Easy DIY Gecko Tape

Geckos are amazing creatures, with the ability to walk on and stick to all manner of surfaces. If you’ve ever woken up to see lizards on your ceiling, you’re already familiar with their capabilities. The mechanisms behind this have been an area of much research in recent times, and [The Thought Emporium] decided to try and recreate the effect himself (Youtube video, embedded below).

The way geckos stick to surfaces is through the use of nano-scale hairs on their feet. These hairs dramatically increase the surface area of contact between the gecko and the surface in question. This allows the usually-small intermolecular forces to stack up and keep the gecko adhered.

Several teams have managed to create synthetic substances that recreate this ability; indeed we’ve featured some here before. In this case, experimentation started with an attempt to generate the requisite nanostructures by casting RTV silicone on a microporous filter. This was unsuccessful, with the hairs on the surface of the material created being too sparse and at random angles. The next stage involved attempting to use a tattoo gun, needles, and finally sharpened tungsten wires to pattern wax, which could then have silicone cast onto it to pick up the geometry. This too was unsuccessful, as it wasn’t possible to generate tiny enough features to generate the effect.

The final experiment involved casting silicone upon a 1000 line per millimeter diffraction grating. This generated tiny ridges on the surface of the silicone, and greatly improved its sticking ability. While the ridges generated aren’t as capable as gecko feet or professionally-produced films, they do have an impressive weight holding ability. A small section of the silicone was able to hold over 20 pounds for an extended period in testing.

It’s a great example of how to do seemingly complicated science with materials that can be easily acquired for the home workshop. We’d love to see just how strong a gecko tape could be produced with more work done on this method. Video after the break.

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Go Back In Time With A Laser Cut Wood 3D Printer Kit

About a decade ago, the only way the average hacker was getting their hands on a desktop 3D printer was by building it themselves from a kit. Even then, to keep costs down, many of these kits were made out of laser cut wood. For a few years, wooden printers from companies like MakerBot and PrintrBot were a common sight in particularly well equipped hackerspaces. But as the market expanded and production went up, companies could afford to bend metal and get parts injection molded; the era of the wooden 3D printer was over nearly as soon as it had started.

But [Luke Wallace] thinks there’s still some life left in the idea. For his entry into the 2019 Hackaday Prize, he’s proposing a revival of the classic laser cut 3D printer kit. But this time, things are a bit different. Today, laser cutters are cheap enough that these kits could conceivably be manufactured at your local hackerspace. With a total bill of materials under $100 USD, these kits could be pumped out for less than the cheapest imports, potentially driving adoption in areas where the current options are too expensive or unavailable.

Of course, just a laser cut wood frame wouldn’t be enough to break the fabled $100 barrier. To drive the cost down even farther, [Luke] has redesigned essentially every component so it could be made out of wood. If its not electronic, there’s a good chance its going to be cut out of the same material the frame is made out of. Probably the biggest change is that the traditional belt and pulley system has been replaced with rack and pinion arrangements.

After cutting all the pieces, essentially all you need to provide is the stepper motors, a RAMPS controller, the hotend, and the extruder. He’s even got a design for a laser cut wood extruder if you want to go back to the real olden days and save yourself another few bucks. Or skip the LCD controller and just run it over USB.

But what do the prints look like? [Luke] has posted a few pictures of early test pieces on the project’s Hackaday.io page, and to be honest, they’re pretty rough. But they don’t look entirely unlike the kind of prints you’d get on one of those early printers before you really got it dialed in, so we’re interested in seeing how the results improve with further refinements and calibration. (Editor’s note: Since writing this, he got backlash compensation up and running, and it looks a ton better already. Very impressive for something running on wooden gears!)

Zork And The Z-Machine: Bringing The Mainframe To 8-bit Home Computers

Computer games have been around about as long as computers have. And though it may be hard to believe, Zork, a text-based adventure game, was the Fortnite of its time. But Zork is more than that. For portability and size reasons, Zork itself is written in Zork Implementation Language (ZIL), makes heavy use of the brand-new concept of object-oriented programming, and runs on a virtual machine. All this back in 1979. They used every trick in the book to pack as much of the Underground Empire into computers that had only 32 kB of RAM. But more even more than a technological tour de force, Zork is an unmissable milestone in the history of computer gaming. But it didn’t spring up out of nowhere.

DEC PDP-10 Flip Chip module
DEC PDP-10 Flip Chip module

The computer revolution had just taken a fierce hold during the second World War, and showed no sign of subsiding during the 1950s and 1960s. More affordable computer systems were becoming available for purchase by businesses as well as universities. MIT’s Laboratory for Computer Science (LCS) was fortunate to have ties to ARPA, which gave MIT’s LCS and AI labs (formerly part of Project MAC) access to considerable computing resources, mostly in the form of DEC PDP systems.

