Using E-Paper Displays For An Electronic Etch A Sketch

Electronic things are often most successful when they duplicate some non-electronic thing. Most screens, then, are poor replacements for paper. Except, of course, for E-paper. These displays have high contrast even in sunlight and they hold their image even with no power. When [smbakeryt] was looking at his daughter’s Etch-a-Sketch, he decided duplicating its operation would be a great way to learn about these paper-like displays.

You can see a video of his results and his findings below. He bought several displays and shows them all, including some three-color units which add a single spot color. The one thing you’ll notice is the displays are slow which is probably why they haven’t taken over the world.

The displays connect to a Raspberry Pi and many of the displays are meant to mount directly to a Pi. The largest display is nearly six inches and some of the smaller displays are even flexible. It appears the three color displays were much slower than the ones that use two colors. To combat the slow update speeds, some of the displays can support partial refresh.

The drawing toy uses optical encoders connected to the Raspberry Pi. The Python code is available. Even if you don’t want to duplicate the toy, the comparison of the displays is worth watching. We were really hoping he’d included an accelerometer to erase it by shaking, but you’ll have to add that feature yourself. By the way, in the video, he mentions the real Etch-a-Sketch might work with magnets. It doesn’t. It is an aluminum powder that sticks to the plastic until a stylus rubs it off.

We’ve seen these displays many times before, of course. If you are patient enough, you can even use them as Linux displays.

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Bot Makes Etch A Sketch Art In One Continuous Line

Introduced in 1960 for the princely sum of $2.99 ($25.00 today), Etch A Sketch was to become a standard issue item for the Baby Boomers’ toy box. As enchanting as the toy seems, it’s hard to see why it had staying power: it was hard for young fingers to twirl the knobs, diagonal lines and smooth curves required a concert pianist’s fine motor control, and whatever drawings we managed to make were erased at the slightest jostle of the tablet.

Intent on righting these wrongs, [Sunny Balasubramanian] not only motorized an Etch A Sketch, but he’s also given it a mind of its own in a way. For those unfamiliar with the toy, it’s basically a manual X-Y plotter that drags a stylus across the underside of a glass screen, scraping off a silver powder clinging to the glass to make dark lines. Replacing the knobs with steppers is straightforward, of course, but driving them is the trick. [Sunny] hooked his up to a Raspberry Pi and wrote some Python code to drive them. The Pi also accepts input image files and processes them for rendering through the plotter, first doing Canny edge detection in OpenCV, then plotting a single path through the largest collection of connected pixels in the image. From there it’s just a matter of spinning the motors to create surprisingly detailed images. Check out the short video below to see it in action.

It’s hardly the first automatic Etch A Sketch we’ve seen – here’s one that automates everything including the shake to erase the drawing. That one cheats a little though, in that it rasters across the screen like a CRT. We really like how this one just does a single path. Pretty clever.

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Pocket-Sized Multiduino Does It All

How many times have you wished for a pocket-sized multimeter? How about a mini microcontroller-based testing rig? Have you ever dared to dream of a device that does both?

Multiduino turns an Arduino Nano into a Swiss Army knife of portable hacking. It can function as an analog multimeter to measure resistance, voltage drop, and continuity. It can also produce PWM signals, read from sensors, do basic calculator functions, and display the health of its rechargeable battery pack.

Stick a 10kΩ pot in the left-side header and you can play a space shooter game, or make line drawings by twisting the knob like an Etch-A-Sketch. Be sure to check out the detailed walk-through after the break, and a bonus video that shows off Multiduino’s newest functions including temperature sensing, a monophonic music player for sweet chiptunes, and a virtual keyboard for scrolling text on the OLED screen. [Danko] has a few of these for sale in his eBay store. They come assembled, and he ships worldwide. The code for every existing function is available on his site.

More of a maximalist? Then check out this Micro-ATX Arduino.

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Touch-A-Sketch Gives An Old Toy A New Twist

After nearly 60 years and a lot of stairs and squares, there is finally an easier way to draw on an Etch A Sketch®. For their final project in embedded microcontroller class, [Serena, Francis, and Alejandro] implemented a motor-driven solution that takes input from a touch screen.

