Micro Jeep Model Kit Is Both Business Card And Portfolio

When finding work in product design and prototyping, two things are important to have at hand: a business card, and a sample of one’s work. If one can combine those, even better. Make it unique and eye-catching, and you’re really onto something. That seems to  have been the idea behind [agepbiz]’s 1:64 scale micro Jeep model kit that serves as an  “overcomplicated” business card.

Complete with box and labels in a shrink-wrapped package.

At its heart, the kit is a little print-in-place model kit that looks a lot like larger injection-molded model kits. Completing it is a custom-made box with custom labels, and it’s even shrink-wrapped. The whole thing fits easily in the palm of a hand.

There’s a lot of different tools effectively used to make the whole thing. The model card itself is 3D printed in multiple filament colors, and the box is constructed from carefully glued cardstock. The labels are custom printed, and a craft cutter (which has multiple uses for a hobbyist) takes care of all the precise cutting. It’s an awfully slick presentation, and the contents do not disappoint.

Get a closer look in the video, embedded just below. And if you like what you see, you’re in luck because we’ve seen [agepbiz]’s work before in this mini jet fighter, complete with blister pack.

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Stepping Inside Art In VR, And The Workflow Behind It

The process of creating something is always chock-full of things to learn, so it’s always a treat when someone takes the time and effort to share it. [Teadrinker] recently published the technique and workflow behind bringing art into VR, which explains exactly how they created a virtual reality art gallery that allows one to step inside paintings, called Art Plunge (free on Steam.)

Extending a painting’s content to fill in the environment is best done by using other works by the same artist.

It walks through not just how to obtain high-resolution images of paintings, but also discusses how to address things like adjusting the dynamic range and color grading to better match the intended VR experience. There is little that is objectively correct in technical terms when it comes to the aesthetic presentation details like brightness and lighting, so guidance on what does and doesn’t work well and how to tailor to the VR experience is useful information.

One thing that is also intriguing is the attention paid to creating a sense of awe for viewers. The quality, the presentation, and even choosing sounds are all important for creating something that not only creates a sense of awe, but does so in a way that preserves and cultivates a relationship between the art and the viewer that strives to stay true to the original. Giving a viewer a sense of presence, after all, can be more than just presenting stereoscopic 3D images or fancy lightfields.

You can get a brief overview of the process in a video below, but if you have the time, we really do recommend reading the whole breakdown.

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Meet GOODY-2, The World’s Most Responsible (And Least Helpful) AI

AI guardrails and safety features are as important to get right as they are difficult to implement in a way that satisfies everyone. This means safety features tend to err on the side of caution. Side effects include AI models adopting a vaguely obsequious tone, and coming off as overly priggish when they refuse reasonable requests.

Prioritizing safety above all.

Enter GOODY-2, the world’s most responsible AI model. It has next-gen ethical principles and guidelines, capable of refusing every request made of it in any context whatsoever. Its advanced reasoning allows it to construe even the most banal of queries as problematic, and dutifully refuse to answer.

As the creators of GOODY-2 point out, taking guardrails to a logical extreme is not only funny, but also acknowledges that effective guardrails are actually a pretty difficult problem to get right in a way that works for everyone.

Complications in this area include the fact that studies show humans expect far more from machines than they do from each other (or, indeed, from themselves) and have very little tolerance for anything they perceive as transgressive.

This also means that as AI models become more advanced, so too have they become increasingly sycophantic, falling over themselves to apologize for perceived misunderstandings and twisting themselves into pretzels to align their responses with a user’s expectations. But GOODY-2 allows us all to skip to the end, and glimpse the ultimate future of erring on the side of caution.

[via WIRED]

Your 1983 Video Phone Is Finally Ready

If you read Byte magazine in 1983, you might have expected that, by now, you’d be able to buy the red phone with the video screen built-in. You know, like the one that appears on the cover of the magazine. Of course, you can’t. But that didn’t stop former Hackaday luminary [Cameron] from duplicating the mythical device, if not precisely, then in spirit. Check it out in the video, below.

The Byte Magazine Cover in Question!

While the original Byte article was about VideoTex, [Cameron] built a device with even more capability you couldn’t have dreamed of in 1983. What’s more, the build was simple. He started with an old analog phone and a tiny Android phone. A 3D-printed faceplate lets the fake phone serve as a sort of dock for the cellular device.

