Embedded Games: Rogue

Here’s a handheld version of Rogue. Rogue is one of the first graphical computer games and takes the player through a dungeon-exploring adventure. [Manuel] built this around a PIC 16F876 microcontroller and a KS0108 graphic LCD screen.

Hot on the heels of the pixellated Mario game, these embedded handhelds make for fun projects and great gifts. There are few parts used and [Manuel] etched his own PCB. Take a look at the schematic, this is a great platform to start with but the sky’s the limit on writing your own games.

FPGA Driver For PSP Screen

Friends are constantly giving us their old electronics. We love it because our junk box is a never-ending pile of possibilities. We’re really starting to amass a collection of LCD screens that are not easily interfaced and this project gives us some hope for the future. [Philip] has been posting about using an FPGA as a driver for a replacement PSP LCD screen.

Many projects source cell phone LCD screens that have their own driver chip that can be addressed over SPI for use with a simple microcontroller. More complicated screens need a more involved control scheme and this is where the Field Programmable Gate Array takes over. [Philip] lays out the steps he’s using to implement his controller, from setting up the correct voltage levels, to planning for coordinate addressing, and even some of his follies with reverse current. We think this would be a great way to introduce yourself to FPGA projects.

WiiMote + IPhone Update

Using a Wii remote as the controller for iPhone games? Brilliant! We’ve been waiting to see some creative usage of this pairing since we covered it back in August. [ZodTTD] is the person who ported MAME over to the iPhone. Now he’s added support for the Wii remote in Mame4iPhone via the BTstack project. BTstack seeks to add Bluetooth stack functionality to devices that don’t have it or where it is limited (the iPhone).

We’ve embedded video after the break of the WiiMote used to play a MAME game. [ZodTTD] is also the author of nes4iPhone, we hope that’s the next project he will add BTstack support to!

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Robot Hands You Your Ass At Beer Pong

Guess who built this contraption? You’re right, college students. But as much as we like to make fun, the subject of Beer Pong is our addition, not theirs. The device uses an air stream that can be directed along two axis to control and sort ping-pong balls.

Unlike the lethal ping-pong ball launcher, the goal here is elegant control of the ball. They’ve achieved a great success. Watch the video after the break to see balls sorted into beakers by color, transferred to vessels over a large distance, and navigated through an elevated obstacle course. To give us a hint of what you can do with this, we see the machine controlling an apple, an onion, and a water bottle at the end of the video.

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Ionocraft Aka Lifters

It’s hard to believe that in five years we haven’t covered lifters before. This realization was sparked when [Tyler] tipped us off about a lifter project demonstrated at the Kansas City hackerspace called CCCKC.

Lifters, the casual name for ionocraft, fly without combustion or moving parts. We’re not going to tackle the particulars of what makes flight possible, but high voltage is required to feed the phenomenon that provides the lift. One of the first comments when we asked what to do with old CRT monitors was to use them for lifters. The flyback transformer puts out plenty of voltage if you can tap into it without killing yourself (no, seriously, that’s an issue).

This is the method that the CCCKC folks used. Take a peek at the video after the break. If you’re thirsting for more fun with lifters, stop by the Lifter Project.

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Simple Liquid Dispenser For Auto-cocktails

[Qdot] came up with a simple way to dosing out liquids to use in his Bartris project. As you can see above, flexible tubing is connected to some inverted bottles that house the liquid. A chopstick is attached to a board on one end, and via string to a servo on the other. When the servo turns it pulls the chopstick tight against the board, cutting off the flow of liquid through the tubing. This isn’t as elegant as the system the Bar2D2 uses but it’s a heck of a lot less expensive.

You can check out some of the build pictures in his Flickr pool. He’s included this concept in a project he calls Adult Mario. Watch the video after the break but the quick and dirty is that the more coins you score in Super Mario Brothers, the more beverage is rationed out into your cup. Ah, human lab rats, is there nothing they won’t do for booze?

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Melloman Tape-looping Keyboard

[Michael] tipped us off about an incredible build from back in 2005. The Melloman is a keyboard that uses a different tape loop for each key. The instrument is generally known as a Mellotron, and consists of a different looping tape for each key. When a key is depressed, the head comes into contact with the key and plays the sound sample.

This particular implementation uses 14 Walkmans to supply the tape loops. The Walkman units are constantly playing but the audio output is not enabled until a key is depressed. The main description of the instrument is on the final project page linked above but there are many construction photos available in the build log.

Update: After the break we’ve embedded a video that will take you on a tour of the components of the Melloman. To clear up the looping issue: a Mellotron uses tape loops, but the Melloman uses tapes that are 30 minutes on each side instead of loops.

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