with the experience of low-level debugging of Linux applications using traditional debuggers such as GDB and LLDB. These programs have been around for a long time, developing alongside Linux and other UNIX-like OSs, and are still solidly in the CLI domain.  Fed up with the lack of data structure support and these tools’ staleness and user experience, [Jim] has created UScope, a new debugger written from scratch with no code from the existing projects.

GBD, in particular, has quite a steep learning curve once you dig into its more advanced features. Many people side-step this learning curve by running GDB within Visual Studio or some other modern IDE, but it is still the same old debugger core at the end of the day. [Jim] gripes that existing debuggers don’t support modern data structures commonly used and have poor customizability. It would be nice, for example, to write a little code, and have the debugger render a data structure graphically to aid visualisation of a problem being investigated. We know that GDB at least can be customised with Python to create application-specific pretty printers, but perhaps [Jim] has bigger plans?

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Rapid Prototyping PCBs With The Circuit Graver

Walking around the alley at Hackaday Supercon 2024, we noticed an interesting project was getting quite a bit of attention, so we got nearer for a close-up. The ‘Circuit Graver’ by [Zach Fredin] is an unconventional PCB milling machine, utilizing many 3D printed parts, the familiar bed-slinger style Cartesian bot layout and a unique cutting head. The cutting tool, which started life as a tungsten carbide lathe tool, is held on a rotary (‘R’) axis but can also move vertically via a flexure-loaded carriage driven by a 13 kg servo motor.

The stocky flexure took a lot of iteration, as the build logs will show. Despite a wild goose chase attempting to measure the cutting force, a complete machine solution was found by simply making everything stiff enough to prevent the tool from chattering across the surface of the FR4 blank. Controlling and maintaining the rake angle was a critical parameter here. [Zach] actually took an additional step, which we likely wouldn’t have thought of, to have some copper blanks pre-fabricated to the required size and finished with an ENIG coating. It’s definitely a smart move!

To allow the production of PCB-class feature sizes compatible with a traditional PCB router, the cutting tool was sharpened to a much smaller point than would be used in a lathe using a stone. This reduced the point size sufficiently to allow feature sizes down to 4 mils, or at least that’s what initial characterization implied was viable.  As you can see from the build logs, [Zach] has achieved a repeatable enough process to allow building a simple circuit using an SMT 74HC595 and some 0402 LEDs to create an SAO for this year’s Supercon badge. Neat stuff!

We see a fair few PCB mills, some 3D printed, and some not. Here’s a nice one that fits in that former category. Milling PCBs is quite a good solution for the rapid prototyping of electronics. Here’s a guide about that.

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A CO2 Traffic Light On An SAO

[David Bryant] clearly has an awareness of the impact of an excess concentration of CO2 in the local environment and has designed an SAO board to add a CO2 traffic light indicator to one of the spare slots on the official Hackaday Supercon 2024 badge.

The part used is the Sensirion SCD40 ‘true’ CO2 sensor, sitting atop an Adafruit rider board. [David] got a leg up on development by creating a simple SAO breakout board, which could have either the male and female connectors fitted, as required. Next, he successfully guessed that the badge would be based around the RP2040 running MicroPython and hooked up an Adafruit Feather RP2040 board to get started on some software to drive the thing. This made hooking up to the official badge an easy job. Since the SAO has only two GPIOs, [David] needed to decode these to drive the three LEDs. There are a few ways to avoid this, but he wanted to relive his earlier EE college years and do it the direct way using a pair of 74HC00 quad NAND gate chips.

We’ve seen a few CO2 monitors over the years. This sleek little unit is based around the Seeeduino XIAO module and uses an LED ring as an indicator. Proper CO2 monitors can be a little pricey, and there are fakes out there. Finally, CO2 is not the only household pollutant; check out this project.

PicoROM, A DIP-32 8-Bit ROM Emulator

As we all know, when developing software for any platform or simply hacking a bit of code to probe how something works, the ability to deploy code rapidly is a huge help. [Martin Donlon], aka [wickerwaka], is well known in retro gaming and arcade hardware reverse engineering circles and had the usual issues figuring out how an arcade CPU board worked while developing a MiSTer core. Some interesting ASICs needed quite a bit of poking, and changing the contents of socketed ERPOMs is a labour-intensive process. The solution was PicoROM, a nicely designed ROM emulator in a handy DIP-32 form factor.

As the title suggests, PicoROM is based on the Raspberry Pi RP2040. It emulates an 8-bit ROM up to 2MBits in size with speeds up to 100ns. Since it uses the RP2040, USB connectivity is simple, enabling rapid uploading of new images to one (or more) PicoROMs in mere seconds. A vertically orientated USB-C connector allows multiple PicoROMs to be cabled to the host without interfering with neighbouring hardware. The firmware running on core 1 passes data from the internal 264K SRAM, using the PIO block as a bus interface to the target. A neat firmware feature is the addition of a mechanism to use a ROM region as a bidirectional control channel, which the software running on the target can use to communicate back to the host computer. This allows remote triggering of actions and the reporting of responses. Responses which may not be physically observable externally. [Martin] is using this feature extensively to help probe the functionality of some special function chips on the target boards, which is still a slow process but helped massively by reducing that critical software iteration time. The PCB was designed with KiCAD. The project files for which can be found here.

This isn’t the first time we’ve seen the RP2040 used for ROM emulation; here’s a pile of wires that does the same job. It just isn’t as pretty. Of course, if you really must use EPROMs, then you could give this sweet programmer a look over.

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