That’s not all, though. Using the guts of a Bluetooth headset enables the fake phone’s handset. Now you can access the web — sort of a super Videotex system. You can even make video calls.

There isn’t a lot of detail about the build, but you probably don’t need it. This is more of an art project, and your analog phone, cell phone, and Bluetooth gizmo will probably be different anyway.

Everyone always wanted a video phone, and while we sort of have them now, it doesn’t quite seem the same as we imagined them. We wish [Cameron] would put an app on the phone to simulate a rotary dial and maybe even act as an answering machine.

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Cute Brass Lunar Lander Is A Neat Little Environment Monitor

Sometimes form can make a project more attractive than its simple function. [Mohit Bhoite]’s free-form builds are great examples of this. His latest effort is a gorgeous little device that displays environmental readings, and it’s shaped like a lunar lander. (Nitter) Just exquisite!

The device is based around a Seeedstudio XIAO nRF52840 dev board. It’s hooked up to a BME280 sensor which delivers temperature, humidity and air pressure readings from the immediate environment. These readings are displayed on a tiny 128×32 OLED display, along with the current time. Power is via a compact 14250 lithium cell.

So far, so simple, but the real magic is in the housing. It’s a wireframe lunar lander lookalike which [Mohit] put together using brass wire and some careful soldering. It adds so much to the build, which wouldn’t be nearly as attractive if just assembled on a PCB. It’s not his first rodeo, either. He previously built a cute device (Nitter) with an animated face in 2019 using similar techniques; it used a CCS811 gas sensor to detect air quality.

Often, we find ourselves falling most in love with devices that please the eye. [Mohit] certainly demonstrates a great skill in building things that fit this brief. Sometimes, it only takes a bit of thought and careful application of the mind to bring a beautiful aesthetic to your projects, and the results can be most rewarding. Try his Hackaday Supercon talk if you want to learn more. Continue reading “Cute Brass Lunar Lander Is A Neat Little Environment Monitor”

render of a sample board produced with help of this plugin. it's pretty, has nice lighting and all!

From KiCad To Blender For A Stunning Render

We love Blender. It brings you 3D modeling, but not in a CAD way — instead, people commonly use it to create animations, movies, games, and even things like VR models. In short, Blender is about all things art and visual expression. Now, what if you want a breathtaking render of your KiCad board? Look no further than the pcb2blender tool from [Bobbe 30350n].

This isn’t the first time we’ve seen KiCad meet Blender. However, compared to the KiCad to Blender paths that people used previously, pcb2blender makes the import process as straightforward and as quick as humanly possible. Install a plugin for both tools, and simply transfer a .pcb3d file out of the KiCad plugin into the Blender plugin. Want to make the surfaces of your design look like they’re meant to look in real life? Use the free2ki plugin to apply materials to your 3D models. In fact, you should check out [30350n]’s Blender plugin collection and overall portfolio, it’s impressive.

There’s no shortage of Blender hacks – just this year we’ve covered a hacker straight up simulating an entire camera inside Blender for the purpose of making renders, and someone else showing how to use Stable Diffusion to texture 3D scenes at lightning speed. We even recently published a comprehensive tutorial on how to animate your robot in Blender ourselves! Want to give it a shot? Check out this quick and simple Red Bull can model design tutorial.

Thanks to [Aki] for sharing this with us!

Video Feedback Machine Creates Analog Fractals

One of the first things everyone does when they get a video camera is to point it at the screen displaying the image, creating video feedback. It’s a fascinating process where the delay from image capture to display establishes a feedback loop that amplifies the image noise into fractal patterns. This sculpture, modestly called The God Machine II takes it to the next level, though.

We covered the first version of this machine in a previous post, but the creator [Dave Blair] has done a huge amount of work on the device since that allows him to tweak and customize the output that the device produces. His new version is quite remarkable, allowing him to create intricate fractals that writhe and change like living things.

The God Machine II is a sophisticated build with three cameras, five HD monitors, three Roland video switchers, two viewing monitors, two sheets of beam splitter glass, and a video input. This setup means it can take an external video input, capture it, and use it as the source for video feedback, then tweak the evolution of the resulting fractal image, repeatedly feeding it back into itself. The system can also control the settings for the monitor, which further changes the feedback as it evolves. [Blair] refers to this as “trapping the images.”

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