3&DBot Robot 3D Printer

3D Printer Gets Wheels, Leaves Trail Of Plastic Boxes

The limitation of 3D Printer build volume is over. The folks over at NEXT and LIFE Labs have created a prototype robot with a 3D print head attached to it. Unlike a traditional 3D Printer that moves the print head around within the confines of a machine, the 3&DBot drives the print head around any flat surface, extruding as it goes.

Although the 3&DBot has 4 wheels, they are all stationary and face independent directions. Normally, this arrangement would only allow a vehicle to rotate in a circle. However, the wheels used here are not conventional, they are Mecanum-style with many mini-wheels around the main. This arrangement allows omnidirectional movement of the robot, depending on how each wheel is driven. If you haven’t seen this type of movement before, it is definitely worth watching the video after the break.

Sure, the print quality leaves something to be desired and the distance the print head is from the robot chassis may be a bit limiting but all new technology has to start somewhere. This is a great joining of two technologies. Don’t scoff, remember your Iphone 12 wouldn’t be possible without this.

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A 3D printed peristaltic pump with tubing

A 3D Printed Peristaltic Pump

After getting access to a Lulzbot 3D printer, [Tim] designed a 3D printable peristaltic pump. The design was done in OpenSCAD, which makes it parametric and easy to modify.

Peristaltic pumps work by squeezing a length of tubing to push fluids. This mechanism is similar to how your intestines work. The pump provides an isolated fluid path, which is why they’re commonly used in medical and food grade applications. Like many products in the medical space, these pumps tend to be rather expensive. Being able to print one for your own projects could save quite a bit of cost.

The pump is based on [emmett]’s gear bearing design. One nice thing about this design is that it is printed preassembled. Pop it out of the printer, add some tubing, and you’re ready to pump fluids.

On top of the isolated fluid path, this pump gives accurate volume measurement. For that reason, we can imagine it moving booze for a robotic bartender build. After the break, a video of the pump moving some fluid.

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An Electric Arc Printer For Rapid 3D Prototyping

Additive manufacturing, aka 3D printing, is able to produce wonderful and amazing objects in relatively short periods of time. Items are now being created in hours, not days, which is an extraordinary leap in technology. However, waiting for a 3D printer to complete its cycle is still a lot like watching paint dry. It takes way too long, and occasionally, time is of the essence when prototyping products for a client. Sometimes you just need it done now,…not a few hours from now.

[0n37w0] is hoping solve this problem by working on a way to ‘print’ 3D objects using arcs of electricity. We are still trying to wrap our heads around how this will work, but from the looks of it, arc printing “is done by completing an electrical current on an area of granulated metal thus heating the metal enough to form a bond to the structure being printed.

The printer is comprised of four main components (the print bed, the lifting device, the control box, and the granulated metal supply bin). The supply bin feeds granulated metal, possibly by vibration, onto the print bed. A lifting mechanism is then lowered within electrical contact and the printing begins. After each layer, the object is raised.

To find out more, check out the Hackaday.io project page.

3D Printing A Daft Punk Helmet

Thanks to the awesome people over at Adafruit, you can now print your very own Daft Punk helmet! It is designed with a hollowed out shell and translucent material which allows for colorful LEDs to be inserted into the mask, which can light up just about any room. This makes the headset great for Maker Faire, household parties, and underground EDM raves.

The epic costume was inspired by the infamous electronic music duo from France who is known for hiding their identities behind intricate and complex masks. This version, however, is perfect for the Do-It-Youself builder on a budget assuming you have access to a Taz 3D printer through your hackerspace or a friend.

The entire helmet is 3D printed as one piece using a semi-transparent PLA filament with NeoPixel strips (144 pixel per meter) laid inside. It takes about 3 days to complete the printing job (assuming no errors arise during the process). After everything is finished, glossy gold paint is applied and the polished outcome is enough to turn some heads. Plus, this mask makes a great addition to any builder’s homemade ‘trophy’ collection.

A natural next step would be to add sensors that can detect bass vibrations. This could be used to change the colors of the display based on the music that is being played nearby. We’ve seen this sort of thing before on a few Daft Punk helmet builds that are far superior to this one. Of course the difference here is that the Adafruit version can be build in a reasonable amount of time by a mere mortal. Those other examples were life commitments as far as projects go!

Don’t forget to check out the video of this one in action after the break.

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3D Real-World Rig

Rigging Your 3D Models In The Real-World

Computer animation is a task both delicate and tedious, requiring the manipulation of a computer model into a series of poses over time saved as keyframes, further refined by adjusting how the computer interpolates between each frame. You need a rig (a kind of digital skeleton) to accurately control that model, and researcher [Alec Jacobson] and his team have developed a hands-on alternative to pushing pixels around.

