A vintage film camera with a bright light emitting diode shining through it, next to electronic equipment to measure the shutter speed

Clock Your Camera With This Shutter Speed Tester

Camera shutter speed is an essential adjustment in photography – along with the aperture, the shutter moderates the amount of light entering the camera. Older cameras (and some newer ones) use mechanical shutters that creep out-of-spec over the years, so [Dean Segovis] built a handy shutter speed tester.

With just a handful of basic components, this project is a great one for beginners to sink their teeth into. The tester is based around a photoresistor that measures light from another source (a flashlight) that travels through the camera body. When the shutter on the camera is released, the shutter speed can be measured and displayed on the OLED screen. An Arduino naturally handles all the computational duties. The whole thing can be easily assembled on a breadboard in just a couple of minutes.

The original project by [hiroshootsfilm] is over on Project Hub, however [Dean] takes a deeper dive with some code troubleshooting, as well as trying out a variety of old film cameras with the breadboard tester. His testing revealed that the photoresistor was better able to detect shutter speed when the camera lens was removed, which is a hot tip for anyone else that wants to try this.

While it’s not surprising that these older cameras are having trouble with their mechanical shutters, this little tester would be an invaluable tool when it comes time to start tweaking shutter mechanisms. If this project has brought out the shutterbug in you, make sure to check out this brain transplant for a Polaroid 100-series Packfilm camera that we covered way back in 2011.

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Arduino Does SDI Video With FPGA Help

If you are running video around your home theater, you probably use HDMI. If you are running it in a professional studio, however, you are probably using SDI, Serial Digital Interface. [Chris Brown] looks at SDI and shows a cheap SDI signal generator for an Arduino.

On the face of it, SDI isn’t that hard. In fact, [Chris] calls it “dead simple.” The problem is the bit rate which can be as high as 1.485 Gbps for the HD-SDI standard. Even for a super fast processor, this is a bit much, so [Chris] turned to the Arduino MKR Vidor 4000. Why? Because it has an FPGA onboard. Alas, the FPGA can’t do more than about 200 MHz, but that’s fast enough to drive an external Semtech GS296t2 serializer which is made to drive SDI signals.

The resulting project contains the Arduino, the serializer, a custom PCB, and both FPGA and microcontroller code. While the total cost of the project was a little under $200, that’s still better than the $350 to $2000 for a commercial SDI signal generator.

If you want to play along, the files are out on GitHub. We used the Vidor back in 2018 when it first came out. If you need a quick start on FPGAs, there’s always our boot camp.

Mechanical Keyboard Is Also A Mouse

The mechanical keyboard community is a vibrant, if not fanatical, group of enthusiasts determined to find as many possible ways of assembling, building, and using as many high-quality keyboards as possible. With so many dedicated participants, most things that can be done with a keyboard already have been done. So when something as unique as this split keyboard that also doubles as a mouse pops up, we take notice.

The keyboard is a custom build from [Taliyah Huang] which uses a pair of Arduinos, one in each half of the keyboard, to communicate key and mouse information to a third Arduino which is plugged in to her laptop. The right-hand half of the keyboard also includes the circuitry from an optical mouse, which gets powered up when the caps lock button is held down. When activated, this allows the keyboard to be used as a mouse directly. It also includes support for most Mac gestures as well, making it just as useful as a trackpad.

While there were some problems with the design, including being slightly too tall to be ergonomic and taking nearly 24 hours of soldering to complete, the prototype device is an interesting one especially since it allows for full control of a computer without needing a dedicated mouse. For other unique mechanical keyboard concepts, we recently featured this build which takes design and functionality cues from the Commodore 64.

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An Atomic Pendulum Clock Accurate Enough For CERN

That big grandfather clock in the library might be an impressive piece of mechanical ingenuity, and an even better example of fine cabinetry, but we’d expect that the accuracy of a pendulum timepiece would be limited to a sizable fraction of a minute per day. Unless, of course, you work at CERN and built  “the most accurate pendulum clock on the planet.”

While we’re in no position to judge [Daniel Valuch]’s claim, we’re certainly inclined to believe him, mainly because the 1950s-era Czechoslovakian pendulum clock his project was based on, the Elektročas HH3, was built specifically as a master clock for labs, power plants, and broadcast use. The pendulum of this mid-century beauty is made of the alloy invar, selected for its exceptionally low coefficient of thermal expansion. This ensures the pendulum doesn’t change length with temperature, but it still only brings the clock into the 0.1 second/day range.

