Animatronic Saturn V Launch Tower Sends Lego Model To The Moon

When it comes to their more adult-oriented models, Lego really knocked it out of the park with their Saturn V rocket model. Within the constraints of the universe of Lego parts, the one-meter-tall model is incredibly detailed, and thousands of space fans eagerly snapped up the kit when it came out.

But a rocket without a launchpad is just a little sad, which is why [Mark Howe] came up with this animatronic Saturn V launch pad and gantry for his rocket model. The level of detail in the launchpad complements the features of the Saturn V model perfectly, and highlights just what it took to service the crew and the rocket once it was rolled out to the pad. As you can imagine, extensive use of 3D-printed parts was the key to getting the look just right, and to making parts that actually move.

When it’s time for a launch, the sway control arm and hammerhead crane swing out of the way under servo control as the Arduino embedded in the base plays authentic countdown audio. The crew catwalk swings away, the engines light, and the service arms swing back. Then for the pièce de résistance, the Saturn V begins rising slowly from the pad on five columns of flame. [Mark] uses a trio of steppers driving linear actuators to lift the model; the flame effect is cleverly provided by strings of WS2812s inside five clear plastic tubes. We have to say it took some guts to put the precious 1,969-piece model on a lift like that, but the effect was well worth the risk.

This project has a great look and is obviously a labor of love, and a great homage to the Apollo program’s many successes. We’ve got a ton of other Apollo-era hacks on our pages, including a replica DSKY, a rejuvenated AGC, and a look behind the big boards of mission control.

Continue reading “Animatronic Saturn V Launch Tower Sends Lego Model To The Moon”

Tech Hidden In Plain Sight: The Ballpoint Pen

Would you pay $180 for a new type of writing instrument? Image via The New York Times

On a crisp fall morning in late October 1945, approximately 5,000 shoppers rushed the 32nd street Gimbel’s department store in New York City like it was Black Friday at Walmart. Things got so out of hand that fifty additional NYPD officers were dispatched to the scene. Everyone was clamoring for the hottest new technology – the ballpoint pen.

This new pen cost $12.50, which is about $180 today. For many people, the improved experience that the ballpoint promised over the fountain pen was well worth the price. You might laugh, but if you’ve ever used a fountain pen, you can understand the need for something more rugged and portable.

Ballpoint pens are everywhere these days, especially cheap ones. They’re so ubiquitous that we don’t have to carry one around or really think about them at all. Unless you’re into pens, you’ve probably never marveled at the sheer abundance of long-lasting, affordable, permanent writing instruments that are around today. Before the ballpoint, pens were a messy nuisance.

A Revolutionary Pen

A ballpoint, up close and personal. Image via Wikipedia

Fountain pens use gravity and capillary action to evenly feed ink from a cartridge or reservoir down into the metal nib. The nib is split in two tines and allows ink to flow forth when pressed against paper. It’s not that fountain pens are that delicate. It’s just that they’re only about one step above dipping a nib or a feather directly into ink.

There’s no denying that fountain pens are classy, but you’re playing with fire if you put one in your pocket. They can be a bit messy on a good day, and the cheap ones are prone to leaking ink. No matter how nice of a fountain pen you have, it has to be refilled fairly frequently, either by drawing ink up from a bottle into the pen’s bladder or inserting a new cartridge. And you’re better off using it as often as possible, since a dormant fountain pen will get clogged with dried ink.

Early ballpoint pens were modeled after fountain pens, aesthetically speaking. They had metal bodies and refillable reservoirs that only needed a top-up every couple of years, compared to once a week or so for fountain pens. Instead of a nib, ballpoints have a tiny ball bearing made of steel, brass, or tungsten carbide. These pens rely on gravity to bathe the ball in ink, which allows it to glide around in the socket like a tiny roll-on deodorant.

Continue reading “Tech Hidden In Plain Sight: The Ballpoint Pen”

Fancy Filament Joiner Has Promise, But Ultimately Fails

[Proper Printing] has been trying to 3D print rims for his car for quite some time. However, the size of the print has led to problems with filament spools running out prior to completion. This led to endless headaches trying to join several smaller lengths of filament in order to make a single larger spool. After his initial attempts by hand failed, a rig was built to try and bring some consistency to the process. (Video, embedded below.)

The rig consists of a heater block intended to melt the ends of two pieces of filament so that they can be fused together. A cheap set of brass calipers was modified with a tube in order to form a guide for the filament, ensuring that it gets bonded neatly without flaring out to a larger size. Fan coolers are then placed either side of the heating area to avoid turning the whole filament into a hot mess.

Unfortunately, the rig simply didn’t work. The initial design simply never got the filament hot enough, with the suspicion being that heat was instead being dumped into the calipers instead of the filament itself. Modifications to reduce this sadly didn’t help, and in the end, more success was had by simply holding a lighter below a length of brass tube.

