Arduino Micro Pushes Animal Crossing’s Buttons

Repetitive tasks in video games often find a way of pushing our buttons. [Facelesstech] got tired of mashing “A” while catching shooting stars in Animal Crossing, so he set out to automate his problem away. After briefly considering rigging up a servo to do the work for him, he recalled a previous effort that used an Arduino Teensy to automate a bowling mini-game in Zelda: Breath of the Wild and decided to use a microcontroller to catch stars for him.

[Facelesstech] programmed an Arduino Pro Micro to fake controller button presses. It starts with a couple of presses to identify itself to the Switch, before generating an endless stream of button presses that automatically catch every shooting star. Hooking it up is easy—an on-the-go adapter allows the Switch’s USB-C port to connect directly to the Arduino’s Micro-USB port, even supplying power!

[Facelesstech] also designed a compact 3D-printed case that packages up the Arduino Pro Micro along with an ISP header for easy updating. The case even lets the Arduino’s power LED shine through so you know that it’s working!

If you, too, need to automate video game button-pushing, [Facelesstech] has kindly uploaded the source code and 3D designs for you to try. If you’d prefer something a little more low-tech, perhaps you might try a mechanical button pusher.

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The IEEE Builds A Smart Watch

It used to be that building your own watch was either a big project or it meant that you didn’t really care about how something looked on your wrist. But now with modern parts and construction techniques, a good-looking smart watch isn’t out of reach of the home shop. But if you don’t want to totally do it yourself, you can turn to a kit and that’s what [Stephen Cass] did. Writing in IEEE Spectrum, he took a kit called a Watchy and put it through its paces for you.

Watchy is an open source product that uses an ESP32, an E-ink display, and costs about $50. The display is 1.5 inches — good enough for a watch — and it has a real time clock, a vibration motor, an accelerometer, and four buttons. The whole thing runs on a 200 mAh lithium polymer battery. The charger is microUSB and you can also upload software to it using the usual Arduino tools.

However, [Stephen] found that none of the examples he tried would work at first. He found problems with the Mac software, but he also had problems under Windows. The answer? Switching to a Raspberry Pi seemed to work and once the watch was wiped clean, the Mac tools would work, too. It sounds like this isn’t a common problem, but he has to erase the watch with the Pi before each programming cycle.

Unlike a normal Arduino program, all the work in a typical Watchy program happens in setup() so the watch can mostly sleep and it updates the 200×200 typically just once a minute. As an example, [Stephan] wrote a watch face that uses an old Irish alphabet to tell time. He plans to add code to grab online data, too, and the phone has support for connecting wirelessly and parsing JSON to make tasks like that easier.

We always thought the EZ430-Chronos was a good-looking watch, but its screen is dated now. You can also pick up a lot of cheap import watches that can be hacked.

Eyesight Guardian Polices Your Poor Pupils

Don’t know about you, but over the last year or so, we have gone from spending ten or twelve hours a day at this computer to upwards of sixteen or eighteen. Fortunately there’s a window behind the monitor for taking those 20/20/20 breaks that are supposed to prevent eye strain, but it’s so hard to remember (and boring) to do it. And nobody needs yet another thing to remember in the name of self-care.

[Daniel Hingston] certainly agrees. As you’ll see in the delightful video after the break, [Daniel] has made a game out of the whole process of stopping every twenty minutes to spend twenty seconds looking at a point that’s at least twenty feet away. Once the break is over, [Daniel] uses the dual-purpose start button to acknowledge having looked away for 20 seconds. The device is meant to clip onto the corner of any monitor, and [Daniel] has provided several sizes of the bridge piece so that everyone can find their fit.

The Guardian’s guts are pretty simple — an Arduino Pro Mini runs the stop watch and a TFT display to show the graphics that live on an SD card. This is a great way to preserve your eyesight by gamifying something we all know we should be doing. It might be nice to add a break timer that counts up to 25 or thereabouts so you have time to stand up and come back. If you press the button too soon, it scolds you and you have to start your eye break over.

Need some more self-care lately? Our own [Jenny List] has your back in these interesting times.

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Don’t Tase Me, Keeb!

Okay, so this doesn’t really use a taser — that’s just click bait and we apologize. An actual taser would be a terrible way to train yourself to be a better typist, because depending on where you choose to deliver the shock, you could damage your typing nerves pretty quickly with a few milliamps at 50,000 volts.

