2G Or Not 2G, That Is The Question

Since the very early 1990s, we have become used to ubiquitous digital mobile phone coverage for both voice and data. Such has been their success that they have for many users entirely supplanted the landline phone, and increasingly their voice functionality has become secondary to their provision of an always-on internet connection. With the 5G connections that are now the pinnacle of mobile connectivity we’re on the fourth generation of digital networks, with the earlier so-called “1G” networks using an analogue connection being the first. As consumers have over time migrated to the newer and faster mobile network standards then, the usage of the older versions has reduced to the point at which carriers are starting to turn them off. Those 2G networks from the 1990s and the 2000s-era 3G networks which supplanted them are now expensive to maintain, consuming energy and RF spectrum as they do, while generating precious little customer revenue.

Tech From When Any Phone That Wasn’t A Brick Was Cool

A 1990s Motorola phone
If this is your phone, you may be in trouble. Digitalsignal, CC BY-SA 3.0.

All this sounds like a natural progression of technology which might raise few concerns, in the same way that nobody really noticed the final demise of the old analogue systems. There should be little fuss at the 2G and 3G turn-off. But the success of these networks seems to in this case be their undoing, as despite their shutdown being on the cards now for years, there remain many devices still using them.

There can’t be many consumers still using an early-2000s Motorola Flip as their daily driver, but the proliferation of remotely connected IoT devices means that there are still many millions of 2G and 3G modems using those networks. This presents a major problem for network operators, utilities, and other industrial customers, and raises one or two questions here at Hackaday which we’re wondering whether our readers could shed some light on. Who is still using, or trying to use, 2G and 3G networks, why do they have to be turned off in the first place, and what if any alternatives are there when no 4G or 5G coverage is available? Continue reading “2G Or Not 2G, That Is The Question”

A workbench with a 3D printer, a home-made frame of metal tubing and 3D printed brackets and phone holders. 3 iOS devices and 1 Android phone arranged around the printer with a clock and 3 different camera angles around the print bed

Even 3D Printers Are Taking Selfies Now

We love watching 3D prints magically grow, through the power of timelapse videos. These are easier to make than ever, due in no small part to a vibrant community that’s continuously refining tools such as Octolapse. Most people are using some camera they can connect to a Raspberry Pi, namely a USB webcam or CSI camera module. A DSLR would arguably take better pictures, but they can be difficult to control, and their high resolution images are tougher for the Pi to encode.

If you’re anything like us, you’ve got a box or drawer full of devices that can take nearly as high-quality images as a DSLR, some cast-off mobile phones. Oh, that pile of “solutions looking for a problem” may have just found one! [Matt@JemRise] sure has, and in the video after the break, you can see how not one but four mobile phones are put to work.

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An Open Source Mobile Phone Based On The ESP32

As microcontrollers become ever faster and cheaper, something we’ve been expecting has been an open source smartphone based not upon a high-end chip, but on a cheap commodity one. In the electronic badge arena we’ve come pretty close, but perhaps it’s left to [Gabriel Rochet] to deliver the first one that brings everything together. His Paxo phone is now on version 4, and while the French-language website link stubbornly resists translation with Google translate, English speakers can find a description of its capabilities along with the software in a GitHub repository.

The hardware is surprisingly straightforward, with a resistive touch screen and a PCB featuring power management, an ESP32 main processor, and a GSM module. The 2G connectivity may not be the fastest, or even available in your country, but otherwise the feature set looks more than reasonable for a basic mobile phone.

We like this project a lot, because as we said it starts to deliver on the promise of the 2018 EMF badge and the 2022 MCH badge. We think the former badge’s designers might find something of interest in it.

LaForge Demystifies ESIM

This talk at Chaos Communications Camp 2023 is probably everything you want to know about eSIM technology, in just under an hour. And it’s surprisingly complicated. If you’ve never dug into SIMs before, you should check out our intro to eSIMs first to get your feet wet, but once you’re done, come back and watch [LaForge]’s talk.

In short, the “e” stands for “embedded”, and the eSIM is a self-contained computer that virtualises everything that goes on inside your plain-old SIM card and more. All of the secrets that used to be in a SIM card are stored as data on an eSIM. This flexibility means that there are three different types of eSIM, for machine-to-machine, consumer, and IoT purposes. Because the secret data inside the eSIM is in the end just data, it needs to be cryptographically signed, and the relevant difference between the three flavors boils down to three different chains of trust.

Whichever eSIM you use, it has to be signed by the GSM Alliance at the end of the day, and that takes up the bulk of the talk time in the end, and in the excellent Q&A period at the end where the hackers who’ve obviously been listening hard start trying to poke holes in the authentication chain. If you’re into device security, or telephony, or both, this talk will open your eyes to a whole new, tremendously complex, playground.

Nokia N-Gage QD Becomes Universal Bluetooth Gamepad

The Nokia N-Gage might not have put up much of a fight against Nintendo’s handheld dynasty, but you can’t say it didn’t have some pretty impressive technology for the time. [BeardoGuy] happens to have a perfectly functional N-Gage QD, which he turned into a universal Bluetooth gamepad.

