Exploring The Clouds Of Venus; It’s Not Fantasy, But It Will Take Specialized Spacecraft

By now, you’ve likely heard that scientists have found a potential sign of biological life on Venus. Through a series of radio telescope observations in 2017 and 2019, they were able to confirm the presence of phosphine gas high in the planet’s thick atmosphere. Here on Earth, the only way this gas is produced outside of the laboratory is through microbial processes. The fact that it’s detectable at such high concentrations in the Venusian atmosphere means we either don’t know as much as we thought we did about phosphine, or more tantalizingly, that the spark of life has been found on our nearest planetary neighbor.

Venus, as seen by Mariner 10 in 1974

To many, the idea that life could survive on Venus is difficult to imagine. While it’s technically the planet most like Earth in terms of size, mass, composition, and proximity to the Sun, the surface of this rocky world is absolutely hellish; with a runaway greenhouse effect producing temperatures in excess of 460 C (840 F). Life, at least as we currently know it, would find no safe haven on the surface of Venus. Even the Soviet Venera landers, sent to the planet in the 1980s, were unable to survive the intense heat and pressure for more than a few hours.

While the surface may largely be outside of our reach, the planet’s exceptionally dense atmosphere is another story entirely. At an altitude of approximately 50 kilometers, conditions inside the Venusian atmosphere are far more forgiving. The atmospheric pressure at this altitude is almost identical to surface-level pressures on Earth, and the average temperature is cool enough that liquid water can form. While the chemical composition of the atmosphere is not breathable by Earthly standards, and the clouds of sulfuric acid aren’t particularly welcoming, it’s certainly not out of the realm of possibility that simple organisms could thrive in this CO2-rich environment. If there really is life on Venus, many speculate it will be found hiding in this relatively benign microcosm high in the clouds.

In short, all the pieces seem to be falling into place. Observations confirm a telltale marker of biological life is in the upper levels of the Venusian atmosphere, and we know from previous studies that this region is arguably one of the most Earth-like environments in the solar system. It’s still far too early to claim we’ve discovered extraterrestrial life, but it’s not hard to see why people are getting so excited.

But this isn’t the first time scientists have turned their gaze towards Earth’s twin. In fact, had things gone differently, NASA might have sent a crew out to Venus after the Apollo program had completed its survey of the Moon. If that mission had launched back in the 1970s, it could have fundamentally reshaped our understanding of the planet; and perhaps even our understanding of humanity’s place in the cosmos.

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Historical Satellite Tracker Saved From Scrap Heap

In a bit of rare Australian space news, the  Arnhemland Historical Society has managed to save one of the satellite trackers used during the 1960s and 1970s from the scrap heap. As the Space Race intensified during the 1950s and 1960s, every nation wanted a piece of this new technology. A number of European nations banded together in the form of ELDO, the European Launcher Development Organisation.

Australia was a partner in this program, with launches of the Europa-1 and Europa-2 rockets taking place from Woomera, South Australia. Initially the UK’s cancelled Blue Streak IRBM program provided the first stage for Europa-1, but this was later replaced with the French Diamant. France also provided the Coralie second stage in addition to the German-developed Astris third stage.

The satellite tracker being dismantled at the South Australian defence base before it was trucked north. (Photo: Arnhemland Historical Society)

The first launch of the Europa-1 took place in 1966, with the rocket performing well, but inaccurate readings from a radar station leading to the rocket to be wrongly instructed to self-destruct. Of nine launches, four were successful, with the satellite trackers at Arnhemland providing tracking support. Ultimately, the many technical setbacks led to the demise of ELDO, and it was merged by the 1970s into what is now the European Space Agency, with its main launch site in Kourou, French Guiana.

Despite the lack of success, these early days at Woomera were instrumental in getting Europe’s feet wet in the development of the Ariane rockets. Woomera’s rocketing days may also not be over yet, with NASA having announced  in 2019 plans to use Woomera for launches.

Maybe one day Arnhemland will have its own space port, with the old satellite track on display to remind of those early days.

