Custom Bluetooth Joystick In A Nunchuk Shell

With the Wii’s unique controller, Nintendo not only provided new gaming experiences to players, but gave hardware hackers a platform for experimentation that’s still going strong. Case in point, this modification of a third party Wii “Nunchuk” by [Giliam de Carpentier] that turns the accessory into a stand-alone wireless controller powered by a ATtiny44A.

Milling a new home for the AVR

It turns out there’s a considerable amount of free space inside the Nunchuk case, so [Giliam] found adding in the new hardware wasn’t nearly as difficult as you might expect. Of course, it helps that the diminutive SMD ATtiny44A and its support hardware are housed on a very neatly milled PCB that attaches to the back of the original board.

Most of the other hardware comes in the form of modular components, like the Bluetooth transmitter and TP4056 charge controller for the 300 mAh battery. A micro USB charging port is mounted where the original Nunchuk cable entered the case, making the whole thing look very professional.

Even if you aren’t interested in making your own controller, [Giliam] covers many interesting topics in this write-up such as handling different methods of Bluetooth connectivity and various power management techniques to eke out as much life from the relatively small battery as possible. It’s not only a fascinating read, but a great example of what thorough project documentation should look like.

In the past we’ve seen Bluetooth conversions for the Wii Nunchuck, but traditionally they left the original electronics in place. On the other side of the spectrum, we’ve also seen the internals get replaced with something as powerful as the Raspberry Pi Zero.

Continue reading “Custom Bluetooth Joystick In A Nunchuk Shell”

A 3D Printed Micro:Bit Nunchuk

As [Paul Bardini] explains on the Thingiverse page for his “Micro:Bit Hand Controller”, the Bluetooth radio baked into the BBC’s educational microcontroller makes it an ideal choice for remotely controlling things. You just need to give it a nice enclosure, a joystick, a couple of buttons, and away you go. You can even use the integrated accelerometer as another axis of control. This is starting to sound a bit familiar, especially to gamers.

While it might not come with the Official Nintendo Seal of Quality, the 3D printable enclosure [Paul] has come up with for the Micro:Bit certainly takes more than a little inspiration from the iconic Wii “Nunchuck” controller. He’s jostled around the positions of the joystick and momentary buttons a bit, but it still has that iconic one-handed ergonomic styling.

In a particularly nice touch, [Paul] has built his controller around a Micro:Bit breakout board from SparkFun that allows you to plug the microcontroller in via its edge connector. This means you can pull the board out and still use it in other projects. The only other connection to the controller leads to the battery, which uses a two pin JST-PH plug that can easily be removed.

Thanks to this breakout board, the internal wiring is exceptionally simple. The joystick (the type used in a PS2 controller) and the buttons are simply soldered directly to pins on the breakout board. No passives required, just a few short lengths of flexible wiring to snake through the printed enclosure.

The Thingiverse page only has the STLs for the two halves of the controller, and no source code for the Micro:Bit itself. But it shouldn’t be terribly hard to piece together the basic functionality with example code that’s floating around out there. Especially since you can run Python on them now. Of course, you could also add Bluetooth to the original Wii version if you’re not looking to reinvent the wheel nunchuck.

Wii Nunchuk Gets A Built-in Raspberry Pi Zero

The Wii controller will likely go down in history as the hacker’s favorite repurposed input device, and there’s no question that the Raspberry Pi is the community’s top pick in terms of Linux single board computers. So it should come as little surprise that somebody has finally given us the cross-over episode that the hacking community deserves: the PiChuk, a Pi Zero inside of Nintendo’s motion-sensing “nunchuk”.

Veterans of Wii Sports might be wondering how the hero of our story, a hacker by the name of [keycaps], managed to pull off such a feat. The Pi Zero is small, but it’s not that small. The trick is that the case of the nunchuk has been extended by way of a new 3D printed bottom half.

