Save Money And Have Fun Using IEEE-488

A few months ago, I was discussing the control of GPIB equipment with a colleague. Based on only on my gut feeling and the briefest of research, I told him that the pricey and proprietary GPIB controller solutions could easily be replaced by open-source tools and Linux. In the many weeks that followed, I almost abandoned my stance several times out of frustration. With some perseverance, breaking the problems into bite-sized chunks, and lots of online searching to learn from other people’s experiences, my plan eventually succeeded. I haven’t abandoned my original stance entirely, I’ve taken a few steps back and added some qualifiers.

What is GPIB?

Example of HP-IB block diagram from the 1970s, from hp9845.net

Back in the 1960s, if test equipment was interconnected at all, there weren’t any agreed-upon methods for doing so. By the late 60s, the situation was made somewhat better by card-cage controller systems. These held a number of interface cards, one per instrument, presenting a common interface on the backplane. Although this approach was workable, the HP engineers realized they could significantly improve the concept to include these “bridging circuit boards” within the instruments and replacing the card cage backplane with passive cables. Thus began the development of what became the Hewlett-Packard Interface Bus (HP-IB). The October 1972 issue of the HP Journal introduced HP-IB with two main articles: A Practical Interface System for Electronic Instruments and A Common Digital Interface for Programmable Instruments: The Evolution of a System. Continue reading “Save Money And Have Fun Using IEEE-488”

This Parametric Project Box Generator Is Super Easy

When it comes to taking an idea from concept to prototype reality, depending on the type of project, there can be quite a few sub-tasks along the way. Take for example, your latest electronic widget design. You’ve finished the schematic, and the PCB layout is a work of art (if you do say so yourself) but having that kicking around on the desk unprotected with wires dangling is not the end game. Now you’ve got to make an enclosure of some kind, and I don’t know about you, but this is the bit where this scribe struggles a little to get something to fit nice. Even if you’ve got the latest 3D printer dialed in to within a gnat’s whisker of perfection, you’ve still got to come up with the design, and those dimensions need to be really accurate. So, for those of us who are great at the PCB, but suck at the enclosure, [Willem Aandewiel] has been busy making the tool just for you, with his PCB-orientated Yet Another Parametric Projectbox generator (YAPP.)

Defining the PCB mounting points w.r.t. the PCB outline

Without hesitation you can head over to the YAPP GitHub, grab that sweet OpenSCAD code, and get cracking with the demos. Provided for your convenience are a number of examples for enclosing some common items, such as Arduinos and ESP32 modules, so you can use those as a springboard to get your own code in place. YAPP works based off the PCB — by specifying programmatically since this is OpenSCAD — outer dimensions, mounting post locations first. Next you define openings in the six faces of the box, and the tool happily spits out a platter with the base and lid ready to drop into Cura (or your slicer of choice) What could be easier?

End face cutouts

And before you start on non-rectangular designs, this is a rectangular box generator for rectangular PCBs. That is all this is designed for, and as far as we can tell, it does that one job well.

Of course, this is by no means the first enclosure generator to grace these pages, far from it. Here’s one for starters. If you’re here for tips to help make better designs, check this out, and finally 3DHubs also has a nice guide for you. Happy printing!

The decapped chip on top of some other DIP IC, with magnet wire soldered to the die, other ends of the magnet wire soldered to pins of the "body donor" DIP IC.

Factory Defect IC Revived With Sandpaper And Microsoldering

We might be amidst a chip shortage, but if you enjoy reverse-engineering, there’s never a shortage of intriguing old chips to dig into – and the 2513N 5×7 character ROM is one such chip. Amidst a long thread probing a few of these (Twitter, ThreadReader link), [TubeTime] has realized that two address lines were shorted inside of the package. A Twitter dopamine-fueled quest for truth has led him to try his hand at making the chip work anyway. Trying to clear the short with an external PSU led to a bond wire popping instead, as evidenced by the ESD diode connection disappearing.

A dozen minutes of sandpaper work resulted in the bare die exposed, making quick work of the bond wires as a side effect. Apparently, having the bond pads a bit too close has resulted in a factory defect where two of the pads merged together. No wonder the PSU wouldn’t take that on! Some X-acto work later, the short was cleared. But without the bond wires, how would [TubeTime] connect to it? This is where the work pictured comes in. Soldering to the remains of the bond wires has proven to be fruitful, reviving the chip enough to continue investigating, even if, it appears, it was never functional to begin with. The thread continued on with comparing ROMs from a few different chips [TubeTime] had on hand and inferences on what could’ve happened that led to this IC going out in the wild.

Such soldering experiments are always fun to try and pull off! We rarely see soldering on such a small scale, as thankfully, it’s not always needed, but it’s a joy to witness when someone does IC or PCB microsurgery to fix factory defects that render our devices inoperable before they were even shipped. Each time that a fellow hacker dares to grind the IC epoxy layers down and save a game console or an unidentified complex board, the world gets a little brighter. And if you aren’t forced to do it for repair reasons, you can always try it in an attempt to build the smallest NES in existence!

