Vicious Little Desktop Shredder Pulverizes Plastic Waste

We’ve all likely seen video of the enormous industrial shredders that eat engine blocks for lunch and spit out a stream of fine metal chips. The raw power of these metal-munching monsters is truly fearsome, and they appear to be the inspiration for SHREDII, the miniature plastic shredder for at-home recycling of plastic waste.

The fact that SHREDII isn’t all that large doesn’t make it any less dangerous, at least to things smaller and softer than engine blocks, like say fingers. The core of the shredder is a hexagonal axle carrying multiple laser-cut, sheet steel blades. The rotating blades are spaced out along the axle so they nest between a bed of stationary blades; rotating the common axle produces the shearing and cutting action needed to shred plastic.

On version one of the shredder, each blade had two hooked teeth, and the whole cutting head was made from relatively thick steel. When driven by a NEMA 34 stepper — an admittedly odd choice but it’s what they could get quickly — through a 50:1 planetary gearbox, the shredder certainly did the business. The shreds were a little too chunky, though, so version two used thinner steel for the blades and gave the rotary blades more teeth. The difference was substantial — much finer shreds that were suitable for INJEKTO, their homebrew direct-feed injection molding machine.

There’s a lot to be said for closing the loop on plastics used in desktop manufacturing processes, and the team of SHREDII and INJEKTO stands to help the home gamer effectively reuse plastic waste. And while that’s all to the good, let’s face it — the oddly satisfying experience of watching a shredder like this chew through plastic like it isn’t even there is plenty of reason to build something like this.

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Hackaday Podcast 168: Math Flattens Spheres, FPGAs Emulate Arcades, And We Can’t Shake Polaroid Pictures

Join Hackaday Editor-in-Chief Elliot Williams and Staff Writer Dan Maloney as they review the top hacks for the week. It was a real retro-fest this time, with a C64 built from (mostly) new parts, an Altoids Altair, and learning FPGAs via classic video games. We also looked at LCD sniffing to capture data from old devices, reimagined the resistor color code, revisited the magic of Polaroid instant cameras, and took a trip down television’s memory lane. But it wasn’t all old stuff — there’s flat-packing a sphere with math, spraying a fine finish on 3D printed parts, a DRM-free label printer, and a look at what’s inside that smartphone in your pocket — including some really weird optics.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments below!

Direct Download link.

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Barely HDMI Display Gets A Steampunk-Inspired Enclosure

It’s an interesting question: What does one do for a follow-up to building the world’s worst HDMI display? Simple — stick it in a cool steampunk-inspired case and call it a day.

That seems to have been [mitxela]’s solution, and please don’t take our assessment as a knock on either the original build or this follow-up. [mitxela] himself expresses a bit of wonder at the attention garnered by his “rather stupid project,” which used the I2C interface in an HDMI interface to drive a tiny monochrome OLED screen. Low refresh rate, poor resolution — it has everything you don’t want in a display, but was still a cool hack that deserved the attention it got.

The present work, which creates an enclosure for the dodgy display, is far heavier on metalworking than anything else, as the video below reveals. The display itself goes in a small box that’s machined from brass, while the HDMI plug gets a sturdy-looking brass housing that makes the more common molded plastic plug look unforgivably flimsy — hot glue notwithstanding. Connecting the two is a flexible stalk, allowing it to plug into a computer’s HDMI port and giving the user the flexibility to position the nearly useless display where it can be seen best.

But again, we may be too harsh in our judgment; while DOOM is basically unplayable on the tiny display, “Bad Apple!!” is quite watchable, especially when accompanied by [mitxela]’s servo-controlled MIDI music box. And since when has usability been a criterion for judging a hack’s coolness, anyway?

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When Sticks Fly

When it comes to hobby rotorcraft, it almost seems like the more rotors, the better. Quadcopters, hexacopters, and octocopters we’ve seen, and there’s probably a dodecacopter buzzing around out there somewhere. But what about going the other way? What about a rotorcraft with the minimum complement of rotors?