There’s more than just a Pi Zero along for the ride, as well. [keycaps] has manged to sneak in a 750 mAh LiPo and an Adafruit Powerboost, making the device a completely self-contained system. Interestingly, the original nunchuk PCB remains more or less untouched, with just a couple of wires connected to the Pi’s GPIO ports so it can read the button and stick states over I2C.

We know you’re wondering why [keycaps] went through the trouble of breaking out the HDMI port on the bottom. It turns out, the PiChuk is being used to drive a Vufine wearable display; think Google Glass, but without the built-in computing power. The analog stick and motion sensing capabilities of the controller should make for a very natural input scheme, as far as wearable computers go.

So not only could the PiChuk make for an awesome wireless input device for your next project, it’s actually a pretty strong entry into the long line of wearable computing devices based on the Pi. Usually these have included a DIY version of the distinctive Google Glass display, but offloading that onto a commercially available version is certainly a lot easier.

Wii Nunchuk Train Controls

While we’ve been told all of our lives Wiis and trains just don’t mix, they never said anything about Wii Nunchuks. One terribly abused joke later, [Ken] tipped us off about his Wii Nunchuk controlled train set.

By utilizing Digital Command Control (think pulse-width modulation) with an Arduino, he is able to have full control over the trains direction and speed. The other part of the equation is a Wii Nunchuk and adapter. The setup should be pretty self explanatory, but there is an Instructable for those that need more help.

Mobile Coffee Table Uses Legs To Get Around

For getting around on most surfaces, it’s hard to beat the utility of the wheel. Versatile, inexpensive, and able to be made from a wide array of materials has led to this being a cornerstone technology for the past ten thousand years or so. But with that much history it can seem a little bit played out. To change up the locomotion game, you might want to consider using robotic legs instead. That’s what [Giliam] designed into this mobile coffee table which uses custom linkages to move its legs and get itself from place to place around the living room.

Continue reading “Mobile Coffee Table Uses Legs To Get Around”

Enjoy This Animatronic Eyeball’s Smooth Moves

[Enza3D] shows off a surprisingly compact articulated animatronic eyeball that can be intuitively controlled with a Wii nunchuk controller. The design uses 3D printed parts and some tiny servos, and all of the necessary electronics can be easily purchased online. The mechanical design of the eye is very impressive, and [Enza3D] walks through several different versions of the design, the end result of which is a tidy little assembly that would fit nicely into masks, costumes, or other projects.

A Wii nunchuk is ideal for manual control of such a device, thanks to its ergonomic design and ease of interface (the nunchuk communicates over I2C, which is easily within the reach of even most modest of microcontrollers.) Of course, since driving servos is also almost trivial nowadays, it doesn’t look like working this into an automated project would pose much of a challenge.

The eyeball looks great, but if you want to try for yourself, accessing the design files and code will set you back $10 which might look attractive if an eye like this is the missing link for a project.

On the other hand, enjoying the video (embedded below) and getting ideas from [Enza3D]’s design notes will only cost you a few minutes.

Continue reading “Enjoy This Animatronic Eyeball’s Smooth Moves”

Arduino Learns The Martial Arts With Nunchucks Input Device

There is a boring part of every computer introduction class that shows how a computer is made up of input, output, and processing. Maybe it wouldn’t be so boring if the input device was a nunchuck. [Brian Lough] thinks so and he belligerently asserts that nunchucks are the best input device ever. With a simple connection to a Wii controller and an associated library, you get access to an analog joystick, two buttons, and an accelerometer.

The nunchuck is meant to plug into a Wii controller and the connection is I2C, so that’s trivial to interface to an Arduino or other small microcontroller. The only issue is making the connection. We might have just snipped the wires, but [Brian] prefers to use a small breakout board that plugs into the stock connector and provides solder points for your own cable. There are options for the breakout boards, and [Brian] has his own design that you can get from OSHPark for about a buck for three boards. You can also just jam wire into the connector, but that’s not always robust.

Continue reading “Arduino Learns The Martial Arts With Nunchucks Input Device”