Continue reading “Factory Defect IC Revived With Sandpaper And Microsoldering”

A GPU PCB mounted on top of a preheater, with a hot air gun blowing on top of one of the DDR chips, held with tweezers, about to be removed from the board. Most of the other chips are already gone from the board, with only a few left.

GPU RAM Upgrades Are Closer Than You Think

We’re all used to swapping RAM in our desktops and laptops. What about a GPU, though? [dosdude1] teaches us that soldered-on RAM is merely a frontier to be conquered. Of course, there’s gotta be a good reason to undertake such an effort – in his case, he couldn’t find the specific type of Nvidia GT640 that could be flashed with an Apple BIOS to have his Xserve machine output the Apple boot screen properly. All he could find were 1GB versions, and the Apple BIOS could only be flashed onto a 2GB version. Getting 2GB worth of DDR chips on Aliexpress was way too tempting!

The video goes through the entire replacement process, to the point where you could repeat it yourself — as long as you have access to a preheater, which is a must for reworking relatively large PCBs, as well as a set of regular tools for replacing BGA chips. In the end, the card booted up, and, flashed with a new BIOS, successfully displayed the Apple bootup logo that would normally be missing without the special Apple VBIOS sauce. If you ever want to try such a repair, now you have one less excuse — and, with the GT640 being a relatively old card, you don’t even risk all that much!

This is not the first soldered-in RAM replacement journey we’ve covered recently — here’s our write-up about [Greg Davill] upgrading soldered-in RAM on his Dell XPS! You can upgrade CPUs this way, too. While it’s standard procedure in sufficiently advanced laptop repair shops, even hobbyists can manage it with proper equipment and a good amount of luck, as this EEE PC CPU upgrade illustrates. BGA work and Apple computers getting a second life go hand in hand — just two years ago, we covered this BGA-drilling hack to bypass a dead GPU in a Macbook, and before that, a Macbook water damage revival story.

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Retro Gaming With Retro Joysticks

One of the biggest reasons for playing older video games on original hardware is that emulators and modern controllers can’t replicate the exact feel of how those games would have been originally experienced. This is true of old PC games as well, so if you want to use your original Sidewinder steering wheel or antique Logitech joystick, you’ll need something like [Necroware]’s GamePort adapter to get them to communicate with modern hardware.

In a time before USB was the standard, the way to connect controllers to PCs was through the GamePort, typically found on the sound card. This has long since disappeared from modern controllers, so the USB interface [Necroware] built relies on an Arduino to do the translating. Specifically, the adapter is designed as a generic adapter for several different analog joysticks, and a series of DIP switches on the adapter select the appropriate mode. Check it out in the video after the break. The adapter is also capable of automatically calibrating the joysticks, which is necessary as the passive components in the controllers often don’t behave the same way now as they did when they were new.

Plenty of us have joysticks and steering wheels from this era stored away somewhere, so if you want to experience Flight Simulator 5.0 like it would have been experienced in 1993, all it takes is an Arduino. And, if you want to run these programs on bare metal rather than in an emulator, it is actually possible to build a new Intel 486 gaming PC, which operates almost exactly like a PC from the 90s would have.

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Hackaday Links: January 30, 2022

After all the fuss and bother along the way, it seems a bit anticlimactic now that the James Webb Space Telescope has arrived at its forever home orbiting around L2. The observatory finished its trip on schedule, arriving on January 24 in its fully deployed state, after a one-month journey and a couple of hundred single-point failure deployments. The next phase of the mission is commissioning, and is a somewhat more sedate and far less perilous process of tweaking and trimming the optical systems, and getting the telescope and its sensors down to operating temperature. The commissioning phase will take five or six months, so don’t count on any new desktop photos until summer at the earliest. Until then, enjoy the video below which answers some of the questions we had about what Webb can actually see — here’s hoping there’s not much interesting to see approximately in the plane of the ecliptic.

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T-shirt folding robot

Laundry Bot Tackles The Tedium Of T-Shirt Folding

Roomba aside, domestic robots are still in search of the killer app they need to really take off. For the other kind of home automation to succeed, designers are going to have to find the most odious domestic task and make it go away at the push of the button. A T-shirt folding robot is probably a good first step.

First and foremost, hats off to [] for his copious documentation on this project. Not only are complete instructions for building the laundry bot listed, but there’s also a full use-case analysis and even a complete exploration of prior art in the space. [Stefano]’s exhaustive analysis led to a set of stepper-actuated panels, laser-cut from thin plywood, and arranged to make the series of folds needed to take a T-shirt from flat to folded in just a few seconds.

The video below shows the folder in action, and while it’s not especially fast right now, we’ll chalk that up to still being under development. We can see a few areas for improvement; making the panels from acrylic might make the folded shirt slide off the bot better, and pneumatic actuators might make for quicker movements and sharper folds. The challenges to real-world laundry folding are real, but this is a great start, and we’ll be on the lookout for improvements.

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