Apple III Slows Down To Smell The Roses

The most collectible items in the realm of vintage computers often weren’t the most popular of their era. Quite the opposite, in fact. Generally the more desireable systems were market failures when they first launched, and are now sought out because of a newly-appreciated quirk or simply because the fact that they weren’t widely accepted means there’s fewer of them. One of the retro computers falling into this category is the Apple III, which had fundamental hardware issues upon launch leading to a large recall and its overall commercial failure. [Ted] is trying to bring one of these devices back to life, though, by slowing its clock speed down to a crawl.

The CPU in these machines was a Synertek 6502 running at 1.8 MHz. With a machine that wouldn’t boot, though, [Ted] replaced it with his own MCL65+, a purpose-built accelerator card based on the 600 MHz Teensy 4.1 microcontroller in order to debug the motherboard. The first problem was found in a ROM chip which prevented the computer loading anything from memory, but his solution wouldn’t work at the system’s higher clock speeds. To solve that problem [Ted] disabled the higher clock speed in hardware, restricting the system to 1 MHz and allowing it to finally boot.

So far there haven’t been any issues running the computer at the slower speed, and it also helps keep the computer cooler and hopefully running longer as well, since the system won’t get as hot or unstable. This isn’t [Ted]’s first retrocomputing rodeo, either. His MCL chips have been featured in plenty of other computers like this Apple II which can run at a much faster rate than the original hardware thanks to the help of the modern microcontroller.

Force Feedback Steering Wheel Made From Power Drill

When it comes to controllers for racing games, there is perhaps no better option than a force feedback steering wheel. With a built-in motor to push against the wheel at exactly the right times, they can realistically mimic the behavior of a steering wheel from a real car. The only major downside is cost, with controllers often reaching many hundreds of dollars. [Jason] thought it shouldn’t be that hard to build one from a few spare parts though and went about building this prototype force feedback steering wheel for himself.

Sourcing the motor for the steering wheel wasn’t as straightforward as he thought originally. The first place he looked was an old printer, but the DC motor he scavenged from it didn’t have enough torque to make the controller behave realistically, so he turned to a high-torque motor from a battery-powered impact driver. This also has the benefit of coming along with a planetary gearbox as well, keeping the size down, as well as including its own high-current circuitry. The printer turned out to not be a total loss either, as the encoder from the printer was used to send position data about the steering wheel back to the racing game. Controlling the device is an Arduino, which performs double duty sending controller information from the steering wheel as well as receiving force feedback instructions from the game to drive the motor in the steering wheel. Continue reading “Force Feedback Steering Wheel Made From Power Drill”

RF Remote Made Easy

The 433 MHz spectrum is a little bit of an oddball. It’s one of the few areas of the radio spectrum which is nearly universally unlicensed Outside of the US, it’s an open playground for devices that adhere to the power restrictions and other guidelines about best practices. IoT devices operate here, as well as security systems and, of course, remote controls. And, using a few off-the-shelf parts [hesam.moshiri] shows us how to take advantage of this piece of spectrum by designing and building a programmable and versatile 4-channel 433 MHz remote control.

Built around an ATmega8 microcontroller, making it easy to work with Arduino sketches, and with a 2×8 character LCD for ease-of-use when not connected to a computer, the wireless switching device can store up to 80 remote control codes in its EEPROM memory. This was one of the harder parts for [hesam] to sort out, but using structures to store the data for the codes eventually solved the problems. A simple GUI makes using it with whatever remote happens to be on hand fairly straightforward, including the ability to record codes from existing remotes on the fly and also to associate those codes with specific actions.

Schematics and a bill of materials are available on the project’s page, making this fairly accessible to those looking to add some wireless connectivity to a project, home automation system, or IoT device. It’s mainly set up as a switching device, but with some modifications could be put to work doing more complex tasks. The 433 MHz spectrum is an exciting place to be, too, and things like setting up entire security systems using it are not too far removed from a switching device like this.

[Editor’s note: As many mentioned in the comments, 433 MHz is a licensed ham band in the USA (ITU Region 2), so you can’t use it without a license. (Get one, it’s easy.)  In the USA, the equivalent band is at 315 MHz, which is why garage door remotes usually come with a 315/433 choice. Either way, check your local laws before you transmit.]

