Robots With A Delicate Touch Assemble PlayStation 4

Sony’s video game division is gearing up for their upcoming PlayStation 5, pushing its predecessor PlayStation 4 off the spotlit pedestal. One effect of this change is Sony ever so slightly relaxing secrecy surrounding the PS4, allowing [Nikkei Asian Review] inside a PlayStation 4 final assembly line.

This article was written to support Sony and PlayStation branding for a general audience, thus technical details are few and far in between. This shouldn’t be a huge surprise given how details of mass production can be a competitive advantage and usually kept as trade secrets by people who knew to keep their mouths shut. Even so, we get a few interesting details accompanied by many quality pictures. Giving us a glimpse into an area that was formerly off-limits to many Sony employees never mind external cameras.

The quoted engineers are proud of their success coaxing robots to assemble soft and flexible objects, and rightly so. Generally speaking robots have a hard time handling non-rigid objects, but this team has found ways to let their robots handle the trickier parts of PS4 assembly. Pick up wiring bundles and flat ribbon cables, then plug them into circuit board connectors with appropriate force. Today’s automated process is the result of a lot of engineers continually evolving and refining the system. The assembly machines are covered with signs of those minds at work. From sharpie markers designating positive and negative travel directions for an axis, to reminders written on Post-It notes, to assembly jig parts showing the distinct layer lines of 3D printing.

We love seeing the result of all that hard work, but lament the many interesting stories still untold. We would have loved a video showing the robots in action. For that, the record holder is still Valve who provided an awesome look at the assembly of the Steam Controller that included a timelapse of the assembly line itself being assembled. If you missed that the first time, around, go watch it right now!

At least we know how to start with the foundations: everything we see on this PS4 assembly line is bolted to an aluminum extrusion big or small. These building blocks are useful whether we are building a personal project or a video console final assembly line, so we’ve looked into how they are made and how to combine them with 3D printing for ultimate versatility.

[via Adafruit]

OAK Vision Modules Help You See The Forest And The Trees

OpenCV is an open source library of computer vision algorithms, its power and flexibility made many machine vision projects possible. But even with code highly optimized for maximum performance, we always wish for more. Which is why our ears perk up whenever we hear about a hardware accelerated vision module, and the latest buzz is coming out of the OpenCV AI Kit (OAK) Kickstarter campaign.

There are two vision modules launched with this campaign. The OAK-1 with a single color camera for two dimensional vision applications, and the OAK-D which adds stereo cameras for that third dimension. The onboard brain is a Movidius Myriad X processor which, according to team members who have dug through its datasheet, have been massively underutilized in other products. They believe OAK modules will help the chip fulfill its potential for vision applications, delivering high performance while consuming low power in a small form factor. Reading over the spec sheet, we think it’s fair to call these “Ultimate Myriad X Dev Boards” but we must concede “OpenCV AI Kit” sounds better. It does not provide hardware acceleration for the entire OpenCV library (likely an impossible task) but it does cover the highly demanding subset suitable for Myriad X acceleration.

Since the campaign launched a few weeks ago, some additional information have been released to help assure backers that this project has real substance. It turns out OAK is an evolution of a project we’ve covered almost exactly one year ago that became a real product DepthAI, so at least this is not their first rodeo. It is also encouraging that their invitation to the open hardware community has already borne fruit. Check out this thread discussing OAK for robot vision, where a question was met with an honest “we don’t have expertise there” from the OAK team, but then ArduCam pitched in with their camera module experience to help.

We wish them success for their planned December 2020 delivery. They have already far surpassed their funding goals, they’ve shipped hardware before, and we see a good start to a development community. We look forward to the OAK-1 and OAK-D joining the ranks of other hacking friendly vision modules like OpenMV, JeVois, StereoPi, and AIY Vision.

