12 Year Old Builds Successful Fusor At Home

Nuclear fusion, as a method of power generation, continues to elude humanity. It promises cheap, virtually limitless energy, if only we could find a way to achieve it. On the other hand, achieving nuclear fusion of a few atoms just for the fun of it is actually quite doable, even in the home lab. [Jackson Oswalt] is one of the youngest to pull it off, having built a working fusor at home at the age of 12.

The fusor consists of a cross-shaped chamber, which is pumped down to a high vacuum to enable the fusion reaction to occur. Deuterium is then pumped into the chamber, and confined by an applied electric field from a power supply in the vicinity of 50 kV. With the right combination of geometry, vacuum and other factors, it’s possible to fuse atoms and observe the characteristic glow of the reaction taking place.

In order to be recognised as having achieved fusion by the Open Source Fusor Research Consortium, one must typically have proof of the release of neutrons from the fusion reaction. [Jackson] showed this with a neutron detector setup, by inserting and removing it during a run to demonstrate the fusor was the source of the signal. Photos of the glowing fusor don’t go astray, either, and [Jackson] was more than happy to deliver.

We’ve seen fusor builds before – [Erik]’s build got him into the Plasma Club back in 2016.

[via Fox News]

Radiation Detector Eschews Tubes, Uses Photodiode

When the topic is radiation detection, thoughts turn naturally to the venerable Geiger-Müller tube. It’s been around for ages, Russian surplus tubes are available for next to nothing, and it’s easy to use. But as a vacuum tube it can be somewhat delicate, and the high voltages needed to run it can be a little on the risky side.

Luckily, there are other ways to see what’s going on in the radioactive world, like this semiconductor radiation detector. [Robert Gawron] built it as a proof-of-concept after having built a few G-M tube detectors before. His solid-state design relies on a reverse-biased photodiode conducting when ionizing radiation hits the P-N junction. The tiny signal is amplified by a pair of low-noise op-amps and output to a BNC connector. The sensor’s analog output is sent to an oscilloscope whose trigger out is connected to a Nucleo board for data acquisition. The Nucleo is in turn connected to a Raspberry Pi for totalizing and logging. It’s a complicated chain, but the sensor appears to work, even detecting alpha emissions from thoriated TIG electrodes, a feat we haven’t been able to replicate with our G-M tube counter.

[Robert]’s solid-state detector might not be optimal, but it has promise. And we have seen PIN diodes used as radiation detectors before, too.

[via Dangerous Prototypes]

Noise: It Turns Out You Need It

We don’t know whether quantum physics proves the universe is truly a strange place or that we are living in a virtual reality simulation, but we know it turns a lot of common sense into garbage. Take noise, for example. Noise — as in random electrical noise — is bad, right? We spend a lot of time designing to minimize noise. Researchers in Austria, Germany, and Australia recently published a paper that shows that noise can actually improve the flow of energy. While the paper is behind a paywall, the Focus article is available and, of course, you can probably find a copy of the paper if you want to read the entire thing.

The paper, titled “Environment-Assisted Quantum Transport in a 10-qubit Network” uses trapped calcium atoms to study an effect suspected of being a key factor in high-efficiency energy transfer such as the transfer observed in optical fibers and photosynthesis.

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Hexagonal Lamp Is A Stylish Application Of Plywood

Lamps are useful things, and can be a great way to add style and lighting options to a room. Where overhead lights have to provide enough illumination for all manner of tasks, a subtle table lamp can add a nice moody glow to a room when it’s time to kick back and relax. Oftentimes, a stylish lamp can be let down by having a run of the mill plastic switch hanging off the power lead, but it doesn’t always have to be the case. [Emiel] designed this hexagonal lamp with a hidden switch, which works remarkably well.

[Emiel] starts by laying out hexagonal paper templates on plywood and perspex sheet. The plywood is cut on the bandsaw, while the interior cuts on the perspex are made on a scroll saw to avoid unsightly cut entry lines. The outer half of the lamp slides up and down on a pair of steel rods. Springs hold the outer half up, and it can be pressed down to activate a switch inside to turn the lamp on and off.

The build has a clean and attractive aesthetic, with the LEDs hidden inside, glowing through the perspex slices built into the body. It looks like something you’d find in the rooms at the Tranquility Base Hotel & Casino. If regular lamps aren’t enough for you, however, you could always consider building something interactive. Video after the break.

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Hack A ThinkPad Display

Hackers really like their tools. This leads to holy wars over languages, editors, keyboards, and even laptops. The problem with laptops is that they age, and not always gracefully. [Syonyk] likes his ThinkPad T430S, except for one thing, its TN display wasn’t really very good. These flat screens use an older technology and show color changes with different viewing angles among other problems. So he managed to upgrade the device’s screen to IPS with the help of a replacement screen and an adapter (see right). Apparently, many similar ThinkPads can take the same sort of upgrade.