[Top photo: The ELDO satellite trackers were state-of-the-art when they stood in Gove in the 1960s. (Supplied: Arnhemland Historical Society)]

(Thanks, David)

What’s Inside An FPGA? Ken Shirriff Has (Again) The Answer

FPGAs are somewhat the IPv6 of integrated circuits — they’ve been around longer than you might think, they let you do awesome things that people are intrigued by initially, but they’ve never really broke out of their niches until rather recently. There’s still a bit of a myth and mystery surrounding them, and as with any technology that has grown vastly in complexity over the years, it’s sometimes best to go back to its very beginning in order to understand it. Well, who’d be better at taking an extra close look at a chip than [Ken Shirriff], so in his latest endeavor, he reverse engineered the very first FPGA known to the world: the Xilinx XC2064.

If you ever wished for a breadboard-friendly FPGA, the XC2064 can scratch that itch, although with its modest 64 configurable logic blocks, there isn’t all that much else it can do — certainly not compared to even the smallest and cheapest of its modern successors. And that’s the beauty of this chip as a reverse engineering target, there’s nothing else than the core essence of an FPGA. After introducing the general concepts of FPGAs, [Ken] (who isn’t known to be too shy to decap a chip in order to look inside) continued in known manner with die pictures in order to map the internal components’ schematics to the actual silicon and to make sense of it all. His ultimate goal: to fully understand and dissect the XC2064’s bitstream.

Of course, reverse engineering FPGA bitstreams isn’t new, and with little doubt, building a toolchain based on its results helped to put Lattice on the map in the maker community (which they didn’t seem to value at first, but still soon enough). We probably won’t see the same happening for Xilinx, but who knows what [Ken]’s up to next, and what others will make of this.

Custom Strain Gauges Help Keep Paraglider Aloft

No matter what they’re flying, good pilots have a “feel” for their aircraft. They know instantly when something is wrong, whether by hearing a strange sound or a feeling a telltale vibration. Developing this sixth sense is sometimes critical to the goal of keeping the number of takeoff equal to the number of landings.

The same thing goes for non-traditional aircraft, like paragliders, where the penalty for failure is just as high. Staying out of trouble aloft is the idea behind this paraglider line tension monitor designed by pilot [Andre Bandarra]. Paragliders, along with their powered cousins paramotors, look somewhat like parachutes but are actually best described as an inflatable wing. The wing maintains its shape by being pressurized by air coming through openings in the leading edge. If the pilot doesn’t maintain the correct angle of attack, the wing can depressurize and collapse, with sometimes dire results.

Luckily, most pilots eventually develop a feel for collapse, sensed through changes in the tension of the lines connecting the wing to his or her harness. [Andre]’s “Tensy” — with the obligatory “McTenseface” surname — that’s featured in the video below uses an array of strain gauges to watch to the telltale release of tension in the lines for the leading edge of the wing, sounding an audible alarm. As a bonus, Tensy captures line tension data from across the wing, which can be used to monitor the performance of both the aircraft and the pilot.

There are a lot of great design elements here, but for our money, we found the lightweight homebrew strain gauges to be the real gem of this design. This isn’t the first time [Andre] has flown onto these pages, either — his giant RC paraglider was a big hit back in January.

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1/3 Scale Hybrid RC Car With A Scratch-Built 125cc V10 Engine

Scale model engines are fascinating pieces of engineering, and RC cars are always awesome to play with, no matter your age. [Keith57000] has gone over the top on both, creating a seriously impressive hybrid RC car built around a custom 125 cc V10 engine.

[Keith57000] started building the V10 engine back in 2013, after completing a 1/4 scale V8. The build is documented in a forum thread with lots of pictures of his beautiful craftsmanship. Most of the mechanical components were machined on a manual lathe and milling machine. No CNC, just lots of drawings and measurements, clever use of dividing heads, and careful dial reading. The engine also features electronic fuel injection with a MegaSquirt controller.

The rest of the car is just as impressive as the power plant. The chassis is bent tube, with machined brackets and carbon fiber suspension components. Two electric skateboard motors are added to give it a bit more power. The three speed gearbox is also custom, built with gears scavenged from a pit bike and angle grinder. It uses two small pneumatic pistons to do the shifting, with a clever servo mechanism that mechanically switches the solenoid valves. Check out all fourteen build videos on his channel for more details.

An amateur project of this complexity is never without speed bumps, which [Keith57000] details in the videos and build thread. It has taken seven years so far, but it is without a doubt the most impressive RC car we’ve seen. His skill with manual machine tools is something we rarely get to see in the age of CNC. We’re looking forward to the finished product, hopefully screaming around a track with a FPV cockpit.