Odyssey Is A X86 Computer Packing An Arduino Along For The Trip

We love the simplicity of Arduino for focused tasks, we love how Raspberry Pi GPIO pins open a doorway to a wide world of peripherals, and we love the software ecosystem of Intel’s x86 instruction set. It’s great that some products manage to combine all of them together into a single compact package, and we welcome the recent addition of Seeed Studio’s Odyssey X86J4105.

[Ars Technica] recently looked one over and found it impressive from the perspective of a small networked computer, but they didn’t dig too deeply into the maker-friendly side of the product. We can look at the product documentation to see some interesting details. This board is larger than a Raspberry Pi, but its GPIO pins were laid out in exactly the same order as that on a Pi. Some HATs could plug right in, eliminating all the electrical integration leaving just the software issue of ARM vs x86. Tasks that are not suitable for CPU-controlled GPIO (such as generating reliable PWM) can be offloaded to an on-board Arduino-compatible microcontroller. It is built around the SAMD21 chip, similar to the Arduino MKR and Arduino Zero but the pinout does not appear to match any of the popular Arduino form factors.

The Odyssey is not the first x86 single board computer (SBC) to have GPIO pins and an onboard Arduino assistant. LattePanda for example has been executing that game plan (minus the Raspberry Pi pin layout) for the past few years. We’ve followed them since their Kickstarter origins and we’ve featured creative uses here and there. LattePanda’s current offerings are built around Intel CPUs ranging from Atom to Core m3. The Odyssey’s Celeron is roughly in the middle of that range, and the SAMD21 is more capable than the ATmega32U4 (Arduino Leonardo) on board a LattePanda. We always love seeing more options in a market for us to find the right tradeoff to match a given project, and we look forward to the epic journeys yet to come.

SoftBank Robots Pinch Hit For Baseball Cheerleaders

Grand venues of spectacle to entertain audiences has long been a part of history, but such tradition is highly problematic at the moment in the light of the pandemic. Some sports leagues are testing the waters with a soft restart by playing only to a broadcast audience, leaving the stadium empty. Many experiments are in progress trying to liven up an empty stadium and this is where SoftBank saw an opportunity: as a multinational conglomerate that has both a baseball team and a robotics division, they called a team of robots to cheer-leading duty.

Some clips of the cheerleading squad in action have started circulating. A few people may greet the sight with an indifferent shrug, but most tend to fall to an extreme: either finding them hilarious or react with horror. It is only natural to have a strong reaction to such a jarring sight.

Spot was only available for sale recently, and we admit this was not the type of task that came to our minds. Pepper has a longer track record and this is not Pepper’s first baseball game. The humanoid robot has been around long enough to raise questions about a robot’s role in society from unionization to sex work. We haven’t made much progress answering those questions, and now we have even more questions that the lightweight SoftBank Robotics press release (in Japanese) didn’t try to answer.

When people fret about “robots taking our jobs” the conversation doesn’t usually involve sports team cheerleaders, yet here we are. Welcome to the future.

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NASA Making Big Upgrades To Their Big Dish DSS43

When it comes to antenna projects, we usually cover little ones here. From copper traces on a circuit board to hand-made units for ham radio. But every once in a while it’s fun to look at the opposite end of the spectrum, and anyone who craves such change of pace should check out DSS43’s upgrade currently underway.

Part of NASA’s Deep Space Network (DSN) built to communicate with spacecraft that venture far beyond Earth, Deep Space Station 43 is a large dish antenna with a diameter of 70 meters and largest of the Canberra, Australia DSN complex. However, the raw reflective surface area is only as good as the radio equipment at its center, which are now outdated and thus focus of this round of upgrades.

The NASA page linked above offers a few pieces of fun trivia about DSS43 and its capabilities. If that whets an appetite for more, head over to Twitter for a huge treasure trove. Whoever is in charge of Canberra DSN’s Twitter account has an endless fountain of facts and very eager to share them in response to questions, usually tagged with #DSS43. Example: the weight of DSS43 is roughly 8.5 million kilograms, 4 million of which is moving structure. They also shared time lapse video clips of work in progress, one of which is embedded after the break.