While the project wasn’t a success, there’s still value in the learning along the way. We can’t see any fundamental reason why such a rig couldn’t be made to work, so if you’ve got ideas on how it could be improved, sound off in the comments. We’ve seen other successful builds using hair straighteners in a relatively simple setup, too.

Continue reading “Fancy Filament Joiner Has Promise, But Ultimately Fails”

A SNES, Ray Tracing

A trick famously used by Nintendo to keep its slowly aging SNES console fresh against newer competition was to produce new games with extra support chips in the cartridge to push out hitherto-unthinkable performance. Chips such as the famous SuperFX gave us 3D polygonal graphics, but it would have been a few more years before even much faster platforms could achieve real-time ray-tracing. Nintendo may not have managed it, but here in 2020 [Ben Carter] has a SNES on his bench rendering a complex 3D ray-traced world.

Ray tracing refers to the practice of rendering a scene with accurate lighting by tracing the rays of light that go towards making each pixel. It can achieve results that even approach photorealism, but it remains an extremely computationally intensive job for any computer. To do this with a SNES he hasn’t resorted to a modern computer like the excellent Raspberry-Pi-based NES DOOM cartridge, instead he’s tried to create something that might have graced a Nintendo custom chip back in the 1990s. The tool may be a thoroughly modern DE10-Nano FPGA dev board, but what it implements could conceivably have been made as a 1990s-spec ASIC. In it are three ray tracing cores that do the work, but the final rendering is handled by the SNES itself. At 200 x 160 pixels and 256 colours it’s no graphical powerhouse, but the maximum frame rate of 30 fps makes it no slouch for the day. The video below the break supplies extra detail.

Perhaps an unexpected takeaway of the rendered scene lies in how of its era it seems. It comes from an age in which checker-board floors, mirrored balls, and azure blue skies looked so futuristic, and just before the likes of Toy Story redefined what the general public might expect from 3D rendering. If Nintendo had produced a ray-traced SNES game using a chip like this one, it would have certainly been a defining moment for gaming in that decade.

Continue reading “A SNES, Ray Tracing”

Skittle Sorter Makes Long Task Shorter

One of the most common complaints fielded by the agents of Big Candy regards the non-homogenous nature of their products. Skittles and M&Ms are two egregious offenders in this area, and it’s left up to the determined consumer to handle sorting these candies themselves. Of course, you can always do it by hand, but as we all know – machines will do the work.

This Skittle sorter is the creation of [Lewis] of [DIY Machines], and it’s a build targeted at the beginner level. Constructed out of cardboard, it uses a pair of servos to handle the transport of the candies into their requisite colored bins, via a rotating disc and chute. Skittles are scanned with a TCS34725 color scanner hooked up to an Arduino Nano, which changes the angle of the output chute to dump the candy in the proper location. The hopper is able to handle a standard 180 gram bag of Skittles without problems.

[Lewis] does a great job explaining each stage of the build, from the mechanical and electronic side of things, to the required calibrations to make everything play together nicely. The project teaches builders a multiude of useful lessons, like how to use limit switches and other concepts of automation.  We’ve featured [Lewis] on these pages before, too; his stylish shelf clock is a particular delight. Video after the break.

Continue reading “Skittle Sorter Makes Long Task Shorter”

Learn Compilers Online From Cornell

It sounds like the start of a joke, but what’s the difference between taking Cornell’s CS6120 online and in-person? The instructor, [Adrian Samspon] notes that the real class has deadlines, an end-of-semester project, and a discussion board that is only open to real-life students. He also notes that you only earn “imagination credits.”

Still, this is a great opportunity to essentially audit a PhD-level computer science class on a fascinating topic. The course consists of videos, papers, and open source projects using LLVM and a custom internal representation based on JSON that is made for the class. It is all open source, too. You do however need access to the papers, some of which are behind paywalls. Your local library can help if you can’t otherwise find copies of the papers.

Continue reading “Learn Compilers Online From Cornell”

Automatic Sanitizer For Your Cupholder

Why is it so hard to remember to use hand sanitizer between going into the store and driving back home? We tried hanging a bottle off the windshield wiper stalk, but it gets in the way and is hard to use and share with passengers. The ideal thing would be to have a hands-free pump in the car that reminds you to use it.

You don’t have to wire this to the ignition or anything — all you have to do is power it with the cigarette lighter (or straight-up outlet, if you’re lucky). Every time you turn the key, this pump powers up and performs a little song to remind you to use it. Electronically speaking, it couldn’t be simpler — an Arduino UNO reads your hand from the distance sensor and activates a servo that dispenses three short pumps of isopropyl alcohol. Check it out in action after the break.

Want a hands-free solution for the house? Just build something you can step on.

Continue reading “Automatic Sanitizer For Your Cupholder”