RepRap was the origin of pushing hobby 3D printing boundaries, and here we see a RepRap scaled down to the smallest detail. [Vik Olliver] over at the RepRap blog has been working on getting a printer working printing down to the level of micron accuracy.
The printer is constructed using 3D printed flexures similar to the OpenFlexure microscope. Two flexures create the XYZ movement required for the tiny movements needed for micron level printing. While still in the stages of printing simple objects, the microscopic scale of printing is incredible.
This is a fun build and [Michael] has done a very good job of emulating the original device. [Michael] used the Hackaday.io logging feature to log his progress. Starting in September 2024 he modeled the case, got his original hardware working, got the 7-segment display working, added support for sound, got the keypad working and mounted it, added the TFT display and mounted it, wired up the breadboard implementation, designed and implemented the PCBs, added some finishing touches, installed improved keys, and added a power socket back in March.
Long before the Java Virtual Machine (JVM) was said to take the world by storm, the p-System (pseudo-system, or virtual machine) developed at the University of California, San Diego (UCSD) provided a cross-platform environment for the UCSD’s Pascal dialect. Later on, additional languages would also be made available for the UCSD p-System, such as Fortran (by Apple Computer) and Ada (by TeleSoft), not unlike the various languages targeting the JVM today in addition to Java. The p-System could be run on an existing OS or as its own OS directly on the hardware. This was extremely attractive in the fragmented home computer market of the 1980s.
After the final release of version IV of UCSD p-System (IV.2.2 R1.1) in 1987, the software died a slow death, but this doesn’t mean it is forgotten. People like [Hans Otten] have documented the history and technical details of the UCSD p-System, and the UCSD Pascal dialect went on to inspire Borland Pascal.
Image by [DethKlawMiniatures] via redditThat’s exactly what [DethKlawMiniatures] did with theirs. This baby is built with mild steel for the frame, along with some 3D-printed spacers and a pocket for the Spacemouse itself to live in.
Those switches are Kailh speed coppers, and they’re all wired up to a Seeed Xiao RP2040. [DethKlawMiniatures] says that making that lovely PCB by hand was a huge hassle, but impatience took over.
After a bit of use, [DethKlawMiniatures] says that the radial curve of the macro pad is nice, and the learning curve was okay. I think this baby looks fantastic, and I hope [DethKlawMiniatures] gets a lot of productivity out of it.
Although the video game crash of the mid-80s caused a major decline in arcades from their peak popularity, the industry didn’t completely die off. In fact, there was a revival that lasted until the 90s with plenty of companies like Capcom, Midway, SEGA, and Konami all competing to get quarters, francs, loonies, yen, and other coins from around the world. During this time, Namco — another game company — built a colossal 28-player prototype shooter game. Eventually, they cut it down to a (still titanic) six-player game that was actually released to the world. [PhilWIP] and his associates are currently restoring one of the few remaining room-sized games that are still surviving.
Over on his YouTube channel [Aaron Danner] explains biasing transistors with current sources in the 29th video of his Transistors Series. In this video, he shows how to replace a bias resistor (and consequently an additional capacitor) with a current source for both common-emitter and common-collector amplifiers.
A current source provides electrical energy with a constant current. The implication is that if the resistance of the load changes the current source will vary the voltage to compensate. In reality, this is exactly what you want. The usual resistor biasing arrangement just simulates this over a narrow voltage range, which is generally good enough, but not as good as a true current source.
At Hackaday, it is always clock time, and clock time is a great time to check in with [shiura], whose 3D Printed Perpetual Calendar Clock is now at Version 2. A 3D printed calendar clock, well, no big deal, right? Grab a few steppers, slap in an ESP32 to connect to a time server, and you’re good. That’s where most of us would probably go, but most of us aren’t [shiura], who has some real mechanical chops.
There’s also a 24-hour dial, because why not?
This clock isn’t all mechanical. It probably could be, but at its core it uses a commercial quartz movement — you know, the cheap ones that take a single double-A battery. The only restriction is that the length of the hour axis must be twelve millimeters or more. Aside from that, a few self-tapping screws and an M8 nut, everything else is fully 3D printed.
From that simple quartz movement, [shiura]’s clock tracks not only the day of the week, the month and date — even in Febuary, and even compensating for leap years. Except for the inevitable drift (and battery changes) you should not have to adjust this clock until March 2100, assuming both you and the 3D printed mechanism live that long. Version one actually did all this, too, but somehow we missed it; version two has some improvements to aesthetics and usability. Take a tour of the mechanism in the video after the break.