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Hackaday Links: September 20, 2020

The announcement of Autodesk’s changes to the Fusion 360 personal use license terms this week caused quite a dustup. Our article on the announcement garnered a lot of discussion and not a few heated comments. At the end of the day, though, Autodesk is going to do what it’s going to do, and the Fusion 360 user community is just going to have to figure out how to deal with the changes. One person who decided to do something other than complain is Justin Nesselrotte, who came up with a quick and easy bulk export tool for Fusion 360. This gets to the heart of the issue since the removal of export to STEP, IGES, and SAT files is perhaps the most painful change for our community. Justin’s script automatically opens every design and exports it to the file type of your choice. Since the license changes go into effect on October 1, you’d better get cracking if you want to export your designs.

Over on Twitter, Hackaday superfriend Timon gives us a valuable lesson in “you get what you pay for.” He found that a bunch of his header pin jumper cables weren’t even remotely assembled properly. The conductors of the jumper wire were only loosely inserted into the terminal’s crimp, where apparently no crimping pressure had been applied. The wires were just rattling around inside the crimp, rather than making sold contact. We’ve covered the art and science of crimping before, and it’s pretty safe to say that these jumpers are garbage. So if you’re seeing weird results with a circuit, you might want to take a good, close look at your jumpers. And as always, caveat emptor.

The GNU Radio Conference wrapped up this week, in virtual format as so many other conferences have been this year, and it generated a load of interesting talks. They’ve got each day’s proceedings over on their YouTube channel, so the videos are pretty long; luckily, each day’s stream is indexed on the playbar, so along with the full schedule you can quickly find the talks you’re interested in. One that caught our eye was a talk on the Radio Resilience Competition, a hardware challenge where participants compete head-to-head using SDRs to get signals through in an adversarial environment. It sounds like a fascinating challenge for the RF inclined. More details about registering for the competition can be had on the Radio Resilience website.

You know those recipe sites that give you a few choices on what to make for dinner based on the ingredients you have on hand? We always thought that was a clever idea, and now something like it has come to our world. It’s called DIY Hub, and it aims to guide makers toward projects they can build based on the parts they have on hand. Users create projects on the site, either hosting the project directly on the site or providing a link to projects on another site. Either way, the project’s BOM is cataloged so that users can find something to build based on parts stored in their “Garage”. Granted, most of us suffer from the exact opposite problem of not knowing what to build next, but this could be an interesting tool for stimulating the creative process, especially for teachers and parents. It’s currently in beta, and we’d love to see a few Hackaday.io projects added to the site.

And finally, we got a tip to an oldie but a goodie: How to Build a Castle. No, we don’t expect to see a rash of 13th-century castle builds gracing our pages anytime soon — although we certainly wouldn’t be opposed to the idea. Rather, this is a little something for your binge-watching pleasure. The BBC series, which was actually called Secrets of the Castle, was a five-part 2014 offering that went into great detail on the construction of Guédelon Castle, an experimental archaeology project in France that seeks to build a castle using only the materials and methods available in the 1200s. The series is hosted by historian Ruth Goodman and archaeologists Peter Ginn and Tom Pinfold, and it’s great fun for anyone interested in history and technology.

Boost Your Animation To 60 FPS Using AI

The uses of artificial intelligence and machine learning continue to expand, with one of the more recent implementations being video processing. A new method can “fill in” frames to smooth out the appearance of the video, which [LegoEddy] was able to use this in one of his animated LEGO movies with some astonishing results.

His original animation of LEGO figures and sets was created at 15 frames per second. As an animator, he notes that it’s orders of magnitude more difficult to get more frames than this with traditional methods, at least in his studio. This is where the artificial intelligence comes in. The program is able to interpolate between frames and create more frames to fill the spaces between the original. This allowed [LegoEddy] to increase his frame rate from 15 fps to 60 fps without having to actually create the additional frames.

While we’ve seen AI create art before, the improvement on traditionally produced video is a dramatic advancement. Especially since the AI is aware of depth and preserves information about the distance of objects from the camera. The software is also free, runs on any computer with an appropriate graphics card, and is available on GitHub.

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