Those Bullet Effects In Terminator 2 Weren’t CGI

Remember Terminator 2? Guns were nearly useless against the murderous T-1000, played by Robert Patrick. Bullets fired at the “liquid metal” robot resulted only in a chrome-looking bullet splash that momentarily staggered the killing machine. The effects were done by Stan Winston, who died in 2008, but a video and short blurb shared by the Stan Winston School of Character Arts revealed, to our surprise and delight, that the bullet impact effects were not CGI.

How was this accomplished? First of all, Winston and his team researched the correct “look” for the splash impacts by firing projectiles into mud and painstakingly working to duplicate the resulting shapes. These realistic-looking crater sculpts were then cast in some mixture of foam rubber, and given a chromed look by way of vacuum metallizing (also known as vacuum deposition) which is a way of depositing a thin layer of metal onto a surface. Vacuum deposition is similar to electroplating, but the process does not require the object being coated to have a conductive surface.

These foam rubber splash patterns — which look like metal but aren’t — were deployed using a simple mechanical system. A variety of splashes in different sizes get individually compressed into receptacles in a fiberglass chest plate. Covering each is a kind of trapdoor, each held closed by a single pin on a cable.

To trigger a bullet impact effect, a wireless remote control pulls a cable, which pulls its attached pin, and the compressed splash pattern blossoms forth in an instant, bursting through pre-scored fabric in the process. Sadly there are no photos of the device itself, but you can see it in action in the testing video shared by the Stan Winston School, embedded below.

Continue reading “Those Bullet Effects In Terminator 2 Weren’t CGI”

Joel showing off his webshooter

Spider-Man Swings A Little Closer To Reality

Despite reading Hackaday daily and seeing the incredible things that people do, something comes along that just sort of blows you away every once in a while. Sometimes it’s just technically impressive, but often it is just, “I didn’t think that anyone would try this or even think of this.” [Joel Creates] is one such example with his Spider-Man wrist-mounted web-shooters.

Previously, [Joel] had built a web-slinging system based around a pressurized tank of hot glue worn like a backpack. What it lacked in miniaturization, it made up for in functionality. However, [JT of Build IRL] created a grappling-based Spider-Man system that fired ropes which got [Joel] thinking that perhaps the hot glue and the grappling system could be combined for a smaller overall package.

His solution is quite simple. Old CO2 cartridges filled with glue and a small nozzle drilled in are loaded into a quick-connect fitting. The hot glue is heated via an induction coil on a small tool belt before loading. A thermally insulating layer of paint and micro-vacuum spheres on the canister helps [Joel] place it in the wrist shooter without burning himself. A bike tire inflator with a lever-activated system forms the main assembly of the shooter. Using compressed air, the system fires a glob of hot glue at a surface and a metal web-shaped disk with holes and a rope attached to the blob of hot glue. As the glue rapidly cools, the metal disk provides a lot of surfaces for the adhesive to hang onto. Overall, the results are pretty impressive, but the engineering challenges make for an exciting journey. Everything from failed prototypes to failed power supplies seems to happen on this build.

Combined with some electromagnets, you could really have the whole spider package.

Thanks [Carson B] for sending this one in! Video after the break.

Continue reading “Spider-Man Swings A Little Closer To Reality”

Giant working NERF gun runs on Arduino.

Giant Working NERF Gun Runs On Tiny Arduino

Well, here it is: a shoe-in for the new world’s largest NERF gun. (Video, embedded below.) The Guinness people haven’t shown up yet to award [Michael Pick], but at 12.5 feet, this baby is over twice as long as the current record holder, which belongs to former NASA mechanical engineer Mark Rober and his now-puny six-foot six-shooter.

We have to wonder if it is technically bigger than the six-shooter, because they seem to be roughly the same scale, except that [Michael] chose a much bigger model to start from. The main body is made from wood, and there are a ton of 3D-printed details that make it look fantastically accurate. The whole thing weighs over 200 pounds and takes at least two people to move it around. We especially love the DIY darts that [Michael] came up with, which are made from a PVC tube inside a section of pool noodle, topped off with a 3D printed piece for that distinctive orange cap.

Propelling those darts at around 50 MPH is a 3,000 PSI air tank connected to an Arduino Pro Mini that controls the trigger and the air valves. While [Michael] hasn’t run the thing quite that high, it does plenty of damage in the neighborhood of 40-80 PSI. As you’ll see in the video after the break, this is quite the ranged weapon. Watch it blow a hole clean through a sheet of drywall and much more.

Want to build something with a bit more stealth? Make it death from above with a NERF quadcopter.