And thus we have this unique “flying stick” bicopter.  [Paweł Spychalski]’s creation reminds us a little of a miniature version of the “Flying Bedstead” that NASA used to train the Apollo LM pilots to touch down on the Moon, and which [Neil Armstrong] famously ejected from after getting the craft into some of the attitudes this little machine found itself in. The bicopter is unique thanks to its fuselage of carbon fiber tube, about a meter in length, each end of which holds a rotor. The rotors rotate counter to each other for torque control, and each is mounted to a servo-controlled gimbal for thrust vectoring. The control electronics and battery are strategically mounted on the tube to place the center of gravity just about equidistant between the rotors.

But is it flyable? Yes, but just barely. The video below shows that it certainly gets off the ground, but does a lot of bouncing as it tries to find a stable attitude. [Paweł] seems to think that the gimballing servos aren’t fast enough to make the thrust-vectoring adjustments needed to keep a stick flying, and we’d have to agree.

This isn’t [Paweł]’s first foray into bicopters; he earned “Fail of the Week” honors back in 2018 for his coaxial dualcopter. The flying stick seems to do much better in general, and kudos to him for even managing to get it off the ground.

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Number Like It’s 1234 AD With This Cistercian Keypad

Don’t feel bad if you don’t know what Cistercian numbers are. Unless you’re a monk of the Order of Cistercia, there’s really no reason for you to learn the cipher that stretches back to the 13th-century. But then again, there’s no reason not to use the number system to make this medieval-cool computer number pad.

If you haven’t been introduced to the Cistercian number system, it’s actually pretty clever. There are several forms of it, but the vertical form used here by [Tauno Erik] is based on a vertical stave with nine glyphs that can be attached to or adjacent to it. Each glyph stands for one of the nine numerals — one through nine only; there’s no need for a zero glyph. There are four quadrants around the stave — upper right, upper left, lower right, and lower left — and where the glyph lies determines the multiplier for the glyph. So, if you wanted to write the number “1234”, you’d overlay the following glyphs into a single symbol as shown.

[Tauno]’s Cistercian keypad, admittedly more of an art and history piece than a useful peripheral, somehow manages to look like it might have been on the desk of [Theodoric of York, Medieval Accountant]. Its case is laser-cut birch plywood, containing a custom PCB for the 20 keyboard switches and the Xiao RP2040 MCU that runs the show. Keycaps are custom made from what looks like oak combined with a 3D-printed part, similar to his previous wooden keycap macro pad. Each of the nine Cistercian glyphs is hand-carved into the keycaps, plus an imaginary glyph for zero, which wasn’t part of the system, as well as operators and symbols that might have baffled the medieval monks.

The native Cistercian system is limited to numbers between 1 and 9,999, so we’ll guess that the keypad just outputs the Arabic numeral corresponding to the Cistercian key pressed and doesn’t actually compose full Cistercian numbers. But the code to do that would be pretty easy, and the results pretty cool, if a bit confusing for users. Even if it’s just for looks, it’s still a cool project, and we doff the hood of our monkish robe to [Tauno] for this one.

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Hackaday Links: May 8, 2022

Russia’s loose cannon of a space boss is sending mixed messages about the future of the International Space Station. Among the conflicting statements from Director-General Dmitry Rogozin, the Roscosmos version of Eric Cartman, is that “the decision has been made” to pull out of the ISS over international sanctions on Russia thanks to its war on Ukraine. But exactly when would this happen? Good question. Rogozin said the agency would honor its commitment to give a year’s notice before pulling out, which based on the current 2024 end-of-mission projections, means we might hear something definitive sometime next year. Then again, Rogozin also said last week that Roscosmos would be testing a one-orbit rendezvous technique with the ISS in 2023 or 2024; it currently takes a Soyuz about four orbits to catch up to the ISS. So which is it? Your guess is as good as anyones at this point.

