Inkplate Comes Full Circle, Becomes True Open Reader

Regular readers will likely remember the Inkplate, an open hardware electronic paper development board that combines an ESP32 with a recycled Kindle screen. With meticulous documentation and full-featured support libraries for both the Arduino IDE and MicroPython, the Inkplate makes it exceptionally easy for hackers and makers to write their own code for the high-quality epaper display.

Now, thanks to the efforts of [Guy Turcotte], the Inkplate family of devices can now boast a feature-rich and fully open source ereader firmware. The project started in October of last year, and since then, the codebase has been steadily updated and refined. Nearing its 1.3 release, EPub-InkPlate has most of the functions you’d expect from a modern ereader, and several that might take you by surprise.

For one thing, [Guy] has taken full advantage of the ESP32 microcontroller at the heart of the Inkplate and implemented a web server that lets you manage the reader’s library from your browser. This allows books in EPUB v2 and v3 formats to be uploaded and saved on the Inkplate’s SD card without any special software. There’s currently support for JPG, PNG, BMP, and GIF images, as well as embedded TTF and OTF fonts.

As of this writing EPub-InkPlate supports both the six and ten inch Inkplate variants, and uses the touch pads on the side of the screen for navigation. While it’s on the wishlist for the final 1.3 release, the project currently doesn’t support the Inkplate 6PLUS; which uses the backlit and touch compatible displays pulled from Kindle Paperwhites. With shipments the new 6PLUS model reportedly going out in November, hopefully it won’t be long before its enhanced features are supported.

With the rising popularity of ebooks, it’s more important than ever that we have open hardware and software readers that work on our terms. While they may never compete with the Kindle in terms of units sold, we’re eager to see projects like EPub-InkPlate and the Open Book from [Joey Castillo] mature to the point that they’re a valid option for mainstream users who don’t want to live under Amazon’s thumb.

Continue reading “Inkplate Comes Full Circle, Becomes True Open Reader”

Arduino Caller ID Display Is Better Late Than Never

It’s no secret that the era of the landline telephone is slowly coming to a close. As of 2020, it was estimated that less than half the homes in America still subscribed to plain old telephone service (POTS). But of course, that still amounts to millions upon millions of subscribers that might get a kick out of this Arduino caller ID developed by [Dilshan Jayakody].

HT9032D caller ID decoder board
The completed HT9032D board.

Truth be told, until this point, we hadn’t really given a lot of thought to how the caller ID system works. But as [Dilshan] explains, you can actually pick up a dedicated IC that can decode incoming caller data that’s sent over the telephone line. In this case he’s using a Holtek HT9032D, which comes in a through-hole DIP-8 package and can be picked up for around $2 USD. The chip needs a handful of passives and a 3.58 MHz crystal to help it along on its quest, but beyond that, it’s really just a matter of reading the decoded data from its output pin.

To display the caller’s information, [Dilshan] is using an Arduino Uno and common 16×2 HD44780 LCD. As a nice touch, the code will even blink the Arduino’s onboard LED when you’ve missed a call. As a proof of concept there’s been no attempt to condense the hardware or ditch the breadboard, but it’s not hard to imagine that all the components could be packed into a nice 3D printed enclosure should you want something a bit more permanent.

We’ve seen caller ID data being collected in previous projects, but they used a USB modem combined with a software approach. We really like the idea of doing it with a cheap dedicated IC, though we’ll admit this demonstration would probably have been a bit more exciting a decade ago.

Continue reading “Arduino Caller ID Display Is Better Late Than Never”

two hands holding a wider version of a purple gameboy advance

The Stretch Limo Of Game Boys

Here at Hackaday, we see all sorts of projects, some born out of a deep necessity or itch that couldn’t be scratched. Others are born out of a world of “why not” and it is perhaps these projects that put the biggest smile on our faces. The WideBoy Advance by [Elliot] of Retro Future is one such project.

Starting with a working Game Boy Advance and a donor one with a busted motherboard, the frankenstein-ification could start. A Dremel split one case in half and removed the sides on another, while trusty old car body filler helps fill and smooth the gaps. A particularly clever trick is to use the Dremel to create channels for the filler to adhere easier. Several areas had to be built up with filler and glued in bits of plastic as a base. As you can see in the video below, the countless hours of sanding, priming, sanding, and more priming led to a beautifully smooth finish. The choice of purple paint really sells the impression of a factory-fresh Game Boy Advance.

The working circuit board was desoldered and the donor board was cut into pieces to fit in the extended sides. Using some magnet wire, connections were bridged over to the original motherboard via the test points on the PCB. [Elliot] didn’t opt to swap the screen to an IPS display or add a backlight. These quality of life improvements are nice, but a dead giveaway that Nintendo didn’t make it. The goal is to get the user to wonder, even if just for a second, what if Nintendo just happened to make this wide one-off handheld console.

[Elliot] made it simply because he found it interesting and enjoyed the form of the thing he made. Is it a hack? Is it art? Probably a little bit of both. This isn’t his first modified Nintendo handheld either. He previously made a long Nintendo Gameboy DMG-01. We love seeing all the wild hacks and tweaks made to Game Boy line, such as this Game Boy Color inside the DMG-01.

