A Clock Made Out Of Electromechanical Relays

Electromechanical circuits using relays are mostly a lost art these days, but sometimes you get people like [Aart] who can’t resist to turn a stack of clackity-clack relays into a functional design, like in this case a clock (article in Dutch, Google Translate).

It was made using components that [Aart] had come in possession of over the years, with each salvaged part requiring the usual removal of old solder, before being mounted on prototype boards. The resulting design uses the 1 Hz time signal from a Hörz DCF77 master clock which he set up to drive a clock network in his house, as he describes in a forum post at Circuits Online (also in Dutch).

The digital pulses from this time signal are used by the relay network to create the minutes and hours count, which are read out via a resistor ladder made using 0.1% resistors that drive two analog meters, one for the minutes and the other for the hours.

Sadly, [Aart] did not draw up a schematic yet, and there are a few issues he would like to resolve regarding the meter indicators that will be put in front of the analog dials. These currently have weird transitions between sections on the hour side, and the 59 – 00 transition on the minute dial happens in the middle of the scale. But as [Aart] says, this gives the meter its own character, which is an assessment that is hard to argue with.

Thanks to [Lucas] for the tip.

Have A Ball With This 3D Printed Sphere-Making Machine

Alright, everyone has 30 seconds to get all the jokes out of their system before we proceed with a look at this 3D printed wooden ball polisher.

Ready?

Theoretically, making a sphere out of any material should be easy. All you need to do is pick a point in space inside the material and eliminate everything more than a specified distance from that point. But in practice, sphere-making isn’t quite so simple. The machine [Fraens] presents in the video below is geared more toward the final polish than the initial forming, with a trio of gear motors set 120 degrees apart driving cup-shaped grinding pads.

Constant pressure on the developing sphere is maintained with a clever triangular frame with springs that pre-load the arms and pull them in toward the workpiece, but stop at the desired radius. The three grinding pads are fitted with sandpaper and constantly turn, wearing down the rough piece until it reaches the final diameter. The machine also supports more aggressive tooling, in the form of hole saws that really get to work on the rough blank. Check it out in the video below.

While we appreciate the fact that this is 3D printed, watching the vibrations it has to endure while the blank is still rough, not to mention all the dust and chips it creates, makes us think this machine might not stand up for long. So maybe letting this circular saw jig cut out a rough ball and using this machine for the final polish would be a good idea. Continue reading “Have A Ball With This 3D Printed Sphere-Making Machine”

Sprint: The Mach 10 Magic Missile That Wasn’t Magic Enough

Defending an area against incoming missiles is a difficult task. Missiles are incredibly fast and present a small target. Assuming you know they’re coming, you have to be able to track them accurately if you’re to have any hope of stopping them. Then, you need some kind of wonderous missile of your own that’s fast enough and maneuverable enough to take them out.

It’s a task that at times can seem overwhelmingly impossible. And yet, the devastating consequences of a potential nuclear attack are so great that the US military had a red hot go anyway. In the 1970s, America’s best attempt to thwart incoming Soviet ICBMs led to the development of the Sprint ABM—a missile made up entirely of improbable numbers.

Continue reading “Sprint: The Mach 10 Magic Missile That Wasn’t Magic Enough”

Piezo Transducers Could Turn Displays Into Speakers

Will piezoelectric-based speakers replace traditional speakers over the coming years in space-constrained devices? We have definitely seen the use of piezo transducers in e.g. high-end televisions that use the display’s surface not just for the visual content, but also as a highly dynamic speaker. If you extrapolate this principle to something like smartphones, tablets and laptops the advantages are clear: piezoelectric transducers are smaller, more power efficient and do not need any holes in the enclosure. These and other advantages are what [Vineet Ganju] argues in IEEE Spectrum will push the market to adopt this new technology.

When piezoelectric transducers vibrate the display itself to create sound waves, the sound seems to come directly from the image on the screen, a much more realistic effect. (Credit: James Provost)
Piezoelectric transducers vibrate the display itself to create sound waves. (Credit: James Provost)

[Vineet] is the Vice President and General Manager of the audio business unit of Synaptics — which is one of the companies pushing for these piezoelectric transducers to be used for speaker purposes — so there is definitely some bias involved. Even so, it’s undeniable that the speakers in portable devices as well as the average flat panel TV aren’t exactly amazing, with the limited space meaning that audio quality suffers, with lows being generally absent and the resulting audio sounding ‘tinny’. Generally this is where people get external speakers for their TV, and lug portable speakers along with their laptop and other mobile devices.