The handheld runs a program that makes it act as a gamepad, and a DIY Bluetooth dongle is required on the client side. The dongle consists of an ATtiny85-based development board and HC-06 Bluetooth module, and will be recognized as a USB gamepad by just about anything it plugs in to.

[BeardoGuy]’s custom GamepadBT program sends button events via Bluetooth to the dongle, and those events are then sent via USB and look just like those from any standard gamepad.

This project can be used as a resource for how to implement a USB gamepad, whether on a Nokia N-Gage or not. You can see all the details at the project’s GitHub repository, and watch it in action in the video embedded below.

As for the Nokia N-Gage itself, one might be interested to know there’s an up-to-date development environment and even Wordle has been ported to the N-Gage. It may look like a relic of the past, but it is far from being forgotten.

Continue reading “Nokia N-Gage QD Becomes Universal Bluetooth Gamepad”

A first-generation car phone connected to a piece of prototype board with a BlueTooth module

Custom Bluetooth Adapter Brings 1990s Car Phone Back Online

[Jeff Lau]’s Mitsubishi 3000GT comes with all the essential features you’d expect in a fancy sports car from 1993: pop-up headlights, movable spoilers, and a fully-functional telephone handset in the center console. The phone was fully functional until North America’s first-generation AMPS cellular network was shut down back in 2008, since then, it hasn’t done much but show “NO SVC” on the display. That is, until [Jeff] decided to build a Bluetooth adapter that lets it connect to a modern smartphone.

The easy solution would have been to simply connect the handset’s speaker and microphone to a standard Bluetooth headset, but that would have destroyed the 1990s aesthetic it had going on. So what [Jeff] did instead was construct a plug-in module that hooks up to the phone’s base station in the trunk and communicates directly with all the existing systems. That way, the phone works in exactly the same way it always did: the radio is automatically muted during calls, the buttons on the steering column work as expected, and you can even dial and store numbers using the buttons on the handset.

A car phone base station and wiring in the trunk of a Mitsubishi 3000GT
No modifications required: the BlueTooth module is connected using the factory-installed cabling

It took a lot of reverse-engineering to figure out the technical details of the DiamondTel Model 92 that came with the car as a factory option. [Jeff] helpfully documented all of his findings on the project’s GitHub page, making it easy for anyone with a similar system to implement their own upgrades. The main components of the upgrade kit are a BM62 Bluetooth module that connects to a modern phone, a PIC18F27Q43 microcontroller to implement the car phone’s interface and menus, and several analog chips to process the audio. All of these are mounted on a piece of prototype board and housed in a standard plastic enclosure that neatly fits on top of the existing equipment in the trunk.

While the hardware mod is a pretty neat job already, the real strength of this project is in the software. [Jeff] worked hard to implement all relevant features and mimic the original interface as much as possible, even using 1G phone test equipment to simulate incoming calls from the long-gone network. He also added menu features to enable Bluetooth pairing, use voice assistants, and even play games including versions of Snake and Tetris stripped down to match the handset display’s constraints.

As classic phone conversions go, this is definitely one of the most impressive. [Jeff]’s extensive documentation should come in handy if you’ve got a similar model, but if you don’t, there’s still plenty of ways to connect modern electronics without defacing your classic ride’s interior.

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The Rise And (Eventual) Fall Of The SIM Card

There are few devices that better exemplify the breakneck pace of modern technical advancement than the mobile phone. In the span of just a decade, we went from flip phones and polyphonic ringtones to full-fledged mobile computers with quad-core processors and gigabytes of memory.

While rapid advancements in computational power are of course nothing new, the evolution of mobile devices is something altogether different. The Razr V3 of 2003 and the Nexus 5 of 2013 are so vastly different that it’s hard to reconcile the fact they were (at least ostensibly) designed to serve the same purpose — with everything from their basic physical layout to the way the user interacts with them having undergone dramatic changes in the intervening years. Even the network technology they use to facilitate voice and data communication are different.

Two phones, a decade apart.

Yet, there’s at least one component they share: the lowly SIM card. In fact, if you don’t mind trimming a bit of unnecessary plastic away, you could pull the SIM out of the Razr and slap it into the Nexus 5 without a problem. It doesn’t matter that the latter phone wasn’t even a twinkling in Google’s eye when the card was made, the nature of the SIM card means compatibility is a given.

Indeed there’s every reason to believe that very same card, now 20 years old, could be installed in any number of phones on the market today. Although, once again, some minor surgery would be required to pare it down to size.

Such is the beauty of the SIM, or Subscriber Identity Module. It allows you to easily transfer your cellular service from one phone to another, with little regard to the age or manufacturer of the device, and generally without even having to inform your carrier of the swap. It’s a simple concept that has served us well for almost as long as cellular telephones have existed, and separates the phone from the phone contract.

So naturally, there’s mounting pressure in the industry to screw it up.

Continue reading “The Rise And (Eventual) Fall Of The SIM Card”