Instead of a taser, [nobody6502] got a pack of prank gum off of Amazon that delivers a much more doable shock that is painful enough to get the user to type more carefully. [nobody6502] set up a simple no-pain, no-train website that presents random English words one at a time and checks for typos against an open-source list of nearly half a million entries. Misspell a word, and a get a relay-driven shock from the gum circuit.

The main brain of this pain trainer is a Particle Argon board which has I/O pins that can be controlled from the web. When the website detects a typo, it sends a signal to the Argon, which turns on a relay that activates the shock mechanism. What’s most impressive is that [nobody6502] doesn’t have a full-blown computer and programmed everything on an iPad. Check out the build video after the break.

Are you a hunt and peck typist? There’s a negative reinforcement keyboard for that.

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Tired Of Popcorn? Roast Coffee Instead

We’ve seen a lot of coffee roaster builds over the years. [Ben Eagan] started his with a hot-air popcorn maker. If you think it is as simple as putting beans in place of the popcorn, think again. You need to have good control of the heat, and that requires some temperature monitoring and a controller — in this case, an Arduino. [Ben’s] video below shows how it all goes together.

With the Arduino and the power supply strapped to the sides, it looks a bit like something out of a bad post-apocalypse movie. But it looks like it gets the job done.

In addition to the Arduino, a thermocouple measures the temperature and that takes a little circuitry in the form of a MAX31855. There’s also a relay to turn the heater on and off. There are other ways to control AC power, of course, and if a relay offends your sensibilities you can always opt for a solid state one.

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Motor-Driven Movement Modernizes POV Toy

Just as we are driven today to watch gifs that get better with every loop, people 100+ years ago entertained themselves with various persistence of vision toys that used the power of optical illusions to make still images come to life. [jollifactory] recently recreated one of the first POV devices — the phenakistoscope — into a toy for our times.

The original phenakistoscopes were simple, but the effect they achieved was utterly amazing. Essentially a picture disk with a handle, the user would hold the handle with one hand and spin the disk with the other while looking in a mirror through slits in the disk. Unlike the phenakistoscopes of yore that could only be viewed by one person at a time, this one allows for group watching.

Here’s how it works: an Arduino Nano spins a BLDC motor from an old CD-ROM drive, and two strips of strobing LEDs provide the shutter effect needed to make the pictures look like a moving image.The motor speed is both variable and reversible so the animations can run in both directions.

To make the disks themselves, [jollifactory] printed some original phenakistiscopic artwork and adhered each one to a CD that conveniently snaps onto the motor spindle. Not all of the artwork looks good with a big hole in the middle, so [jollifactory] created a reusable base disk with an anti-slip mat on top to spin those.

If you just want to watch the thing in action, check out the first video below that is all demonstration. There be strobing lights ahead, so consider yourself warned. The second and third videos show [jollifactory] soldering up the custom PCB and building the acrylic stand.

There are plenty of modern ways to build old-fashioned POV toys, from all-digital to all-printable.

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Stochastic Markov Beats

[Attoparsec] has been building intriguing musical projects on his YouTube channel for a while and his latest is no exception. Dubbed simply as “Node Module”, it is a rack-mounted hardware-based Markov chain beat sequencer. Traditionally Markov chains are software state machines that transition between states with given probabilities, often learned from a training corpus. That same principle has been applied to hardware beat sequencing.

Each Node Module has a trigger input, four outputs each with a potentiometer, and a trigger out. [Attoparsec] has a wonderful explanation of all the different parts and theories that make up the module at the start of his video, but the basic operation is that a trigger input comes in and the potentiometers are read to determine the probabilities of each output. One is randomly selected and fired. As you can imagine, there are loops and even dead-end nodes and for some musical pieces there is a certain number of beats expected, so a clever reset signal can be sent to pull the chain back to the initial starting state at a regular interval. The results are interesting to listen to and even better to imagine all the possibilities.

The module itself is an Arduino-based custom PCB that is laid out quite cleanly. The BOM, code, and KiCad files are available on GitHub if you want to make one yourself. This isn’t the first instrument we’ve seen [Attoparsec] make, and we’re confident it won’t be the last.

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