For TVs, Sony has pushed for its Acoustic Surface Audio technology that uses two or three piezoelectric transducers on their OLED panels, while Samsung sticks to traditional speakers, but places lots of them around the screen with its Object Tracking Sound technology.

Sony’s technology cannot be used with LCD panels, due to the backlight being in the way, so the interesting question here is whether the piezoelectric speaker revolution proposed by [Vineet] will be limited to devices that use OLED or similar backlight-less displays?

Stepping Inside Art In VR, And The Workflow Behind It

The process of creating something is always chock-full of things to learn, so it’s always a treat when someone takes the time and effort to share it. [Teadrinker] recently published the technique and workflow behind bringing art into VR, which explains exactly how they created a virtual reality art gallery that allows one to step inside paintings, called Art Plunge (free on Steam.)

Extending a painting’s content to fill in the environment is best done by using other works by the same artist.

It walks through not just how to obtain high-resolution images of paintings, but also discusses how to address things like adjusting the dynamic range and color grading to better match the intended VR experience. There is little that is objectively correct in technical terms when it comes to the aesthetic presentation details like brightness and lighting, so guidance on what does and doesn’t work well and how to tailor to the VR experience is useful information.

One thing that is also intriguing is the attention paid to creating a sense of awe for viewers. The quality, the presentation, and even choosing sounds are all important for creating something that not only creates a sense of awe, but does so in a way that preserves and cultivates a relationship between the art and the viewer that strives to stay true to the original. Giving a viewer a sense of presence, after all, can be more than just presenting stereoscopic 3D images or fancy lightfields.

You can get a brief overview of the process in a video below, but if you have the time, we really do recommend reading the whole breakdown.

Continue reading “Stepping Inside Art In VR, And The Workflow Behind It”

Tandy Pocket Computer Assembly Is… Weird

Radio Shack had a long history of buying things overseas, having their name slapped on them, and selling them in the United States. That was the case with the Tandy Pocket Computers, which were in that awkward space between calculators and full-blown computers. Like many computers of those days, if you wanted to do anything interesting, you needed to turn to assembly language. But as [Old Vintage Computing Research] recalls, the assembly for these little devices was very strange, even for an assembly language. He found out that there is a reason it is so strange and shares it in a deep dive into the device’s machine code history.

The story starts with the Japanese government. In 1969, the ministry in charge of such things decided that it wouldn’t be fair for people who knew a particular computer to have an advantage when taking the Information Technology Engineer exam. So, logically, they made up a fictitious instruction set and architecture for the test. Since no one used it, no one would have an unfair advantage.

However, eventually, Japanese manufacturers started making computers that used the architecture. The architecture was COMP-X, and the assembler was CAP-X. The post covers the history of machines either using the architecture or emulating it going back to the 1970s. It eventually winds up at the Sharp and Casio pocket computers that would wear Radio Shack livery in much of the world, especially the United States.

Continue reading “Tandy Pocket Computer Assembly Is… Weird”

Meet GOODY-2, The World’s Most Responsible (And Least Helpful) AI

AI guardrails and safety features are as important to get right as they are difficult to implement in a way that satisfies everyone. This means safety features tend to err on the side of caution. Side effects include AI models adopting a vaguely obsequious tone, and coming off as overly priggish when they refuse reasonable requests.

Prioritizing safety above all.

Enter GOODY-2, the world’s most responsible AI model. It has next-gen ethical principles and guidelines, capable of refusing every request made of it in any context whatsoever. Its advanced reasoning allows it to construe even the most banal of queries as problematic, and dutifully refuse to answer.

As the creators of GOODY-2 point out, taking guardrails to a logical extreme is not only funny, but also acknowledges that effective guardrails are actually a pretty difficult problem to get right in a way that works for everyone.

Complications in this area include the fact that studies show humans expect far more from machines than they do from each other (or, indeed, from themselves) and have very little tolerance for anything they perceive as transgressive.

This also means that as AI models become more advanced, so too have they become increasingly sycophantic, falling over themselves to apologize for perceived misunderstandings and twisting themselves into pretzels to align their responses with a user’s expectations. But GOODY-2 allows us all to skip to the end, and glimpse the ultimate future of erring on the side of caution.

[via WIRED]