Better Noise Reduction With Science

Most noise-blocking headphones fall into two categories: they use some kind of material to absorb or scatter noise, or they use active cancellation that creates a signal to oppose the noise signal. As you’ve probably noticed, both of these approaches have limitations. Now, Swiss scientists think they have a new method that will work better. In Nature Communications, they describe a noise cancellation system that moves air by using ionization instead of a conventional transducer.

With the cool name plasmaacoustic metalayers, the technique uses a controlled corona discharge to create very thin layers of plasma between a metal grid and thin wires. With no voltage, sound passes freely. Applying a voltage across the assembly produces ions and moves air with very low inertia, unlike a typical speaker. By controlling the reverse pressure of air, the system can cancel incoming noise picked up by a microphone.

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Adding Portals To Quake

For those who have played Quake extensively, adding portals seems unnecessary, as teleporters are already a core part of the game mechanics. What [Matthew Earl] accomplishes is more of the Portal style of portal by rendering what is on the other side of the portal with a seamless teleportation transition.

Of course, Quake is an old game with a software renderer. Just throwing another camera into the scene, rendering to another texture, and then mapping that texture to the scene isn’t an option. Quake uses an edge rasterizer and generates spans along scanlines that track where edges intersect the current scanline. Rather than making expensive per-pixel comparisons, [Matt] stashes the portal spans and renders them in a second render, so even with multiple portals, only a single screen’s worth of pixels are rendered.

However, this technique has no near clipping plane, which means objects can appear in the portal that don’t make any sense as they are in front of the portal’s viewpoint. Luckily, Quake has an ingenious method for polygon occlusion: the BSP. While [Matt] is manually checking polygons, the BSP is the perfect tool for bisecting a room along a plane. It’s an incredible hack, and we’re excited to see Quake expand into a puzzle game. [Matt] dives into greater detail on how the software renderer works in another video that’s well worth a watch.

Perhaps the most incredible aspect of this technique is that it could run on original hardware. If you want to bring a little more Quake to life, why not get the Quake light flicker in your house? Video after the break.

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Growing Simple Crystals For Non-Linear Optics Experiments

Here’s an exercise for you: type “crystals” into your favorite search engine and see what you get. If you’re anything like us, you’ll get a bunch of pseudoscientific posts about the healing power of crystals, along with offers to buy the same at exorbitant prices. But woo-woo aside, certain crystals do have seemingly magical powers — like the ability to turn light from one color into another.

None of this is magic, of course. Rather, as optics aficionado [Les Wright] explains, non-linear optics is all about physics. Big physics, too, like the kind that made the National Ignition Facility the first fusion research outfit to reach the “break-even” point, at least in terms of optical energy. To do so, they need to convert megajoules of infrared laser beams all the way across the visible spectrum into the ultraviolet, relying on huge crystals of deuterated potassium dihydrogen phosphate (KDP) to do so. Depending on how they’re cut, crystals of these sorts have non-linear optical properties like second-harmonic generation, which combines two input photons into a single output photon with twice the energy of the original. This results in a halving of the wavelength of the input, which doubles the frequency.

While the process used at the NIF produces crystals of enormous proportions, [Les] has more modest needs and thus a simpler process. His KDP is an off-the-shelf chemical, nothing fancy about it, which is added to boiling water to make a saturated solution. A little of the solution is poured out into a watch glass to make seed crystals, and everything is allowed to cool slowly. A nice seed crystal is glued to a piece of monofilament fishing line and suspended in the saturated solution, and with enough time a good-sized crystal forms. Placed into the beam path of a 1,064 nm IR laser and rotated carefully relative to the beam, the crystal easily produces a brilliant green laser output.

This is fascinating stuff, and we’re looking forward to seeing where [Les] goes with this. Polishing the crystals to make them optically cleaner would be a good next step, as would perhaps growing even larger crystals.