Curves are a breeze to draw with a stylus instead of joysticks, but it’s still a 2-D plotter and must be treated as such. The Touch-A-Sketch system relies on the toy’s stylus starting in the lower left hand corner, so all masterpieces must begin at (0,0) on the knobs and the touch screen.

The BOM for this project is minimal. A PIC32 collects the input coordinates from the touch screen and sends them to a pair of stepper motors attached to the toy’s knobs. Each motor is driven by a Darlington array that quickly required a homemade heat sink, so there’s even a hack within the hack. The team was unable to source couplers that could deal with the discrepancy between the motor and knob shaft sizes, so they ended up mounting the motors in a small plywood table and attaching them to the stock knobs with Velcro. This worked out for the better, since the Etch A Sketch® screen still has to be reset the old-fashioned way.

They also considered using belts to drive the knobs like this clock we saw a few years ago, but they wanted to circumvent slippage. Pour another glass of your aunt’s high-octane eggnog and watch Touch-A-Sketch draw something festive after the break.

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Book Review: The Art Of The Patent

In bringing suitable illustrations to our articles, we Hackaday scribes use a variety of sources that offer images featuring permissive licences. Among the usual free image libraries there is one particularly rich source, the line drawings contained within the huge archives of patents granted by the various countries around the world. These are the illustrations used as part of the patent itself to describe the working of the patent being claimed. We use them because though the items they depict are legally protected from copying by the patents they are part of, they as part of the patents themselves are in the public domain. Thus we can easily find detailed hand drawn pictures of all kinds of technical innovations from the last couple of hundred years or so, and from time to time you as our readers reap the benefit.

The beauty in hand-rendered fonts from patent artwork, collected within the book.
The beauty in hand-rendered fonts from patent artwork, collected within the book.

If you spend a while browsing old patents through a search engine such as Google Patents, you can quickly become engrossed in these beautiful images of inventions past. Though their purpose is a functional one to convey the workings of an invention, the anonymous artists have often poured all of their skill into rendering them as considerably more than mere draughtsmanship. In those dusty Government archives lurk masterpieces, just waiting to be found.

It seems we here at Hackaday are not alone in sharing a fascination with these images, for a US patent agent, [Kevin Prince], wrote a fascinating exploration of the medium in his book, The Art of the Patent. Continue reading “Book Review: The Art Of The Patent”

Zen And The Art Of Arduino

A zen garden should be a source of relaxation and escape from the everyday. The whole point should be to escape from–among other things–your electronics. Unless you are [MakrToolbox]. Then you’ll make a beautiful zen garden end table that allows you to make patterns in the sand using a ball bearing and an Arduino. You can see a video below.

Technically, the device is almost an upside down 3D printer with no Z axis. The mechanism moves a magnet which controls the steel ball and draws patterns in the sand. However, the really impressive parts of this project are the woodworking for the end table and the impressive documentation, should you want to reproduce this project yourself.

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Does This Demo Remind You Of Mario Kart? It Should!

Here’s a slick-looking VGA demo written in assembly by [Yianni Kostaris]; it’s VGA output from an otherwise stock ATmega2560 at 16MHz with no external chips involved. If you’re getting some Super Mario Kart vibes from how it looks, there’s a good reason for that. The demo implements a form of the Super Nintendo’s Mode 7 graphics, which allowed for a background to be efficiently texture-mapped, rotated, and scaled for a 3D effect. It was used in racing games (such as Super Mario Kart) but also in many others. A video of the demo is embedded below.

[Yianni] posted the original demo a year earlier, but just recently added detailed technical information on how it was all accomplished. The AVR outputs VGA signals directly, resulting in 100×120 resolution with 256 colors, zipping along at 60 fps. The AVR itself is not modified or overclocked in any way — it runs at an entirely normal 16MHz and spends 93% of its time handling interrupts. Despite sharing details for how this is done, [Yianni] hasn’t released any code, but told us this demo is an offshoot from another project that is still in progress. It’s worth staying tuned because it’s clear [Yianni] knows his stuff.

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