Responsive Paintings Do It With Heat And Light

Art is a conversation, yes. But normally, it’s a short one: the artist makes a statement and the audience responds, each bringing their own interpretations. The hard thing about being an artist is that once you release a piece into the world, it’s sort of bound and gagged in that it can’t defend itself from comments and misinterpretation.

On the other hand, interactive art allows for a longer discussion. Pieces are responsive and no longer mute. But so much of the interactive art out there is purely digital, and lacks a certain analog warmth that comes from physicality. For this year’s Hackaday Prize, [Laura] sought to put a digital interface on an analog visual piece and make paintings that change based on data inputs.

For now, [Laura] is focusing on adding two dynamic elements to her paintings: shifting color and light patterns in response to a viewer’s presence and/or actions using an Arduino and TinyML. For the color changes, [Laura] ended up mixing thermochromic pigment powder with a transparent gel medium.

This was a bit of a journey, because the regular kind of transparent medium came out too runny, and mixing the pigments with white paint made the colors come out lighter than [Laura] wanted and left white behind when heated. But transparent gel medium was just right. You can see the difference in this picture — the colors come out darker with the gel medium, and disappear almost completely with heat.

[Laura] didn’t want to just poke LEDs through the canvas, which in this case is a 1/8″ birch panel. Instead, there’s an RGB matrix shining behind a pair of thin, diffused cutouts filled with thermoplastic.

Check out the video after the break of a painting sketch that uses both techniques. Keep your eye on the purple triangles on the right side, and watch them slowly turn blue in real time as light patterns dance behind the diffused cutouts. Stick around for the second brief video that shows an updated light animation.

We’ve seen many ways of making interactive art, like this Rube Goldberg fairy tale ball maze that you control with your phone.

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Virginia Apgar May Have Saved Your Life

Between the 1930s and the 1950s, something sort of strange happened in the United States. The infant mortality rate went into decline, but the number of babies that died within 24 hours of birth didn’t budge at all. It sounds terrible, but back then, many babies who weren’t breathing well or showed other signs of a failure to thrive were usually left to die and recorded as stillborn.

As an obstetrical anesthesiologist, physician, and medical researcher, Virginia Apgar was in a great position to observe fresh newborns and study the care given to them by doctors. She is best known for inventing the Apgar Score, which is is used to quickly rate the viability of newborn babies outside the uterus. Using the Apgar Score, a newborn is evaluated based on heart rate, reflex irritability, muscle tone, respiratory effort, and skin color and given a score between zero and two for each category. Depending on the score, the baby would be rated every five minutes to assess improvement. Virginia’s method is still used today, and has saved many babies from being declared stillborn.

Virginia wanted to be a doctor from a young age, specifically a surgeon. Despite having graduated fourth in her class from Columbia University College of Physicians and Surgeons, Virginia was discouraged from becoming a surgeon by a chairman of surgery and encouraged to go to school a little bit longer and study anesthesiology instead. As unfortunate as that may be, she probably would have never have created the Apgar Score with a surgeon’s schedule. Continue reading “Virginia Apgar May Have Saved Your Life”

3D Printed CNC Knee Mill

CNC mills will never match real heavy metal mills on hard materials, but that won’t stop people from pushing the limits of these DIY machines. One of the usual suspects, [Ivan Miranda] is at it again, this time building a knee mill from aluminum extrusions and 3D printed fittings. (Video after the break.)

Most DIY CNC milling machines we see use a gantry arrangement, where the bed is fixed while everything else moves around it. On most commercial metal milling machines, the table is the moving part, and are known as knee mills. In the case of [Ivan]’s mill, the table can move 187 mm on the X-axis and 163 mm on the Y-axis. The 1.5 kW spindle can move 87 mm in the Z-axis. All axes slide on linear rails and are driven by large stepper motors using ball screws. The table can also be adjusted in the Z-direction to accept larger workpieces, and the spindle can be tilted to mill at an angle.

To machine metal as [Ivan] intended, rigidity is the name of the game, and 3D printed parts and aluminum extrusion will never be as rigid as heavy blocks of steel. He says claims that the wobble seen on the video is due to the uneven table on which the mill was standing. Of course, a wobbly base won’t be doing him any favors. [Ivan] also had some trouble with earthing on the spindle. He nearly set his workshop on fire when he didn’t notice tiny sparks between the cutter and aluminum workpiece while he was cooling it with isopropyl alcohol. This was solved with the addition of the grounding wire.

While the machine does have limitations, it does look like it can machine functional metal parts. It could even machine metal upgrades for its 3D printed components. One possible way to improve rigidity would be to cast the frame in concrete. [Ivan] has built several other workshop tools, including a massive 3D printer and a camera crane. Continue reading “3D Printed CNC Knee Mill”

Muse Group Continues Tone Deaf Handling Of Audacity

When we last checked in on the Audacity community, privacy-minded users of the free and open source audio editor were concerned over proposed plans to add telemetry reporting to the decades old open source audio editing software. More than 1,000 comments were left on the GitHub pull request that would have implemented this “phone home” capability, with many individuals arguing that the best course of action was to create a new fork of Audacity that removed any current or future tracking code that was implemented upstream.