Taking the uniquely capable DSS43 offline for upgrades does have some consequences, one of which is losing our ability to send commands to distant interplanetary probe Voyager 2. (Apparently smaller DSN dishes can be arrayed to receive data, but only DSS43 can send commands.) Such sacrifices are necessary as an investment for the future, with upgrade completion scheduled for January 2021. Just in time to help support Perseverance (formerly “Mars 2020”) rover‘s arrival in February and many more missions for years to come.

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Unrolling The Mystery Inside An Aluminum Electrolytic Capacitor

When we remove the enclosure of modern electronics, we see a lot of little silvery cylinders wrapped with heat shrink plastic. These aluminum electrolytic capacitors are common residents on circuit boards. We may have cut one open to satisfy our curiosity of what’s inside, but that doesn’t necessarily mean we understood everything we saw. For a more detailed guided tour, follow [TubeTime]’s informative illustrated Twitter thread.

Electronics beginners are taught the basic canonical capacitor: two metal plates and an insulator separating them. This is enough to understand the theory of capacitor operation, but there were hints the real world is not quite that simple. We don’t even need to disassemble an electrolytic capacitor to get our first hint: these cylinders have markings to indicate polarity, differentiating them from the basic capacitor which is symmetric and indifferent to polarity. Once taken apart and unrolled, we would find two thin aluminum foils separated by a sheet of paper. It would be tempting to decide the foil were our two plates and the paper is our insulator, except for the fact those two metal plates are different sizes further deviating from the basic capacitor.

Electronics veterans know the conductor–insulator–conductor pattern is not foil–paper–foil, but actually foil–oxide–electrolyte. But there is more to [TubeTime]’s tour than this answer, which includes pictures of industrial machinery, a side adventure in electrolytic chemistry using a tiny glass beaker, concluding with links to more information. And once armed with knowledge, we can better understand why electrolytic capacitors don’t necessarily need to be replaced in old equipment and appreciate them within the larger history of capacitors context.

Blow Dryers And Metal Shears: Hacks Of Early Falcon 9 Flights

Orbiting over our heads right now are two human beings who flew to the International Space Station in a SpaceX Crew Dragon vehicle on top of a Falcon 9. The majority of coverage focused on the years since human spaceflight last launched from Florida, but [Eric Berger] at Ars Technica reminds us it also makes for a grand ten-year celebration of the SpaceX workhorse rocket by sharing some stories from its early days.

Falcon 9 is a huge presence in the global space launch industry today, but ten years ago the future of a young aerospace company was far from certain. The recent uneventful launch is the result of many lessons learned in those ad-hoc days. Some early Falcon 9 flights were successful because the team decided some very unconventional hacks were worth the risk that paid off. A bit of water intrusion? Dry it out with a blow dryer and seal it back up. Small tear in a rocket nozzle? Send in someone to trim a few inches with shears (while the rocket was standing vertical on the launchpad).

Industry veterans appalled at “a cowboy attitude” pounced on every SpaceX failure with “I told you so.” But the disregard for convention is intentional, documented in many places like this old Wired piece from 2012. Existing enshrined aerospace conventions meant the “how” was preserved but the “why” was reduced to “we’ve always done it this way” rarely re-evaluated in light of advancements. Plus the risk-averse industry preferred staying with flight-proven designs, setting up a Catch-22 blocking innovation. SpaceX decided to go a different way, rapidly evolving the Falcon 9 and launching at a high cadence. Learning from all the failures along the way gave them their own set of “why” to back up their “how” growing far beyond blow dryers and metal shears. We’re happy to see the fail-learn-improve cycle at the heart of so many hacker projects have proven effective to send two astronauts to the space station and likely beyond.

[Photo: SpaceX Crew Demo-2 on the launch pad]