Inputs Of Interest: Ears To Communication For Everyone

Welcome back to Inputs of Interest! If you haven’t heard, I am all ears when it comes to new ways of talking to computers and machines. And speaking of ears, did you know they can do useful tricks? If you squeeze your eyes shut tightly and/or yawn widely, you might hear a low-level rumbling sound like distant thunder. A decent percentage of people are able to move theirs voluntarily, but not everyone. Maybe you already knew you could rumble, and have used it to entertain yourself, or dampen the unpleasant sounds of life.

No, you can’t reach your tensor tympani with a Q-tip. Image via Research Gate

That rumbling is caused by a muscle in your middle ear stretching out. It’s called the tensor tympani, and its purpose is to shield your ears from loud sounds like chewing, and oddly enough, thunder. When the tensor tympani are activated, they pull the eardrums taut to keep them from vibrating and getting damaged. Unfortunately, they don’t react quickly enough to protect us from sudden sounds like gunshots.

Nick G is able to rumble on command, and wanted to see if he could somehow use it as an input mechanism that he calls Earswitch. He got a cheap USB otoscope camera and figured out that the tensor tympani’s stretching movement shows up well enough to trigger motion detection software. So far, [Nick] has been able to demonstrate control of a few things, like the Windows on-screen keyboard, Grid3 assistive software, and a head tracking utility.

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Sherbet Custom Game Pad Is Smooth And Sweet

When [Billiam]’s beloved Logitech G13 game pad went to that great spectate room in the sky, he decided to pay homage by designing a custom, more ergonomic replacement from the desk up. Grab a spoon and dig into the story of [Billiam]’s journey toward Sherbet, because it’s a sweet ride.

Here’s the scoop: like a lot of DIY game pads and keyboards, Sherbet is based on the Teensy. We often see the micro USB coming straight off the Teensy, especially in clear acrylic builds, but [Billiam] added a USB breakout board so there’s no direct stress on the Teensy itself.

One of [Billiam]’s design challenges comes from the game pad placement — he has a tall desk and uses a keyboard tray, so it has to fit the space and leave enough room for his hand. Fortunately, there are low-profile mechanical switches out there, although the keycap options are strongly limited. We love that [Billiam] embedded a tiny ceramic bearing into one of them to use as a homing bump, because that’s a great idea.

If you want to take a crack at this project, [Billiam] has all the goodies laid out. [Billiam] wanted to use QMK firmware, but they didn’t have joystick support yet, so he’s got an Arduino sketch running in the meantime.

We love a good custom game pad around here, especially if they can reprogram themselves.

Emulating A Bluetooth Keyboard With The ESP32

Most people associate the ESP family of microcontrollers with WiFi, which makes sense as they’ve become the solution of choice for getting your project online quickly and easily. But while the WiFi capability might be the star of the show, the ESP32 also comes equipped with Bluetooth; we just don’t see people using it nearly as often. If you’re looking to get started using Bluetooth on the ESP32, then this simple wireless macro keypad from [Brian Lough] would be a great way to get started.

From a hardware standpoint, this project is incredibly straightforward. All you need to do is connect a membrane keypad up to the GPIO pins on the ESP32. Adding in a battery is a nice touch, and you probably would want to put it into a enclosure of some sort, but as a proof of concept it doesn’t get much easier than this. In this case [Brian] is using the TinyPICO board, but your personal ESP32 variant of choice will work just as well.

The rest of the project is all software, which [Brian] walks us through in the video after the break. There’s a preexisting library for Bluetooth Human Interface Device (HID) emulation on the ESP32, but it needs to be manually installed in the Arduino IDE. From there, he demonstrates how you can build up a functioning keyboard, including tricks such as sending multiple virtual keys at once.

In the past we’ve seen the ESP32 used to create a Bluetooth game controller, but the ability to emulate a keyboard obviously offers quite a bit more flexibility. With a practical demonstration of how easy as it is to turn this low-cost microcontroller into a wireless input device, hopefully we’ll start seeing more projects that utilize the capability.

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Up Your Game With DIY Headset Motion Tracking

While there’s been a lot of advancements in VR gaming over the last couple of years, plenty of folks are still happy enough to just stare at their monitor. But that’s not to say some of those fancy head-tracking tricks wouldn’t be a welcome addition to their repertoire. For players who are literally looking to get their head in the game, [Adrian Schwizgebel] has created qeMotion.

The idea here is simple enough: attach a motion sensor to a standard gaming headset (here a MPU-6050 IMU), and use the data from it to virtually “press” keys through USB HID emulation. Many first person shooter games offer the ability to lean left or right by pressing Q or E respectively, so all [Adrian] had to do was map the appropriate accelerometer readings to those keys for it to work seamlessly with popular titles such as Tom Clancy’s Rainbow Six Siege and Insurgency.

The concept might be basic, but the execution is anything but. Rather than just duct taping an Arduino to his headset, [Adrian] designed a very slick 3D printed enclosure for the electronics that sits on his desk. While they haven’t all been implemented yet, the devices features indicator lights and buttons to switch through various modes. The sensor on the headset has similarly been encased in a very professional looking 3D printed box, complete with a nice braided cable to link it to the desk unit.