For their part, the project’s new owners, Muse Group, argued that the ability for Audacity to report on the user’s software environment would allow them to track down some particularly tricky bugs. The tabulation of anonymous usage information, such as which audio filters are most commonly applied, would similarly be used to determine where development time and money would best be spent. New project leader Martin “Tantacrul” Keary personally stepped in to explain that the whole situation was simply a misunderstanding, and that Muse Group had no ill intent for the venerable program. They simply wanted to get a better idea of how the software was being used in the real-world, but after seeing how vocal the community was about the subject, the decision was made to hold off on any changes until a more broadly acceptable approach could be developed.

Our last post on the subject ended on a high note, as it seemed like the situation was on the mend. While there was still a segment of the Audacity userbase that was skeptical about remote analytics being added into a program that never needed it before, representatives from the Muse Group seemed to be listening to the feedback they were receiving. Keary assured users that plans to implement telemetry had been dropped, and that should they be reintroduced in the future, it would be done with the appropriate transparency.

Unfortunately, things have only gotten worse in the intervening months. Not only is telemetry back on the menu for a program that’s never needed an Internet connection since its initial release in 2000, but this time it has brought with it a troubling Privacy Policy that details who can access the collected data. Worse, Muse Group has made it clear they intend to move Audacity away from its current GPLv2 license, even if it means muscling out long-time contributors who won’t agree to the switch. The company argues this will give them more flexibility to list the software with a wider array of package repositories, a claim that’s been met with great skepticism by those well versed in open source licensing.

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The Linux Kernel 5.14 Audio Update

You may remember the Pipewire coverage we ran a couple weeks ago, and the TODO item to fix up Firewire device support with Pipewire. It turns out that this is an important feature for kernel hackers, too, because the Alsa changes just got pulled into the 5.14 kernel, and included is the needed Firewire audio work. Shout-out to [Marcan] for pointing out this changeset. Yes, that’s the same as [Hector Martin], the hacker bringing Linux to the M1, who also discovered M1racles. We’ve covered some of his work before.

It turns out that some Firewire audio devices expect timing information in the delivery stream to match the proper playback time for the audio contained in the stream. A naive driver ends up sending packets of sound to the Firewire device that wanted to be played before the packet arrives. No wonder the devices didn’t work correctly. I’m running a 5.14 development kernel, and so far my Focusrite Saffire Pro40 has been running marvelously, where previous kernels quickly turned its audio into a crackling mess.

There is another fix that’s notable for Pipewire users, a reduction in latency for USB audio devices. That one turned out to be not-quite-correct, leading to a hang in the kernel on Torvald’s machine. It’s been reverted until the problem can be corrected, but hopefully this one will land for 5.14 as well. (Edit: The patch was cleaned up, and has been pulled for 5.14. Via Phoronix.) Let us know if you’d like to see more kernel development updates!

RevK_NFC-Reader_v2-Photo

NFC Who’s At The Door

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An early prototype that worked on the first try, except for one LED

[RevK] wanted to learn about NFC readers, and we agree that the best way to do so is to dive in and build one yourself.

There are readers available from multiple sources, but [RevK] found them either compact but with no prototyping space or plenty of prototyping space and a large footprint. High-speed UART (HSU) was selected over I2C for communication with an ESP32 as testing showed it was just as fast and more reliable over long distances at the cost of only one additional wire.

After a few versions, the resulting PN532 based NFC reader has just enough GPIO for a doorbell and tamper switch and three status LEDs, with board files and a 3D-printed case design included in the open source project on GitHub. When looking into the project, we appreciated learning about tamper switches that can include closed or open contact status when an NFC is read, most often used in the packaging of high-value and collectible products. If you have worked with this tamper feature of NFCs, let us know about it.

Thanks for the tip, [Simon]

Human-Following Utility Trailer

[Théo Gautier] thought that a human-following utility trailer would be helpful for people working on farms. He didn’t just think about it, however, he designed and built it as a final project at the Agrilab FabAcademy at the University UniLasalle Polytechnique in northern France. He took the idea from concept to fruition in six weeks.

His build log documents the project very well, and takes you through his design choices and their implementation. The brains of the cart are a SAMD21E board that he made himself, and its sensory perception of the world is provided by HC-SR04 ultrasonic sensors and a PixyCam 2. Locomotion is provided by four each 100W DC motor / gearbox assemblies. He’s put a lot of effort into the construction process and posted a lot of photos of the intermediate steps. One piece of advice that caught our eye was to measure the diagonals of your frame repeatedly when welding it together — things can and do shift around. If you don’t, you may have to rectify the mistake like [Théo] did, with a big hammer.

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