The result: students at the MIT Dynamic Modeling Group (part of LCS) having access to a PDP-10 KA10 mainframe — heavy iron at the time. Though this PDP-10 was the original 1968 model with discrete transistor Flip Chip modules and wire-wrapping, it had been heavily modified, adding virtual memory and paging support to expand the original 1,152 kB of core memory. Running the MIT-developed Incompatible Timesharing System (ITS) OS, it was a highly capable multi-user system.

Naturally, it got mostly used for playing games.
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Who Really Has The Largest Aircraft?

We were all glued to our screens for a moment a few weeks ago, watching the Scaled Composites Stratolaunch dual-fuselage space launch platform aircraft make its first flight. The six-engined aircraft represents an impressive technical feat by any standard, and with a wingspan of 385 ft (117 m) and payload weight of 550,000 lb (250 t), is touted as the largest ever flown.

Our own Brian Benchoff took a look at the possibility of hauling more mundane cargo as an alternative (and possibly more popular) use of its lifting capabilities. And in doing so mentioned that “by most measure that matter” this is the largest aircraft ever built. There are several contenders for the title of largest aircraft that depend upon different statistics, so which one really is the largest? Sometimes it’s not as clear as you’d think, but finding out leads us into a fascinating review of some unusual aeronautical engineering.

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Nvidia Teaching Robots To Master IKEA Kitchens

The current wave of excitement around machine learning kicked off when graphics processors were repurposed to make training deep neural networks practical. Nvidia found themselves the engine of a new revolution and seized their opportunity to help push frontiers of research. Their research lab in Seattle will focus on one such field: making robots smart enough to work alongside humans in an IKEA kitchen.

Today’s robots are mostly industrial machines that require workspaces designed for robots. They run day and night, performing repetitive tasks, usually inside cages to keep squishy humans out of harm’s way. Robots will need to be a lot smarter about their surroundings before we could safely dismantle those cages. While there are some industrial robots making a start in this arena, they have a hard time justifying their price premium. (Example: financial difficulty of Rethink Robotics, who made the Baxter and Sawyer robots.)

So there’s a lot of room for improvement in this field, and this evolution will need a training environment offering tasks of varying difficulty levels for robots. Anywhere from the rigorous structured environment where robots work well today, to a dynamic unstructured environment where robots are hopelessly lost. Lab lead Dr. Dieter Fox explained how a kitchen is ideal. A meticulously cleaned and organized kitchen is very similar to an industrial setting. From there, we can gradually make a kitchen more challenging for a robot. For example: today’s robots can easily pick up a can with its rigid regular shape, but what about a half-full bag of flour? And from there, learn to pick up a piece of fresh fruit without bruising it. These tasks share challenges with many other tasks outside of a kitchen.

This isn’t about building a must-have home cooking robot, it’s about working through the range of challenges shared with common kitchen tasks. The lab has a lot of neat hardware, but its success will be measured by the software, and like all research, published results should be reproducible by other labs. You don’t have a high-end robotics lab in your house, but you do have a kitchen. That’s why it’s not just any kitchen, but an IKEA kitchen, to take advantage of the fact they are standardized, affordable, and available around the world for other robot researchers to benchmark against.

Most of us can experiment in a kitchen, IKEA or not. We have access to all the other tools we need: affordable AI hardware from Google, from Beaglebone, and from Nvidia. And we certainly have no shortage of robot arms and manipulators on these pages, ranging from a small laser-cut MeArm to our 2018 Hackaday Prize winner Dexter.

Teardown: Refuel Propane Tank Monitor

Regular Hackaday readers will know that the clearance section of your local big box retailer is a great place to pick up oddball gadgets and gizmos for dirt cheap. In an era where manufacturers are rushing to make their products “smart” whether they need to be or not, the occasional ideas which fail to gain traction are just the cost of doing business. If you keep an eye out, you’re almost guaranteed to see one of these Internet of Things rejects collecting dust on a back aisle, often selling for pennies on the dollar.

Case in point, the “Refuel” propane tank monitor from Wink. Though there’s also logos for Quirky and GE on the package as well, and even a picture of the guy who came up with the idea. Essentially what we have here is a digital scale that reports the current weight of your grill’s propane tank to your phone via the Internet. A trick we might consider a fairly simple hack with a load cell and an ESP8266 under normal circumstances, but as this is a commercial product with an MSRP of $49.99 USD, its naturally been over-complicated to the point of absurdity.

Of course, one could simply lift the propane tank and get a decent estimate of its contents; a trick mastered by weekend grill masters since time immemorial. But then you wouldn’t have to make an account with Wink, or go through the very strange process of attempting to configure the device by using the flashing light of your smartphone’s screen (seriously). All so you can check how much propane is left in your grill while you’re away from home. You know, as one does.

Frankly, it’s hard for me to imagine who would actually have purchased such a thing at full retail. But of course, that’s likely why I was able to pick it up for the princely sum of $5. At that price, we can’t afford not to take a peek into this gizmo from Wink, Quirky, GE, and Anthony from Boston.

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