It’s been awhile since we’ve seen a head tracking project, and most of those utilized something like the Wii Remote. Adding sensors to a person’s head normally wouldn’t be an ideal situation, but if you’re going to be wearing the headset anyway to listen to the game and chat, it’s not really a problem. If your hair is too nice for the qeMotion, you could always try doing something similar with computer vision.

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A Tiny USB Hub For All Your Hardware Modding Needs

Going all the way hack to the heady days of Eee PC modding, hardware hackers have been on the hunt for small USB hubs that can easily be liberated from their enclosures and integrated into whatever project they happen to be working on. From time to time you see recommendations out there for makes and models which lend themselves to this sort of repurposing, but it’s seemed more difficult than necessary to source such a basic component.

Which is why [RETROCUTION] has developed a USB hub that’s not only extremely small, but relatively easy to assemble with only six components. Plus best of all, they are dirt cheap.

When you add up the cost of getting the PCBs made and buying all the SMD components, the per-unit price of these hubs is only going to be a few dollars. If you’ve got what it takes to make the PCBs in-house, even better. Considering how much easier these things could make other projects, it seems more than worth the upfront cost.

The star of the show is the FE1.1s, a four port USB 2.0 controller in a SSOP-28 package. As of this writing, it goes for about 25 cents from the usual overseas sources (even less, for larger orders). Add to the mix a few 10 μF ceramic capacitors, a 2.7 kΩ resistor, and a 12 MHz crystal.

There’s no provision for actual USB ports in the design, but they would just take up space anyway; this hub is intended to be directly soldered to the other devices. Incidentally, to reduce the number of traces and pads on the PCB, there aren’t power lines for the downstream devices either. So you’ll need to power them separately.

The passives are 0603, but the crystal is a good old fashioned through-hole component. [RETROCUTION] assembles the boards with a solder paste stencil and a hot air station, but if you’ve got a little practice, it’s certainly something you could do with an iron. With such a straightforward design, you could build a lifetime supply of these itty-bitty hubs in an afternoon. That’s certainly our plan, anyway.

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A Retro Touch Pad You Can Use On Modern Computers

As [Jan Derogee] explains in the faux-retro video after the break, drawing on classic 8-bit computers was something of a pain. The rudimentary light pens and joysticks of the 1980s allowed for free-form input, but were clumsy and awkward to use. Which is why he set out to create an ideal drawing device for the C64 using modern electronics. For the sake of completion, he also gave it a USB HID mode so it would work on somewhat more modern computers.

His device, which he’s calling the Commo Pad, looks like it could have been transported here directly from the 1980s, but it’s built from entirely new hardware. The case is actually made of wood that [Jan] sanded and painted to give it that chunky plastic aesthetic that we all know and love, and the retro artwork on the touch panel really goes a long way to sell the vintage vibe.

Speaking of which, the touch panel is perhaps the most interesting component of the entire build. It’s actually a resistive panel that was meant for mounting to an LCD that [Jan] has connected to an Arduino. All he had to do was provide a stable frame for it and print out some art work to slide in behind it.

The Arduino and associated electronics allow the Commo Pad to be picked up by the C64 as either a joystick or mouse, which means it doesn’t need any custom software on the computer side to function. Similarly, it can also mimic a USB mouse if you want to plug it into something made a bit later than 1982. Should you be so inclined to make it wireless, the addition of a Bluetooth seems like it would be relatively trivial.

If the Commo Pad doesn’t have enough of a retro-futuristic vibe for your tastes, we recently covered a custom optical touch panel that looked like it could double as a prop from Blade Runner which might do the trick.

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Inputs Of Interest: Tongues For Technology

Welcome to the first installment of Inputs of Interest. In this column, we’re going to take a look at various input devices and methods, discuss their merits, give their downsides a rundown, and pontificate about the possibilities they present for hackers. I’ll leave it open to the possibility of spotlighting one particular device (because I already have one in mind), but most often the column will focus on input concepts.

A mouth mouse can help you get your input issues licked. Via @merchusey on Unsplash

Some inputs are built for having fun. Some are ultra-specific shortcuts designed to do work. Others are assistive devices for people with low mobility. And many inputs blur the lines between these three ideas. This time on Inputs of Interest, we’re going to chew on the idea of oral inputs — those driven by the user’s tongue, teeth, or both.

Unless you’ve recently bitten it, burned it, or had it pierced, you probably don’t think much about your tongue. But the tongue is a strong, multi-muscled organ that rarely gets tired. It’s connected to the brain by a cranial nerve, and usually remains undamaged in people who are paralyzed from the neck down. This makes it a viable input-driving option for almost everyone, regardless of ability. And yet, tongues and mouths in general seem to be under-utilized as input appendages.

Ideally, any input device should be affordable and/or open source, regardless of the driving appendage. Whether the user is otherwise able-bodied or isn’t, there’s no reason the device shouldn’t be as useful and beautiful as possible.

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