Continue reading “Giant Working NERF Gun Runs On Tiny Arduino”

New Engines Could Propel The B-52 Beyond Its 100th Birthday

First taking to the skies in April 1952, and introduced into the US Air Force in 1955, the B-52 Stratofortress has since become a mainstay of American air power. Originally developed as a nuclear bomber to carry out the critical deterrence role, changing realities saw it delivering solely conventional munitions in actual operations.

Of 744 B-52s originally built, 76 remain in service with the Air Force and Air Force Reserve. This fleet is set to go on flying beyond the type’s 100th birthday, into 2050 and beyond. To reach that milestone, a new engine package will be key to keeping these birds in the air.

Continue reading “New Engines Could Propel The B-52 Beyond Its 100th Birthday”

Get Some Close Air Support With A Nerf Drone

Working from home has the major advantage of spending more time with loved ones, but it all that time can sometimes lead to friction. [Cory] found that Nerf battles with his kids is an effective way to blow off some steam, but felt he was getting a bit too much exercise in the process. Instead, he equipped an FPV quadcopter with a 3D printed Nerf gun to take his place.

Since manually reloading the Nerf gun after every shot wasn’t an option, he needed to create an autoloader. The darts are propelled by a pair of brushless drone motors mounted side-by-side, with just enough space for a dart the squeeze between. The motors are allowed to spin up, and then a dart is loaded servo-operated plunger, out of an off-the-shelf Nerf magazine. The motors ESCs and servo is controlled by an Arduino Nano, which receives the fire command from one of the spare outputs on the drone’s flight controller. To nerf gear is easily removable from the drone, so [Cory] to also fly the drone on more peaceful missions. See the video of one of the battles after the break. [Cory] might need to find an alternative control location to prevent himself being used as cover by his adversaries.

Nerf guns are a fun and harmless way to live out your sci-fi warfare fantasies, especially with the technology we have available these days. From FPV sentry guns to auto-aiming rifles, and heavy artillery, anything is possible.

Continue reading “Get Some Close Air Support With A Nerf Drone”

Automated Sentry Turret For Your Secret Lab

There are few things as frustrating when you’re trying to get some serious hacking done than intruders repeatedly showing up without permission. [All Parts Combined] has the solution for you, with a Kinect-based robotic sentry turret to keep them at bay.

The system consists of a Microsoft Kinect V2 connected to a PC, which runs an app to do all the processing, and outputs the targeting information to an Arduino over serial. The Arduino controls a simple 2-axis servo mount with an electric airsoft gun zip-tied to it. The trigger switch is replaced with a relay, also connected to the Arduino.

The Kinect V2 comes with SDKs that really simplify tracking human movement, and outputs the data in an easy-to-use format. [All Parts Combined] used the SDK in Unity, which allows him to choose which body parts to track. He added scripts that detect a few basic gestures, issues voice commands, and generates the serial commands for the Arduino. The servo angles are calculated with simple geometry, using XY coordinates of the target received from the SDK, and the known distance between the Kinect and turret. When an intruder enters the Kinect’s field of view it immediately starts aiming at the intruder’s heart, issues a “Hands Up!” command, and tells the intruder to leave. If the intruder doesn’t comply, it starts an audible countdown before firing. [All Parts Combined] also added a secret disarming gesture (double hand pistols), which turns the turret into an apologetic comrade. All it needs is a Portal-inspired enclosure.

It’s a fun project that illustrates how the Kinect can make complex computer vision tasks relatively simple. Unfortunately the V2 is no longer in production, having been replaced by the more expensive, developer focused Azure Kinect. We’ve covered several Kinect-based projects, including a 3D room scanner and a robotic basketball hoop.

Continue reading “Automated Sentry Turret For Your Secret Lab”

Auto-Aiming Nerf Gun To Give You The Edge In Battle

Ever wished for some robotic enhancements for your next nerf war? Well, it’s time to dig through the parts bin and build yourself a nerf gun with aimbot built right in, courtesy of [3Dprintedlife]. (Video, embedded below.)

The gun started with a design borrowed from [Captain Slug]’s awesome catalog of open source nerf guns. [3Dprintedlife] modified the design to include a two-axis gimbal between the lower and the upper, driven by a pair of stepper motors via an Arduino. For auto-aim, a camera module attached to a Raspberry Pi running OpenCV was added. When the user half-pressed the trigger, OpenCV will start tracking whatever was at the center of the frame and actively adjust the gimbal to keep the gun aimed at the object until the user fires. The trigger mechanism consists of a pair of microswitches that activate a servo to release the sear. It is also capable of tracking a moving target or any face that comes into view.

We think this is a really fun project, with a lot of things that can be learned in the process. Mount it on a remote control tank and you’d be able to wage some intense battles in your backyard. All the files are available on GitHub.

You are never too old for a good old nerf battle. Whether you want to be a sniper, a machine gunner, or a heavy weapons specialist, there’s a weapon to build for every role.