3D Rig with Control Curves
Control curves (the blue circles) allow for easier character manipulation.

The skeletal systems of computer animated characters consists of kinematic chains—joints that sprout from a root node out to the smallest extremity. Manipulating those joints usually requires the addition of easy-to-select control curves, which simplify the way joints rotate down the chain. Control curves do some behind-the-curtain math that allows the animator to move a character by grabbing a natural end-node, such as a hand or a foot. Lifting a character’s foot to place it on chair requires manipulating one control curve: grab foot control, move foot. Without these curves, an animator’s work is usually tripled: she has to first rotate the joint where the leg meets the hip, sticking the leg straight out, then rotate the knee back down, then rotate the ankle. A nightmare.

[Alec] and his team’s unique alternative is a system of interchangeable, 3D-printed mechanical pieces used to drive an on-screen character. The effect is that of digital puppetry, but with an eye toward precision. Their device consists of a central controller, joints, splitters, extensions, and endcaps. Joints connected to the controller appear in the 3D environment in real-time as they are assembled, and differences between the real-world rig and the model’s proportions can be adjusted in the software or through plastic extension pieces.

The plastic joints spin in all 3 directions (X,Y,Z), and record measurements via embedded Hall sensors and permanent magnets. Check out the accompanying article here (PDF) for specifics on the articulation device, then hang around after the break for a demonstration video.

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Concrete Castle

Update: 3D Printed Concrete Castle Completed

After two years of dreaming, designing, and doing, [Andrey Rudenko] has finally finished 3D printing his concrete castle. We’re sure a few readers will race to the comments to criticize the use of “castle” as an acceptable descriptor, but they’d be missing the point. It’s been only three months since he was testing the thing out in his garage, and now there’s a beautiful, freestanding structure in his yard, custom-printed.

There are no action shots of the printer setup as it lays down fat beads of concrete, only close-ups of the nozzle, but the castle was printed on-site outdoors. It wasn’t, however, printed in one piece. [Andrey] churned out the turrets separately and attached them later. He won’t be doing that again, though, because moving them in place was quite the burden. On his webpage, [Andrey] shares some insight in a wrap-up of the construction process. After much experimentation, he settled on a layer height of 10mm with a 30mm width for best results. He also discovered that he could print much more than his original estimation of 50cm of vertical height a day (fearing the lower layers would buckle).

With the castle a success, [Andrey] plans to expand his website to include a “posting wall for new ideas and findings.” We’re not sure whether that statement suggests that he would provide open-source access to everything or just feature updates of his future projects.

Wooden supports for concrete bridging.
[Andrey] used wooden supports to print concrete bridges.
We hope the former. You can check out its current format as the Architecture Forum, where he explains some of the construction capabilities and tricks used to build the castle.

His next project, a full-scale livable structure, will attempt to print 24/7 (weather permitting) rather than the stop-start routine used for the castle, which turned out to be the culprit behind imperfections in the print. He’ll have to hurry, though. [Andrey] lives in Minnesota, and the climate will soon cause construction to take a 6-month hiatus until warm weather returns. Be sure to check out his website for more photos and a retrospective on the castle project, as well as contact information—[Andrey] is reaching out to interested parties with the appropriate skills (and investors) who may want to help with the new project.

[via 3ders.org]

[Thanks Brian]

THP Semifinalist: Retro Populator, A Pick And Place Retrofit For A 3D Printer

A huge theme of The Hackaday Prize entries is making assembly of electronics projects easier. This has come in the form of soldering robots, and of course pick and place machines. One of the best we’ve seen is the Retro Populator, a project by [Eric], [Charles], [Adam], and [Rob], members of the Toronto Hacklab. It’s a machine that places electronic components on a PCB with the help of a 3D printer

The Retro Populator consists of two major parts: the toolhead consists of a needle and vacuum pump for picking up those tiny surface mount parts. This is attaches to a quick mount bolted right to the extruder of a 3D printer. The fixture board attaches to the bed of a 3D printer and includes tape rails, cam locks, and locking arms for holding parts and boards down firmly.

The current version of the Retro Populator, with its acrylic base and vacuum pen, is starting to work well. The future plans include tape feeders, a ‘position confirm’ ability, and eventually part rotation. It’s a very cool device, and the ability to produce a few dozen prototypes in an hour would be a boon for hackerspaces the world over.

You can check out a few videos of the Retro Populator below.


SpaceWrencherThe project featured in this post is a semifinalist in The Hackaday Prize. 

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