Continue reading “The Stretch Limo Of Game Boys”

Beginning The Machine Shop Journey With A DIY CNC

Building a good quality machine shop may seem to present a chicken-and-egg problem, at least for anyone not willing to mortgage their home for the money needed to buy all of these tools new. Namely, that building good tools often requires good tools. To help solve this problem, [Ryan] designed and built this CNC machine which can be built with nothing other than common tools, hardware store supplies, and some readily available parts from the internet.

Since it’s being built from consumer-grade material, [Ryan] has the design philosophy of “buying precision” which means that most of the parts needed for this build are precise enough for their purpose without needing to be worked in any way before incorporation into the mill. For example, he uses a granite plate because it’s hard, flat, heavy, and sturdy enough at the time of purchase to be placed into the machine right away. Similarly, his linear guides do not need to be modified before being put to work with a high degree of precision and minimal calibration. From there, he applies the KISS principle and uses the simplest parts available. With this design process he is able to “bootstrap” a high quality mill for around $1500 USD without needing any extra tools than the ones you likely already have.

The RIG-CNC as it is known has also been made completely open source which further cements its bootstrapability, and there is a lot more detail on the project page and in the video linked below. This project is unique not simply for the mill build from common parts and tools, but because this design philosophy is so robust. Good design goes a lot farther in our builds than a lot of us might realize, and good design often results in more maintainable, hackable things that work for more uses than the original creators may have even thought about.

Continue reading “Beginning The Machine Shop Journey With A DIY CNC”

Minimalist Robot Arm Really Stacks Up

There’s nothing like a little weekend project, especially one that ends up better than you expected. And when you literally build a robotic arm out of workshop scraps, so much the better.

Longtime readers will no doubt recognize the build style used here as that of [Norbert Heinz], aka “Homofaciens” on YouTube. [Norbert] has a way of making trash do his bidding, and has shown us all kinds of seemingly impossible feats of mechatronics with just what’s lying around. In this case, his robot arm is made from scrap wooden roofing battens, or what we’d call furring strips here in the US. The softwood isn’t something you’d think would make a great material for building robots, but [Norbert] makes its characteristics work for him, like using wax-lubricated holes for hinge points. Steppers and lead screws cannibalized from an old CNC build, along with the drive electronics, provide the motion. It’s a bit — compliant — but precise enough to pick up nuts and stack them nicely. The video below gives an overview of the build, and detailed instructions are available too.

We always appreciated [Norbert]’s minimalist builds, and seeing what can be accomplished with almost nothing is always inspirational. If you’re not familiar with his work, check out his cardboard and paperclip CNC plotter, his tin can encoders, or his plasma-powered printer.

Continue reading “Minimalist Robot Arm Really Stacks Up”

A 3D-Printed Block And Tackle For Those Annoying Lifts

Perhaps the humble block and tackle — multiple parallel pulleys to reduce the effort of lifting — is not such a common sight as it once was in this age of hydraulic loaders, but it remains a useful mechanism for whenever there is a lifting task. To that end [semi] has produced a 3D-printed block and tackle system, which as can be seen in the video below the break, makes lifting moderately heavy loads a breeze.

It’s a simple enough mechanism, with the 3D printer supplying pulleys, chocks, and attachment points, and steel bolts holding everything together. It’s demonstrated with a maximum weight of 20 kilograms (44 pounds), and though perhaps some hesitation might be in order before trusting it with 200 Kg of engine, we’re guessing it would be capable of much more that what we’re shown. Should you wish to give it a try, the files can be found on Thingiverse.

The block and tackle should hold a special place in the hearts of engineers everywhere, as the first product manufactured using mass-production techniques. It shouldn’t be a surprise that this early-19th century factory came from the work of Marc Brunel, father of Isambard Kingdom Brunel who we’ve made the subject of a previous Hackaday piece.

Continue reading “A 3D-Printed Block And Tackle For Those Annoying Lifts”

Building An Archery Mech Suit To Skip Practice

According to legend, King Edward III once said: “If you want to train a longbowman, start with his grandfather.” Consistently making accurate hits with any bow, especially on moving targets, takes many hours of practice. Or, if you’re [Shane Wighton], you can spend a comparable amount of time building, debugging, and rebuilding a robotically-enhanced bow to do it.

The goal was to shoot flying targets out of the air, so [Shane] had to create a system that could track the position of the bow and the target, and automatically adjust the position of the bow and loose the arrow at exactly the right moment to intercept the target. The position tracking was done with the same Optitrack cameras [Shane] used on his robotic basketball hoop, with reflective marking balls on the bow, target, and the release mechanism. The auto-aiming is done with a two-axis rack and pinion mechanism driven by a pair of stepper motors. [Shane] first used the cheapest recurve bow he could find online, which caused accuracy issues likely related to the Archer’s paradox. The setup also made him repeatedly hit himself in the face, because the servo-operated release mechanism would release unexpectedly without having a proper anchor with his draw hand.

[Shane] eventually upgraded to a compound bow, which reduced the tension he had to hold while lining up the shot, but also increased the weight of the system dramatically. This leads him to fully embrace the mech suit look, and use a Steadicam vest to hold the weight of the bow. This finally allowed him to reliably William Tell shots and hit the flying targets.

Whether it’s an all-in-one electronic golf club, an explosive baseball bat, or a robotic pool cue, [Shane] is certainly adept at using impressive engineering skills to compensate for his lack of physical skill, or just his willfully closed eyes. Continue reading “Building An Archery Mech Suit To Skip Practice”