The problem is that the laptop uses LVDS to talk to the TN screen, while newer screens are likely to use Embedded DisplayPort (eDP) which is a different protocol entirely. However, there’s now a converter that [Syonyk] found on eBay (from China, of course). For about $70, the motherboard’s LVDS output can transform to eDP. Of course, you also need an IPS display panel.

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Relive The Dot Matrix Glory Days With Your 3D Printer

With the cost of 3D printers dropping rapidly, we’ve started to see a trend of hackers re-purposing them for various tasks. It makes perfect sense; with the hotend and extruder turned off (or removed entirely), you’ve got a machine that can move a tool around in two or three dimensions with exceptional accuracy. Printers modified to carry lasers, markers, and even the occasional rotary tool, are becoming a common sight in our tip line.

Last year [Matthew Rayfield] attached a marker to his 3D printer and had it sketch out some pictures, but recently he decided to revisit the idea and try to put a unique spin on it. The end result is a throwback to the classic dot matrix printers of yore utilizing decidedly modern hardware and software. There’s something undeniably appealing about the low-fi nature of dot matrix printing, and when fed the appropriate images this setup is capable of producing something which we’ve got to admit is dangerously close to being art.

To create these images, [Matthew] has created “Pixels-to-Gcode”, an online service that anyone can use to turn an arbitrary image into GCode they can feed their 3D printer. There’s a number of options available for you to play with so you can dial in the specific effect you’re looking for. Pointillist images can be created using a tight spacing of dots, but widen them up, and your final image becomes increasingly abstract.

The hardware side of this project is left largely as an exercise for the reader. [Matthew] has attached a fine-point pen to his printer’s head using a rubber band, but admits that it’s far from ideal. A more robust approach would be some kind of 3D printed device that allows you to quickly attach your pen or marker so the printer can be easily switched between 2D and 3D modes. We’d also be interested in seeing what this would look like if you used a laser mounted on the printer to burn the dots.

Back in the ancient days of 2012, we saw somebody put together a very similar project using parts from floppy and optical drives. The differences between these two projects, not only in relative difficulty level but end result, is an excellent example of how the hacker community is benefiting from the widespread availability of cheap 3D motion platforms.

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FPGA Brings Arduboy To The Game Boy Advance

Hackaday readers are perhaps familiar with the Arduboy, an open source handheld gaming system that aims to combine the ease of Arduino development with the seething nostalgia the Internet has towards the original Nintendo Game Boy. While not quite the same as getting one of your games published for a “real” system, the open source nature of the Arduboy platform allows an individual to develop a game playable on a commercially manufactured device.

While the Arduboy hardware itself is actually quite slick, that hasn’t stopped people from trying to bring its games to other pieces of hardware. Now thanks to the efforts of [uXe], the Game Boy Advance is well on its way to becoming Arduboy compatible, in a way bringing the whole project full circle. Assuming this gadget becomes a commercial device (it sounds like that’s still up in the air), Arduboy developers will be able to proudly play their creations on the final and objectively best entry into the Game Boy line.

Getting to this point has been something of an adventure, as documented in a thread from the Arduboy forums. Members of the community wondered what it would take to get Arduboy games running on a real Game Boy, but pretty quickly it was decided that the original beige brick model wasn’t quite up to the task. Eventually its far more capable successor the Game Boy Advance became the development target, and different approaches were considered for getting existing games running on the platform.

While there were some interesting ideas, such as using the GBA’s link port to “feed” the system games over SPI, in the end [uXe] decided to look into creating an FPGA cartridge that would actually run the Arduboy games. In this scenario, the GBA itself is basically just being used as an interface between the FPGA and the human player. In addition to these low-level hardware considerations, there was considerable discussion about the more practical aspects of bringing the games to the new hardware, such as how to best scale the Arduboy’s 128 x 64 output to the GBA’s 240 × 160 screen.

As demonstrated in the videos after the break, [uXe] now as all the elements for playing Arduboy games on the GBA in place, including the ability to disable full screen scaling by using the shoulder buttons. Now he just needs to shrink the hardware down to the point it will fit inside of a standard GBA cartridge. Beyond that, who knows? Perhaps the appeal of being able to run Arduboy games on a real Game Boy is enough to warrant turning this hack into a new commercial product.

Thanks to a hardware swap we’ve seen Arduboy games played on the Dreamcast VMU, and [uXe] himself previously grafted Arduboy-compatible hardware into an original Game Boy, but being able to play these games on an unmodified Game Boy Advance obviously has its own appeal. At the very least, it will be a bit more ergonomic than using a hacked classroom gadget.

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