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ITER Dreams And The Practical Reality Of Making Nuclear Fusion Work On Earth

Doing something for the first time is tough. Yet to replicate the nuclear fusion process that powers the very stars, and do it right here on Earth in a controlled and sustained fashion is decidedly at the top of the list of ‘tough’ first times. What further complicates matters is when in order to even get to this ‘first’ you also add in a massive, international construction project and a heaping of geopolitics, all of which is a far cry from past nuclear fusion experiments.

With the International Thermonuclear Experimental Reactor (ITER) as the most visible part of nuclear fusion research, it is perhaps little wonder that the recent string of delays and budget increases is leading some to proclaim doom and gloom over the entire sector. This ironically in contrast with the recent news from the US’s NIF and its laser-based inertial confinement fusion, which is both state-funded and will never produce commercial power.

In light of this, it feels pertinent to ask the question of whether ITER is the proverbial white elephant, or even the mausoleum of international science that a recent article in Scientific American makes it out to be. Is fusion research truly doomed to peter out amidst the seemingly never-ending work on ITER?

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It’s A Humble ‘Scope, But It Changed Our World

A few years ago on a long flight across the North Atlantic, the perfect choice for a good read was iWoz, the autobiographical account of [Steve Wozniak]’s life. In it, he described his work replicating the wildly successful Pong video game and then that of designing the 8-bit Apple computers. A memorable passage involves his development of the Apple II’s color generation circuitry, which exploited some of the artifacts of the NTSC color system to produce a color display in a far simpler manner than might be expected. Now anyone seeking a connection with both Pong and the Apple II can have one of their very own if they have enough money because [Al Alcorn]’s Tektronix 465 oscilloscope is for sale. He’s the designer of the original Pong and used the instrument in its genesis, and then a few years later, he lent it to [Woz] for his work on the Apple II.

This may be the first time Hackaday has featured something from the catalogue of a rare book specialist, but if we’re being honest, for $135,000, it’s a little beyond the reach of a Hackaday scribe. The Tek 465 was a 100 MHz dual-trace model manufactured from 1972 to the early 1980s and, in its day, would have been a very desirable instrument indeed. This one is in pretty good condition with accompanying leads and manual and comes with a letter of authenticity and a hand-written annotation from [Al] himself on its underside. It can be seen up close in the video below the break.

As a ‘scope it’s an instrument many of us would still find useful today, but as the instrument which set in motion not one but two of the seminal moments of our craft, its historical importance can’t be overstated. We hope it will find its way into a museum or similar place where the story of those two developments can be told and that [Al] profits handsomely from its sale.

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Miners Vs NASA: It’s A Nevada Showdown

Mining projects are approved or disapproved based on all kinds of reasons. There are economic concerns, logistical matters, and environmental considerations to be made. Mining operations can be highly polluting, or they can have outsized effects on a given area by sheer virtue of the material they remove or the byproducts they leave behind.

For a proposed lithium mining operation north of Las Vegas, though, an altogether stranger objection has arisen. NASA has been using the plot of land as a calibration tool, and it doesn’t want any upstart miners messing with its work. 

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This Block Of Rubber Can Count To Ten

Complex behaviors can arise from simple mechanics, and that’s demonstrated by a block of rubber that acts as a counter.

The block contains beams, and by controlling how the block is compressed, the vertical beams shift in a stable and consistent way, acting as a mechanical counter. It’s a straightforward implementation of the work of two physicists from the Netherlands: [Martin van Hecke] and [Lennard Kwakernaak].

This device brings flexures to mind, which are also examples of obtaining complex and useful behavior from seemingly simple objects. We’ve seen flexures used as latches and counters, and we’ve seen 3D printed flexures as a kind of linear actuator.

You can check out the research paper for more details on the rubber beam counter. [Kwakernaak] aims to create a much more complex structure with elements that interact across a plane instead of in a single direction. Such a device would, in effect, be a simple computer.

Watch the beam counter in action in the short video embedded below. See how the elements of the green rubber block move while constrained by an outer frame that helps control the force that is applied. The thin beams flip from left to right, one at a time with each press.

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