What’s So Bad About The Imperial System Anyway?

As a Hackaday writer, you can never predict where the comments of your posts will go. Some posts seem to be ignored, while others have a good steady stream of useful feedback. But sometimes the comment threads just explode, heading off into seemingly uncharted territory only tangentially related to the original post.

Such was the case with [Steven Dufresne]’s recent post about decimal time, where the comments quickly became a heated debate about the relative merits of metric and imperial units. As I read the thread, I recalled any of the numerous and similarly tangential comments on various reddit threads bashing the imperial system, and decided that enough was enough. I find the hate for the imperial system largely unfounded, and so I want to rise to its defense.

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Crippled Calculator Features Unlocked With Automated Help

[Aguilera Dario] likes his Casio fx-82ES calculator. However, it was missing a few functions, including complex numbers. A Casio fx-991ES has more functions but, of course, costs more. A quick Google revealed that if you press the right buttons, though, you can transform an fx-82ES into an fx-991ES.

Because it is apparently a buffer overflow exploit, the hack involves a lot of keys and once you cycle the power you have to do it again. [Aguilera] realized this would be a good candidate for automation and added a microcontroller to push his buttons. You can see a video of a breadboard version below. He also has a PCB version in the works that should be better integrated.

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CNC telescope, semi-Nasmyth mount

CNC-Telescope With Semi-Nasmyth Mount

[GregO29] had a 10″ GoTo telescope but at 70lbs, it wasn’t really portable. And so he did what any self-respecting CNC enthusiast would do, he put his CNC skills to work to make an 8″ Newtonian reflector, semi-Nasmyth mount telescope of his own design. It also gave him a chance to try out his new Chinese 6040 router/engraver with 800W water-cooled spindle.

What’s all that fancy terminology, you say? “Newtonian reflector” simply means that there’s a large concave mirror at one end that reflects a correspondingly large amount of light from the sky to a smaller mirror which then reflects it toward your eye, preferably along with some means of focusing that light. “Semi-Nasmyth mount” means that the whole thing pivots around the eyepiece so that you can keep your head relatively still (the “semi” is because the eyepiece can also be pivoted, in which case you would have to move your head a bit).

We really like the mechanism he came up with for rotating the telescope in the vertical plane. Look closely at the photo and you’ll see that the telescope is mounted to a pie-shaped piece of wood. The curved outer circumference of that pie-shape has gear teeth on it which he routed out. The mechanism that moves these teeth is a worm screw made from a 1″ spring found at the hardware store that’s on a 3/4″ dowel. Turn the worm screw’s crank and the telescope rotates.

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Retro ZX Spectrum Lives A Spartan Existence

FPGAs (like Xilinx’s Spartan series) are great building blocks. They often remind us of the 100-in-1 electronic kits we used to get as kids. Lots of components you can mix and match to make nearly anything. However, like a bare microcontroller, they usually don’t have much in the way of peripheral devices. So the secret sauce is what components you can surround the chip with.

If you are interested in retro computing, you ought to have a look at the ZX-Uno board. It hosts a Spartan 6 FPGA. They are for sale, but the design is open source and all the info is available if you prefer to roll your own or make modifications. You can see a video of the board in action, below (as explained in the video, the color issues are due to the capture card trying to deal with the non-standard sync rate).

Here are the key specifications:

  • FPGA Xilinx Spartan XC6SLX9-2TQG144C
  • Static Memory 512Kb, AS7C34096A-10TIN
  • 50MHz Oscillator
  • Video output (composite)
  • PS/2 keyboard
  • Stereo audio jack
  • EAR jack connector (for reading cassette tapes)
  • Connectors for JTAG and RGB
  • Slot for SD Cards
  • Expansion port with 3 male pin strips
  • Micro-USB power connector
  • PCB Size: 86×56 mm. (Compatible with Raspberry Pi cases)

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X Marks The Clock

There’s no shortage of Arduino-based clocks around. [Mr_fid’s] clock, though, gets a second look because it is very unique looking. Then it gets a third look because it would be very difficult to read for the uninitiated.

The clock uses three Xs made of LEDs. There is one X for the hours (this is a 24-hour clock), another for the minutes, and one for the seconds. The left side of each X represents the tens’ digit of the number, while the right-side is the units.

But wait… even with two segments on each side of the X, that only allows for numbers from 0 to 3 in binary, right? [Mr_fid] uses another dimension–color–to get around that limitation. Although he calls this a binary clock, it is more accurately a binary-coded-decimal (BCD) clock. Red LEDs represent the numbers one to three. Green LEDs are four to six. Two blue segments represent seven to nine. It sounds complicated, but if you watch the video, below, it will make sense.

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At Last, An Open Source Electric Vehicle From A Major Manufacturer

There is a rule of thumb to follow when looking at product announcements at the fringes of the motor industry that probably has something in common with crowdfunding campaigns. If the photographs of the product are all renders rather than real prototypes, walk away. It is said that small volume vehicle production is a space that attracts either crooks or dreamers, and parting with your money to either can be a risky business. So when yet another electric vehicle platform makes its debut it’s always worth looking, but too often the rendered images outnumber anything from the real world and you know you’ll never see one on the road.

It is with interest then that we note an exciting announcement made last week at CES, that the French carmaker Renault are to release an open-source vehicle platform. It is called the POM, and it is based upon their existing Twizy electric buggy platform. If this last point causes you to snort with derision because the Twizy is a tiny and not very fast in-line two-seater with awful weather protection better suited to the French Riviera than an American Interstate, remember that the car itself is not the point of this exercise at this stage. Instead the access to the technology will spark fresh innovation in the open electric vehicle sector that will transfer into better systems for more practical open source vehicles in the future. (Incidentally, we’re told by people who’ve tried the Twizy that it can be something of an unexpected gem to drive. It seems the lowish top speed doesn’t matter in the twisties when you have a low centre of gravity and quite impressive acceleration in a tiny machine.)

Partnered with Renault are OSVehicle, ARM, Pilot Automotive, a manufacturer of automotive accessories, and Sensoria, who will be working on wearable accessories. It’s probable that you won’t see many POMs on the road if you don’t live in a territory that already has the Twizy, but it’s certain you’ll see its technological legacy in other vehicles.

We’ve covered plenty of electric cars in the past here at Hackaday, and this isn’t the first one with an open source angle. We’ve had a very nice Mazda-derived ground-up build, and an astounding home-made hub motor.

Portal Ported To The Apple II

[deater] readily admits they’re a little behind on what’s new in gaming – only having just gotten around to Valve’s 2007 release of Portal. It’s a popular game, but [deater] didn’t want anyone to miss out on the fun – so set about porting Portal to the Apple II.

The port uses the “hires” mode of the Apple II for the flashy graphics that were state of the art around 1980 or so. It’s not a copy of the full game – only the first and last levels, combined with Jonathan Coulton’s now-classic ending theme, Still Alive. As is to be expected, it’s not a wild, fast paced gaming experience, but a cool use of BASIC to put together a fun tribute to a popular franchise.

It’s a little different to the original – portals can be placed anywhere, for example – but it rings true to the original. Source code and a disk image is provided, so you can try it for yourself – even in this online emulator.

We’re looking forward to the sequel so we can use the post title “Portal 2 Ported To The Apple II, Too”, but until then, check out [deater]’s Apple II web server, also in Applesoft BASIC. Video after the break.

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