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A Usable Arduino Debugging Tool

For as popular as the Arduino platform is, it’s not without its problems. Among those is the fact that most practical debugging is often done by placing various print statements throughout the code and watching for them in the serial monitor. There’s not really a great way of placing breakpoints or stepping through code, either. But this project, known as eye2see, hopes to change that by using the i2c bus found in most Arduinos to provide a more robust set of debugging tools.

The eye2see software is set up to run on an Arduino or other compatible microcontroller, called the “probe”, which is connected to the i2c bus on another Arduino whose code needs to be debugged. Code running on this Arduino, which is part of the eye2see library, allows it to send debugging information to the eye2see probe. With a screen, the probe can act as a much more powerful debugger than would otherwise typically be available, being able to keep track of variables in the main program, setting up breakpoints, and outputting various messages on its screen.

The tool is not without its downsides, though. The library that needs to run on the host Arduino slows down the original program significantly. But for more complex programs, the tradeoff with powerful debugging tools may be worth it until these pieces of code can be removed and the program allowed to run unencumbered. If you’d like to skip needing to use a second Arduino, we’ve seen some other tools available for debugging Arduino code that can run straight from a connected PC instead.

Bringing A Baofeng Into The Cyberpunk 2077 Universe

You’ve got to love the aesthetics of dystopian cyberpunk video games, where all the technology looks like it’s cobbled together from cast-off bits of the old world’s remains. Kudos go to those who attempt to recreate these virtual props and bring them into the real world, but our highest praise goes to those who not only make a game-realistic version of a prop, but make it actually work.

Take the Nokota Manufacturing radio from Cyberpunk 2077, for instance. [Taylor] took one look at that and knew it would be the perfect vessel for a Baofeng UV-5R, the dual-band transceiver that amateur radio operators love to hate. The idea is to strip the PCB out of a Baofeng — no worries, the things cost like $25 — and install it in a game-accurate 3D printed case. But this is far from just a case mod, since [Taylor]’s goal is to replace the radio’s original controls with something closer to what’s in the game.

To that end, [Taylor] is spinning up an interface to the stock radio’s keypad using some 7400-series bilateral analog switches. Hooked to the keypad contacts and controlled by a Mini MEGA 2560 microcontroller, the interface is able to send macros that imitate the keypresses necessary to change frequencies and control the radio’s settings, plus display the results on the yellow OLED screen that seems a dead-ringer for the in-game display. The video below shows some early testing of the interface.

While very much still a work in progress, we’ve been following [Taylor]’s project for a week or so and he’s really gaining some ground. We’ve encouraged him to enter this one in the Cyberdeck Challenge we’ve got going on now; it might not have much “deck” going for it, but it sure does have a lot of “cyber.”

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Building A Digital Compass With An Arduino

The magnetic compass has been a crucial navigational tool for around a thousand years or so, perhaps longer. While classical versions still work perfectly well, you can now get digital magnetometers that work in much the same way. [mircemk] decided to whip up a digital compass to demonstrate the value of these parts.

The build uses a HMC5883L magnetometer. While this can detect magnetic fields in three axes, just one is necessary for building a device that operates akin to a traditional compass. The output of the device is read by an Arduino Nano, which is hooked up to a string of WS2812B LEDs and a small OLED display. The LEDs display the bearing of magnetic north, while the OLED screen shows the current angle between the compass’s arrow and magnetic north.

It’s a tidy build that would be a great educational resource for teaching both electronics and navigational skills. We’ve seen similar projects before, like the hilarious Pizza Compass. Video after the break.

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2023 Hackaday Prize: The Primordial Soup’s On With This Modified Miller-Urey Experiment

It’s a pretty sure bet that anyone who survived high school biology has heard about the Miller-Urey experiment that supported the hypothesis that the chemistry of life could arise from Earth’s primordial atmosphere. It was literally “lightning in a bottle,” with a mix of gases like methane, ammonia, hydrogen, and water in a closed-loop glass apparatus and a pair of electrodes to provide a spark to simulate lightning lancing across the early prebiotic sky. [Miller] and [Urey] showed that amino acids, the building blocks of protein, could be cooked up under conditions that existed before life began.

Fast forward 70 years, and Miller-Urey is still relevant, perhaps more so as we’ve extended our reach into space and found places with conditions similar to those on early Earth. This modified version of Miller-Urey is a citizen science effort to update the classic experiment to keep up with those observations, plus perhaps just enjoy the fact that it’s possible to whip up the chemistry of life from practically nothing, right in your own garage. Continue reading “2023 Hackaday Prize: The Primordial Soup’s On With This Modified Miller-Urey Experiment”