A Look Back On A Decade Of Kerbal Space Program

Just a few weeks before Atlantis embarked on the final flight of the Space Shuttle program in 2011, a small Mexican company by the name of Squad quietly released Kerbal Space Program (KSP) onto an unsuspecting world. Until that point the company had only developed websites and multi-media installations. Kerbal wasn’t even an official company initiative, it started as a side project by one of their employees, Felipe Falanghe. The sandbox game allowed players to cobble together rockets from an inventory of modular components and attempt to put them into orbit around the planet Kerbin. It was immediately addictive.

There was no story to follow, or enemies to battle. The closest thing to a score counter was the altimeter that showed how far your craft was above the planet’s surface, and the only way to “win” was to put its little green occupant, the titular Kerbal, back on the ground in one piece. The game’s challenge came not from puzzles or scripted events, but from the game’s accurate (if slightly simplified) application of orbital mechanics and Newtonian dynamics. Building a rocket and getting it into orbit in KSP isn’t difficult because the developers baked some arbitrary limitations into their virtual world; the game is hard for the same reasons putting a rocket into orbit around the Earth is hard.

One of my early rockets, circa 2013.

Over the years official updates added new components for players to build with and planets to explore, and an incredible array of community developed add-ons and modifications expanded the scope of the game even further. KSP would go on to be played by millions, and seeing a valuable opportunity to connect with future engineers, both NASA and the ESA helped develop expansions for the game that allowed players to recreate their real-world vehicles and missions.

But now after a decade of continuous development, with ports to multiple operating systems and game consoles, Squad is bringing this chapter of the KSP adventure to a close. To celebrate the game’s 10th anniversary on June 24th, they released “On Final Approach”, the game’s last official update. Attention will now be focused on the game’s ambitious sequel, which will expand the basic formula with the addition of interstellar travel and planetary colonies, currently slated for release in 2022.

Of course, this isn’t the end. Millions of “classic” KSP players will still be slinging their Kerbals into Hohmann transfer orbits for years to come, and the talented community of mod developers will undoubtedly help keep the game fresh with unofficial updates. But the end of official support is a major turning point, and it seems a perfect time to reminisce on the impact this revolutionary game has had on the engineering and space communities.

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Just What Have We Become?

The world of open source software is one that often sees disputes between developers, some of which spawn lifelong schisms between devotees of different forks, and others mere storms in a teacup that are settled over a few beers. There are a couple of stories of late though that seem to show the worst in the online world, and which all of us should take a moment to think about.

Many of you may have heard two weeks ago of the passing of [near], the software developer and game translator whose bsnes emulator for the Super Nintendo was the go-to platform for retro Nintendo enthusiasts intent on the pursuit of the closest possible match to the original without possessing real Nintendo hardware. The details of their passing are particularly distressing, in that they committed suicide after numerous attacks over several years from users of Kiwi Farms, a website notorious for the worst kinds of trolling.

Hot on the heels of that distressing story comes news that [Cookie Engineer] is stepping down as maintainer of the project that’s now called Tenacity, a fork of the popular but now-controversial Audacity audio editor. They are doing so after being targeted by users of 4chan, the most well-known of online trolling websites, following an ill-advised Simpsons joke in a naming poll for the software. [Cookie Engineer] alleges that the harassers knocked on doors and windows where they live and a real-world knife attack followed.

Nobody deserves to be hounded to death, to suffer the sort of sustained harassment that [near] encountered, or to be confronted with knife-wielding strangers merely because they have stuck their head above the parapet as an open-source developer. There are no excuses to be made, no justifications for this.

All of us who read Hackaday are likely to be regular users of open-source software, many of us will have used bsnes and may yet use Tenacity, but we probably rarely stop for a moment to think of the real people behind them. Countless hours from innumerable highly-skilled people are what makes the open-source world tick, and aside from the immeasurable sadness of suicide or the horror of a knife attack there can only be harm done to open source software as a whole if to be a prominent developer or maintainer is to expose yourself to this.

The Internet will always have raucous communities at its margins and that’s something which still contributes to its unique culture, but when it jumps off the webpage and into damaging real people then perhaps it has become a monster. As a community we can do so much better, and we shouldn’t be prepared to accept anybody who thinks otherwise among our ranks.

We’d like to remind our readers that help exists for those who have reached the point of considering suicide, and that should you suffer from mental health problems you are not alone in this. Everybody, take care of yourselves, and keep an eye out for each other.

Recycling Will Be Key To The Electric Vehicle Future

Electric vehicles have become a mainstay in the global automotive marketplace, taking on their gasoline rivals and steadily chewing out their own slice of market share, year after year. Government mandates to end the sale of polluting internal combustion engine vehicles and subsidies on cleaner cars promise to conspire to create an electric vehicle boom.

The result should be much cleaner air, as generating electricity in even the dirtiest power plants is far cleaner and more efficient than millions of individual engines puttering about the place. However, if the electric car is to reign supreme, they’ll need to be built in ever greater numbers. To do that is going to take huge amounts of certain materials that can be expensive and sometimes in very limited supply. Thus, to help support the EV boom, recycling of these materials may come to play a very important role.

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Black Starts: How The Grid Gets Restarted

Gripped as we are at the time of this writing by a historic heatwave, it’s hard for those of us in the western United States to picture a time when cold and ice reigned across the land. But really, it was only about four months back that another bit of freakish weather was visited across most of the country, including places ill-equipped to deal with the consequences. The now-fabled “February Freeze” left millions, mostly in Texas, scrabbling about in the dark and cold as a series of cascading engineering failures took apart their electrical grid, piece by piece, county by county.

