We hackers just can’t get enough of sorters for confections like Skittles and M&Ms, the latter clearly being the superior candy in terms of both sorting and snackability. Sorting isn’t just about taking a hopper of every color and making neat monochromatic piles, though. [JohnO3] noticed that all those colorful candies would make dandy pixel art, so he built a bot to build up images a Skittle at a time.
Dubbed the “Pixel8R” after the eight colors in a regulation bag of Skittles, the machine is a largish affair with hoppers for each color up top and a “canvas” below with Skittle-sized channels and a clear acrylic cover. The hoppers each have a rotating disc with a hole to meter a single Skittle at a time into a funnel which is connected to a tube that moves along the top of the canvas one column at a time. [JohnO3] has developed a software toolchain to go from image files to Skittles using GIMP and a Python script, and the image builds up a row at a time until 2,760 Skittle-pixels have been placed.
The downside: sorting the Skittles into the hoppers. [JohnO3] does this manually now, but we’d love to see a sorter like this one sitting up above the hoppers. Or, he could switch to M&Ms and order single color bags. But where’s the fun in that?
Ground plastic bits go in one end, finished 3D-prints come out the other. That’s the idea behind [HomoFaciens]’ latest build: a direct-extrusion 3D-printer. And like all of his builds, it’s made from scraps and bits most of us would throw out.
Take the extrusion screw. Like the homemade rotary encoders [HomoFaciens] is known for, it appears at first glance that there’s no way it could work. An early version was just copper wire wrapped around a threaded rod inside a Teflon tube; turned by a stepper motor, the screw did a decent job of forcing finely ground PLA from a hopper into the hot end, itself just a simple aluminum block with holes drilled into it. That worked, albeit only with basically powdered PLA. Later versions of the extruder used a plain galvanized woodscrew soldered to the end of a threaded rod, which worked with chunkier plastic bits. Paddles stir up the granules in the hopper for an even flow into the extruder, and the video below shows impressive results. We also picked up a few tips, like using engine gasket paper and exhaust sealant to insulate a hot end. And the slip coupling, intended to retract the extruder screw slightly to reduce stringing, seems brilliant but needs more work to make it practical.
[bdring] just recently completed his absolutely fantastic NickelBot, which is a beautifully made unit that engraves small wooden discs with a laser like some kind of on demand vending machine, and it’s wonderful. NickelBot is small, but a lot is going on inside. For example, there’s a custom-designed combination engraving platform and hopper that takes care of loading a wooden nickel from a stack, holding it firm while it gets engraved by a laser, then ejects it out a slot once it’s done.
NickelBot is portable and can crank out an engraved nickel within a couple of minutes, nicely fulfilling its role of being able to dish out the small items on demand at events while looking great at the same time. NickelBot’s guts are built around a PSoC5 development board, and LaserGRBL is used on the software side to generate G-code for the engraving itself. Watch it work in the video embedded below.
[Helios Labs] recently published version two of their 3D printed fish feeder. The system is designed to feed their fish twice a day. The design consists of nine separate STL files and can be mounted to a planter hanging above a fish tank in an aquaponics system. It probably wouldn’t take much to modify the design to work with a regular fish tank, though.
The system is very simple. The unit is primarily a box, or hopper, that holds the fish food. Towards the bottom is a 3D printed auger. The auger is super glued to the gear of a servo. The 9g servo is small and comes with internal limiters that only allow it to rotate about 180 degrees. The servo must be opened up and the limiters must be removed in order to enable a full 360 degree rotation. The servo is controlled by an Arduino, which can be mounted directly to the 3D printed case. The auger is designed in such a way as to prevent the fish food from accidentally entering the electronics compartment.
You might think that this project would use a real-time clock chip, or possibly interface with a computer to keep the time. Instead, the code simply feeds the fish one time as soon as it’s plugged in. Then it uses the “delay” function in order to wait a set period of time before feeding the fish a second time. In the example code this is set to 28,800,000 milliseconds, or eight hours. After feeding the fish a second time, the delay function is called again in order to wait until the original starting time.
If you’re stuck in the virtual world like [Kevin Flynn] you can still make sure your pup is rewarded for good behavior. Just follow [Jwarp’s] design for this Internet connect dog treat dispenser.
We were actually a bit surprised by the demo video. It shows that the compact unit is more than capable of reliably dispensing one treat at a time. It started as a wood prototype which allowed him to tweak how the servo motors worked before laying out all of the 3D parts in Sketch Up. Two motors cooperate to get the job done. The first allows one treat to exit that shoot coming from the center of the hopper. The other stirs the remaining inventory to both position the next treat and loosen any jams.
Made by Boston Dynamics under contract from Sandia Labs, this “hopper” is quite incredible as you can see in the video after the break. Boston Dynamics is no stranger to great robotics designs, including the well known “Big Dog” four-legged robot. This robot, although possibly less advanced, has a very unique trick up it’s sleve.
This robot’s distinguishing feature is that it can navigate autonomously not only with wheels, but also with a powerful single leg that allows it to jump over obstacles of up to 25 feet. Although envisioned to “deliver a payload” in an urban environment, one could imagine a terrifying horde of these ‘bots jumping into action armed with bombs or other weapons.
According to Sandia’s website is that this form of locomotion has been “shown to be five times more efficient than hovering” when trying to get around obstacles under 10 meters. Technical challenges that have been overcome include managing the shock of landing and producing a leg powerful enough to jump to this height. Continue reading “Sandia Labs “Hopper” Robot”→
The days of plugging coins into a stand up arcade game are sadly dwindling. [Dirk] figured out a way to prolong the nostalgia by incorporating currency back into the experience in a useful way. He rebuilt the video game Raiden to pay out a prize when you win the game. Now it takes a coin for each play but if you make it to the end you can recoup the expense.
[Dirk] took an original cabinet game, did some dangerous work to replace the old CRT monitor, and retrofit a MAME machine to handle the gaming. He’s using Windows and had some problems because of it but, as you can see after the break, things worked out in the end. The hopper hardware that spits out coins went through several steps from the initial design to the finished product, but it has always been based around a PIC controller connected to the MAME box via parallel port. This is a fun addition to any MAME cabinet.