At what point does falsifying test data on your products stop being a “pattern of malfeasance” and become just the company culture? Apparently, something other than the 40 years that Mitsubishi Electric has allegedly been doctoring test results on some of their transformers. The company has confessed to the testing issue, and also to “improper design” of the transformers, going back to the 1980s and covering about 40% of the roughly 8,400 transformers it made and shipped worldwide. The tests that were falsified were to see if the transformers could hold up thermally and withstand overvoltage conditions. The good news is, unless you’re a power systems engineer, these aren’t transformers you’d use in any of your designs — they’re multi-ton, multi-story beasts that run the grid. The bad news is, they’re the kind of transformers used to run the grid, so nobody’s stuff will work if one of these fails. There’s no indication whether any of the sketchy units have failed, but the company is “considering” contacting owners and making any repairs that are necessary.

For your viewing pleasure, you might want to catch the upcoming documentary series called “A League of Extraordinary Makers.” The five-part series seeks to explain the maker movement to the world, and features quite a few of the luminaries of our culture, including Anouk Wipprecht, Bunnie Huang, Jimmy DiResta, and the gang at Makers Asylum in Mumbai, which we assume would include Anool Mahidharia. It looks like the series will focus on the real-world impact of hacking, like the oxygen concentrators hacked up by Makers Asylum for COVID-19 response, and the influence the movement has had on the wider culture. Judging by the trailer below, it looks pretty interesting. Seems like it’ll be released on YouTube as well as other channels this weekend, so check it out.

But, if you’re looking for something to watch that doesn’t require as much commitment, you might want to check out this look at the crawler-transporter that NASA uses to move rockets to the launch pad. We’ve all probably seen these massive beasts before, moving at a snail’s pace along a gravel path with a couple of billion dollars worth of rocket stacked up and teetering precariously on top. What’s really cool is that these things are about as old as the Space Race itself, and still going strong. We suppose it’s easier to make a vehicle last almost 60 years when you only ever drive it at half a normal walking speed.

And finally, if you’re wondering what your outdoor cat gets up to when you’re not around — actually, strike that; it’s usually pretty obvious what they’ve been up to by the “presents” they bring home to you. But if you’re curious about the impact your murder floof is having on the local ecosystem, this Norwegian study of the “catscape” should be right up your alley. They GPS-tagged 92 outdoor cats — which they dryly but hilariously describe as “non-feral and food-subsidized” — and created maps of both the ranges of individual animals, plus a “population-level utilization distribution,” which we think is a euphemism for “kill zone.” Surprisingly, the population studied spent almost 80% of their time within 50 meters of home, which makes sense — after all, they know where those food subsidies are coming from.

Flexures Make This Six-DOF Positioner Accurate To The Micron Level

It’s no secret that we think flexures are pretty cool, and we’ve featured a number of projects that leverage these compliant mechanisms to great effect. But when we saw flexures used in a six-DOF positioner with micron accuracy, we just had to dig a little deeper.

The device is known as the Hexblade, and it comes to us from the lab of [Jonathan Hopkins] at UCLA. We have to admit that at times, the video below feels a little like the “Turbo Encabulator” schtick — “three identical decoupled actuation limbs arranged in an axisymmetric configuration” may be perfectly descriptive, but it does not flow trippingly from the tongue. Hats off to [Professor Hopkins] for nailing the narration, though, and really, once you get a handle on the jargon, it all makes perfect sense. The platform is supported by a total of six flexures, which look like bent pieces of sheet metal but are actually cut from a solid block of material using wire EDM. Three of the flexures are oriented in the plane of the platform, while the other three are perpendicular to it. The far end of each flexure is connected to a voice-coil actuator that is surrounded by another flexure, this one in a parallelogram arrangement. The six actuators can move the platform smoothly through three linear translations (X, Y, and Z) and three rotations (roll, pitch, and yaw).
The platform’s range of motion is limited, but the advantages of using flexures as bearings are clear — there’s no backlash or hysteresis, and the voice coils can control the position of the stage to micron accuracy. Something like the Hexblade would be an ideal positioner for microscopy, and we can imagine an even smaller version, perhaps even a MEMS-fabricated one for nanomanufacturing applications. The original concept of the Hexblade serving as the print head for a fabrication robot for space applications is pretty cool, too, and we’d venture to say that a homebrew version of this probably isn’t out of reach either.

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