The MouSTer Adapter Now Has Amiga Scroll Support

The MouSTer is a device that enables modern USB HID mice to be used on various retro computers. The project has been through its ups and downs over years, but [drygol] is here to say one thing: rumors of the MouSTers demise have been greatly exaggerated. Now, the project is back and better than ever!

The team has been hard at work on quashing bugs and bringing new features to bear. The headline is that the MouSTer project will now offer mouse wheel support for Amiga users. This is quite the coup, as mouse wheels were incredibly obscure until the late 90s. Now, users of Commodore’s finest machines will be able to scroll with abandon with modern HID mice.

While the progress is grand, much is still left to be done. Despite the name, the MouSTer was never intended to solely serve Atari users. Future goals involve adding support for ADB mice for retro Macs, DB9 mouse support for even-older Apple machines, and DB9 mouse support for older PCs. The team is eager for there to be one MouSTer to rule them all, so to speak, and hopes to make the ultimate retro computer mouse adapter to serve as many purposes as possible.

We first looked at the MouSTer back in 2020, and it’s great to see how far it’s come.

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Retro Gadgets: Nintendo R.O.B Wanted To Be Your Friend

Too busy playing video games to have a social life? No worries. In 1985, Nintendo introduced R.O.B. — otherwise known as the Robotic Operating Buddy. It was made to play Nintendo with you. In Japan, apparently, it was the Family Computer Robot. We suppose ROB isn’t a very Japanese name. The robot was in response to the video game market crash of 1983 and was meant to keep the new Nintendo Entertainment System (NES) from being classified as a video game, which would have been a death sentence at the time of its release.

Since you might not have heard of R.O.B., you can probably guess it didn’t work out very well. In fact, the whole thing tanked in two years and resulted in only two games.

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Machine Learning Baby Monitor, Part 2: Learning Sleep Patterns

The first lesson a new parent learns is that the second you think you’ve finally figured out your kid’s patterns — sleeping, eating, pooping, crying endlessly in the middle of the night for no apparent reason, whatever — the kid will change it. It’s the Uncertainty Principle of kids — the mere act of observing the pattern changes it, and you’re back at square one.

As immutable as this rule seems, [Caleb Olson] is convinced he can work around it with this over-engineered sleep pattern tracker. You may recall [Caleb]’s earlier attempts to automate certain aspects of parenthood, like this machine learning system to predict when baby is hungry; and yes, he’s also strangely obsessed with automating his dog’s bathroom habits. All that preliminary work put [Caleb] in a good position to analyze his son’s sleep patterns, which he did with the feed from their baby monitor camera and Google’s MediaPipe library.

This lets him look for how much the baby’s eyes are open, calculate with a wakefulness probability, and record the time he wakes up. This worked great right up until the wave function collapsed the baby suddenly started sleeping on his side, requiring the addition of a general motion detection function to compensate for the missing eyeball data. Check out the video below for more details, although the less said about the screaming, demon-possessed owl, the better.

The data [Caleb] has collected has helped him and his wife understand the little fellow’s sleep needs and fine-tune his cycles. There’s a web app, of course, and a really nice graphical representation of total time asleep and awake. No word on naps not taken in view of the camera, though — naps in the car are an absolute godsend for many parents. We suppose that could be curated manually, but wouldn’t doubt it if [Caleb] had a plan to cover that too.

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Drilling Glass With Femtosecond Lasers Just Got Even Better

Glass! It’s a finicky thing. Strong as hell, yet chip it and glance at it the wrong way, and you’re left with a bunch of sharp rubbish. It’s at once adored for its clarity and smoothness, and decried for how temperamental it can be in the case of shock, whether mechanical, thermal, or otherwise.

If you’ve ever tried to drill glass, you’ll know it’s a tough errand. To do so without cracking it is about as likely as winning the lottery on Mars. Even lasers aren’t great at it. However, a research team from France has developed a new technique that uses femtosecond lasers to drill microscopic holes in glass with a minimum of tapering and no cracking! Brilliant, no?
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Decoding Compact Disc Audio From Scratch

In the rare case we listen to an audio CD these days, we typically rely on off-the-shelf hardware to decode the 1s and 0s into the dulcet tones of Weird Al Yankovic for our listening pleasure. [Lukas], however, was recently inspired to try decoding the pits and lands of a CD into audio for himself.

A fair bit goes into decoding Red Book digital audio.

[Lukas] did the smart thing, and headed straight to the official Red Book Audio CD standard documents freely available on archive.org. That’s a heck of a lot cheaper than the €345 some publishers want to charge. Not wanting to use a microscope to read the individual pits and lands of the disc, [Lukas] used a DVD player. The electrical signals from the optical pickup were captured with an oscilloscope. 4 megasamples of the output were taken at a rate of 20 megasamples per second. This data was then ported over to a PC for further analysis in Python.

[Lukas] steps us through the methodology of turning this raw data of pits and lands into real audio. It’s a lot of work, and there are some confusing missteps thanks to the DVD player’s quirks. However, [Lukas] gets there in the end and shows that he truly understands how Red Book audio really works.

It’s always interesting to see older media explored at the bare level with logic analyzers and oscilloscopes. If you’ve been doing similar investigative work, don’t hesitate to drop us a line! 

ArcaOS: OS/2 Updated For The Modern World

For a certain subset of our readers, mentioning IBM’s OS/2 is likely to bring forth a pang of nostalgia, while for others it’s more likely to bring to mind meme images of rebooting ATM displays. Although OS/2 didn’t become the desktop giant that IBM had intended it to become, reports of its demise are very much premature. As [Michael MJD] covers in a recent video, ArcaOS is essentially the latest version of OS/2, under official license from IBM.

The initial release of ArcaOS was in 2017, and the most recent release was version 5.0.7 in December of 2021. What this gets you is an evolution of OS/2 Warp 4.52 that updates the operating system for modern day hardware, although [Michael]’s experiences with using USB and installing WordPerfect 5.2 end up being rather mixed. With IBM not intending to open source the OS any time soon, ArcaOS appears to be mostly aimed at companies and individuals who wish to keep running their old (OS/2) software on newer hardware, per the FAQ.

This is also reflected in the license cost should you wish to obtain a copy of ArcaOS, with a personal edition license costing $129. What this does get one over OS/2 Warp is SMP support, improved USB, audio and video support, along with an actual package manager (ANPM, based on RPM & Yum).

Would you splurge on an updated OS/2 OS like this, or is tinkering with a fully open source OS like Haiku (BeOS reborn) more your thing?

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Breadboarding A Game Boy From Scratch

The original Nintendo Game Boy is a stout piece of hardware in a solid plastic enclosure. [Raphael Stäbler] recreated the popular handheld on a breadboard instead, in a fully-functional way, to boot.

[Raphael]’s build doesn’t rely on a real Game Boy CPU or components. Instead it’s emulated with the aid of a Teensy 4.1 microcontroller. [Raphael] coded up an emulator from scratch, instruction by instruction, something he’s documented on his own blog. The Teensy is placed on a breadboard, and hooked up with a series of 8 buttons to serve as the controls. Audio output is via a LM386 acting as a simple audio amp, hooked up with an original Game Boy speaker for more authentic sound. Display is thanks to a FT81x display driver running a small LCD. Games are loaded via an SD card formatted in the FAT32 file system.

While it’s not as ergonomic as the original Nintendo console, it works, and works well! It’s an impressive project to see the Game Boy recreated from scratch inside a powerful microcontroller. We’ve seen other projects go to similar lengths before. Video after the break.

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