The event has been much discussed and dissected, as an event with such far-reaching impact should be. Like much discussion these days, precious little of it is either informed or civil, and that’s not good news for those seeking to understand what happened and how to prevent it from happening again, or at least to mitigate the effects somewhat. Part of that is understandable, given the life-disrupting and often life-threatening situations the disaster forced people to suddenly face. It’s also difficult for people to discuss an event so widespread in its scope and impact — there’s just too much for anyone to wrap their head around.

To make the present discussion a little easier, we’ll be focusing on one aspect of the February grid crash that’s often bandied about but rarely explained: that the Texas grid was mere minutes away from collapsing completely, and that it would have taken weeks or months to restore had it been able to slip away. Is that really possible? Can the power grid just “go away” completely and suddenly? The answer, sadly, is yes, but thankfully a lot of thought has been put into not only preventing it from happening but also how to restart everything if it does happen, by performing what’s known as a “Black Start.”

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Hands On With The Raspberry Pi POE+ HAT

There’s a lot happening in the world of Pi. Just when we thought the Raspberry Pi Foundation were going to take a break, they announced a new PoE+ HAT (Hardware Attached on Top) for the Pi B3+ and Pi 4, and just as soon as preorders opened up I placed my order.

Now I know what you’re thinking, don’t we already have PoE HATs for the Pis that support it? Well yes, the Pi PoE HAT was released back in 2018, and while there were some problems with it, those issues got cleared up through a recall and minor redesign. Since then, we’ve all happily used those HATs to provide up to 2.5 amps at 5 volts to the Pi, with the caveat that the USB ports are limited to a combined 1.2 amps of current.

PoE vs PoE+
$20 for either of them. Choose wisely.

The Raspberry Pi 4 came along, and suddenly the board itself can pull over 7 watts at load. Combined with 6 watts of power for a hungry USB device or two, and we’ve exceeded the nominal 12.5 watt power budget. As a result, a handful of users that were trying to use the Pi 4 with POE were hitting power issues when powering something like dual SSD drives over USB. The obvious solution is to make the PoE HAT provide more power, but the original HAT was already at the limit of 802.3af PoE could provide, with a maximum power output of 12.95 watts.

The solution the Raspberry Pi Foundation came up with was to produce a new product, the PoE+ HAT, and sell it along side the older HAT for the same $20. The common name for 802.3at is “PoE+”, which was designed specifically for higher power devices, maxing out at 30 watts. The PoE+ HAT is officially rated to output 20 watts of power, 5 volts at 4 amps. These are the output stats, so the efficiency numbers don’t count against your power budget, and neither does the built-in fan.

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Virginia Apgar May Have Saved Your Life

Between the 1930s and the 1950s, something sort of strange happened in the United States. The infant mortality rate went into decline, but the number of babies that died within 24 hours of birth didn’t budge at all. It sounds terrible, but back then, many babies who weren’t breathing well or showed other signs of a failure to thrive were usually left to die and recorded as stillborn.

As an obstetrical anesthesiologist, physician, and medical researcher, Virginia Apgar was in a great position to observe fresh newborns and study the care given to them by doctors. She is best known for inventing the Apgar Score, which is is used to quickly rate the viability of newborn babies outside the uterus. Using the Apgar Score, a newborn is evaluated based on heart rate, reflex irritability, muscle tone, respiratory effort, and skin color and given a score between zero and two for each category. Depending on the score, the baby would be rated every five minutes to assess improvement. Virginia’s method is still used today, and has saved many babies from being declared stillborn.

Virginia wanted to be a doctor from a young age, specifically a surgeon. Despite having graduated fourth in her class from Columbia University College of Physicians and Surgeons, Virginia was discouraged from becoming a surgeon by a chairman of surgery and encouraged to go to school a little bit longer and study anesthesiology instead. As unfortunate as that may be, she probably would have never have created the Apgar Score with a surgeon’s schedule. Continue reading “Virginia Apgar May Have Saved Your Life”

Muse Group Continues Tone Deaf Handling Of Audacity

When we last checked in on the Audacity community, privacy-minded users of the free and open source audio editor were concerned over proposed plans to add telemetry reporting to the decades old open source audio editing software. More than 1,000 comments were left on the GitHub pull request that would have implemented this “phone home” capability, with many individuals arguing that the best course of action was to create a new fork of Audacity that removed any current or future tracking code that was implemented upstream.

For their part, the project’s new owners, Muse Group, argued that the ability for Audacity to report on the user’s software environment would allow them to track down some particularly tricky bugs. The tabulation of anonymous usage information, such as which audio filters are most commonly applied, would similarly be used to determine where development time and money would best be spent. New project leader Martin “Tantacrul” Keary personally stepped in to explain that the whole situation was simply a misunderstanding, and that Muse Group had no ill intent for the venerable program. They simply wanted to get a better idea of how the software was being used in the real-world, but after seeing how vocal the community was about the subject, the decision was made to hold off on any changes until a more broadly acceptable approach could be developed.

Our last post on the subject ended on a high note, as it seemed like the situation was on the mend. While there was still a segment of the Audacity userbase that was skeptical about remote analytics being added into a program that never needed it before, representatives from the Muse Group seemed to be listening to the feedback they were receiving. Keary assured users that plans to implement telemetry had been dropped, and that should they be reintroduced in the future, it would be done with the appropriate transparency.

Unfortunately, things have only gotten worse in the intervening months. Not only is telemetry back on the menu for a program that’s never needed an Internet connection since its initial release in 2000, but this time it has brought with it a troubling Privacy Policy that details who can access the collected data. Worse, Muse Group has made it clear they intend to move Audacity away from its current GPLv2 license, even if it means muscling out long-time contributors who won’t agree to the switch. The company argues this will give them more flexibility to list the software with a wider array of package repositories, a claim that’s been met with great skepticism by those well versed in open source licensing.

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