Clearly that’s not good enough for a clock at CERN, the European Laboratory for Nuclear Research, where [Daniel] works as an RF engineer. With access to a 10-MHz timebase from a cesium fountain atomic clock — no less a clock than the one that’s used to define the SI second, by the way — [Daniel] looked for ways to sync the clock up to it. Now, we know what you’re thinking — he must have used some kind of PLL to give an electromagnetic “kick” to the bob to trim the pendulum’s period. Good guess on the PLL, but the trimming method is a little cruder — [Daniel] uses a stepper motor attached to the clock’s frame to pay out or retract a length of fine chain into a cardboard dish attached to the pendulum’s rod. The change in mass changes the pendulum’s center of gravity, which changes its effective length, and allows the clock to be tuned a couple of seconds per day.

It seems like [Daniel] is claiming that his chain-corrected clock won’t drift more than a second from the cesium clock for 158 million years. Again, we’ll take his word for it, but it’s a wonderfully ad hoc approach to tuning the clock, and we appreciate its simplicity.

Arduino Is Out To (Rocket) Launch

It looks like an ordinary toolbox, but when you open up the Arduino Launch Control System, you’ll find a safe method for triggering model rocket launches. The system uses two separate power supplies. Both must be on for a successful launch and one requires a key. To trigger a 10-second countdown, the operator must hold down two buttons. Releasing either button will stop the countdown.

Besides safety, the controller tracks mission elapsed time and can read weather information from a few sensors. A good-looking build and we like the idea of building inside a toolbox for this sort of thing.

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open hardware textile spinning machine constructed from aluminium extrusions, arduino electronics and 3D printed parts

An Open Hardware Automatic Spinning Machine

The team at the Berlin-based Studio HILO has been working on ideas and tools around developing a more open approach to small-scale textile production environments. Leveraging open-source platforms and tools, the team has come up with a simple open hardware spinning machine that can be used for interactive yarn production, right on the desktop. The frame is built with 3030 profile aluminium extrusions, with a handful of 3D printed, and a smidge of laser cut parts. Motion is thanks to, you guessed it, NEMA 17 stepper motors and the once ubiquitous Arduino Mega 2560 plus RAMPS 1.4 combination that many people will be very familiar with.

The project really shines on the documentation side of things, with the project GitLab positively dripping with well-organised information. One minor niggle is that you’ll need access to a polyjet or very accurate multi-material 3D printer to run off the drive wheel and the associated trailing wheel. We’re sure there’s a simple enough way to do it without those tools, for those sufficiently motivated.

We liked the use of Arduino for the firmware, keeping things simple, and in the same vein, Processing for the user interface. That makes sending values from the on-screen slider controls over the USB a piece of cake. Processing doesn’t seem to pop up on these pages too often, which is a shame as it’s a great tool to have at one’s disposal. On the subject of the user interface, it looks like for now only basic parameters can be tweaked on the fly, with some more subtle parameters needing fixing at firmware compilation time. With a bit more time, we’re sure the project will flesh out a bit more, and that area will be improved.

Of course, if you only have raw fibers, that are not appropriately aligned, you need a carder, like this one maybe?

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RP2040 DMA Hack Makes Another ‘CPU Core’

[Bruce Land] of Cornell University will be a familiar name to many Hackaday readers, searching the site for ‘ECE4760′ will bring up many interesting topics around embedded programming. Every year [Bruce] releases yet more of the students’ work out into the wild to our great delight. This RP2040-based project is a bit more abstract than some previous work and shows yet another implementation of an older hack to utilise the DMA hardware of the RP2040 as another CPU core. While the primary focus of the RP2040 DMA subsystem is moving data between memory spaces, with minimal CPU intervention, the DMA control blocks have some fairly complex behaviour. This allows for a Turing-complete CPU to be implemented purely with the DMA hardware and a sprinkling of memory.

The method ties up three of the twelve DMA channels, and is estimated to have a similar performance to ‘an Arduino’ but [Bruce] doesn’t specify which one of the varied models that could be. But who cares anyway? Programming the CPU is a matter of leveraging the behaviour of the hardware, which is all memory mapped and targetable by the DMA. For example, the CPU can waggle GPIO pins by using the DMA to write values to the peripheral address space. The basic flow can be seen in the image above. DMA0 is used as the program counter, which points DMA1 to an array of DMA control blocks, a sequence of which codes for some of the ‘opcodes’ of the CPU model. DMA0 chains to (hands over control to) DMA1 which reads the control blocks and configures itself accordingly. DMA1 performs whatever data move is programmed, chains to DMA2, which in turn reprograms the DMA0 program counter to point to the next block in the list to be executed by DMA1.

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