One of the interesting benefits of the 3D printing revolution is the dramatic increase in availability of prosthetics for people with virtually any need. With a little bit of research, a 3D printer, and some trial and error, virtually anyone can build a prototype prosthetic to fit them specifically rather than spend thousands of dollars for one from a medical professional. [Dominick Scalise] is attempting to flesh out this idea with a prosthetic hand that he hopes will be a useful prosthetic in itself, but also a platform for others to build on or take ideas from.
His hand is explained in great detail in a series of videos on YouTube. The idea that sets this prosthetic apart from others, however, is its impressive configurability while not relying on servos or other electronics to control the device. The wearer would use their other hand to set the dexterity hand up for whatever task they need to perform, and then perform that task. Its versatility is thanks to a unique style of locks and tensioners which allow the hand to be positioned in various ways, and then squeezed to operate the hand. It seems like a skilled user can configure the hand rapidly, although they must have a way to squeeze the hand to operate it, or someone will need to develop an interface of some sort for people without needing to squeeze it.
To that end, the files for making your own hand are available on Thingiverse. [Dominick] hopes that his project will spark some collaboration and development, using this hand as a basis for building other low-cost 3D printed prosthetics. There are many good ideas from this project that could translate well into other areas of prosthetics, and putting it all out there will hopefully spur more growth in this area. We’ve already seen similar-looking hands that have different methods of actuation, and both projects could benefit from sharing ideas with each other.
Thanks to [mmemetea] for the tip!
Continue reading “Dexterity Hand is a Configurable Prosthetic Hand”
Behold the wondrous complexity of the human hand. Twenty-seven bones working in concert with muscles, tendons, and ligaments extending up the forearm to produce a range of motions that gave us everything from stone tools to symphonies. Our hands are what we use to interface with the physical world on a fine level, and it’s understandable that we’d want mechanical versions of ourselves to include hands that were similarly dexterous.
That’s a tall order to fill, but this biomimetic mechatronic hand is a pretty impressive step in that direction. It’s [Will Cogley]’s third-year university design project, which he summarizes in the first video below. There are two parts to this project; the mechanical hand itself and the motion-capture glove to control it, both of which we find equally fascinating. The control glove is covered with 3D-printed sensors for each joint in the hand. He uses SMD potentiometers to measure joint angles, with some difficulty due to breakage of the solder joints; perhaps he could solve that with finer wires and better strain relief.
The hand that the glove controls is a marvel of design, like something on the end of a Hollywood android’s arm. Each finger joint is operated by a servo in the forearm pulling on cables; the joints are returned to the neutral position by springs. The hand is capable of multiple grip styles and responds fairly well to the control glove inputs, although there is some jitter in the sensors for some joints.
The second video below gives a much more detailed overview of the project and shows how [Will]’s design has evolved and where it’s going. Anthropomorphic hands are far from rare projects hereabouts, but we’d say this one has a lot going for it.
Continue reading “Mechatronic Hand Mimics Human Anatomy to Achieve Dexterity”
We’re not certain where [NoPleaseDont] got an F-15 Throttle Grip, but it would certainly be a waste not to make something cool out of one. The F-15 is a twin engine air superiority fighter, and in it’s niche, it is one of the most successful ever made. We imagine this makes it a popular choice in air simulators.
Equipped with his successful scrounge [NoPleaseDont] decided to build a full HOTAS, Hands On Throttle and Stick, joystick. He started by taking apart the throttle grip. As each layer was pulled a part, we were pleased to see the reassuring infestation of quality control stamps you’d expect to find on the input of a 26million dollar machine. The pinouts were presumably taken and the handle was reassembled. After that, a lot of custom sheet metal parts, 3D prints, and clever bracketry came together to form the frame of the joystick.
Finally came the electronics. Many of the photos were too blurry to decode, but at minimum a Teensy and custom LED control board is involved. The frame got a few additional buttons and control panels added.
The resulting joystick has a great history, and more buttons than we can guess the purpose of.
Picking up a raw egg is not something we’d think a robot gripper would be good at. But this model uses a bulbous tip instead of claw, which makes crushing the object less of a concern.
That tip is kind of like a balloon. It is stretched full with coffee grounds but air can also be pumped in and sucked out. When it comes time to grip an object, a bit of air is pumped in and the bulb is pressed down on its target. Once in place all of the air is sucked out, locking the coffee grounds around the object. Take a look after the break to see just how many things can be gripped with this technique.
Now the real question, can it bring me a beer?
Continue reading “Robot gripper uses coffee to pick up anything”