Speed Up Arduino With Clever Coding

We love Arduino here at Hackaday; they’ve probably done more to make embedded programming accessible to more people than anything else in the history of the field. One thing the Arduino ecosystem is rarely praised for is its speed. That’s where [Playduino]  comes in, with his video (embedded below) that promises to make everyone’s favourite microcontroller run 50x faster.

You might be expecting an unstable overclocking setup, with swapped crystals, tweaked voltages and a hefty heat sink, but no! This is stock hardware. The 50x speedup comes from one simple hack: don’t use digitalWrite();

If you aren’t familiar, the digitalWrite() function is one of the key functions Arduino gives you to operate its boards– specify the pin and the value (high or low) to drive it. It’s very easy, but it’s also very slow. [Playduino] takes a moment to show just how much is going on under the hood when you call digitalWrite(), and shows you what you can do instead if you have a need for speed. (Hint: there’s no Arduino-provided code involved; hardware registers and the __asm keyword show up.)

If you learned embedded programming in an earlier era, this will probably seem glaringly obvious. If you, like so many of us, got started inside of the Arduino ecosystem, these closer-to-the-metal programming techniques could prove useful tools in your quiver. Big thanks to [Stephan Walters] for the tip.

Of course if you prefer to speed things up by hardware rather than software, you can overclock an Arduino– with liquid nitrogen, even.

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Adorable Robot Steals The Show

An ongoing refrain with modern movies is “Why is all of this CG?”– sometimes, it seems like practical effects are simultaneously a dying art, while at the same time modern technology lets them rise to new hights. [Davis Dewitt] proves that second statement with his RC movie star “robot” for an upcoming feature film.

The video takes us through the design process, including what it’s like to work with studio concept artists. As for the robot, it’s controlled by an Arduino Nano, lots of servos, and a COTS airplane R/C controller, all powered by li-po batteries. This is inside an artfully weathered and painted 3D printed body. Apparently weathering is important to make the character look like a well-loved ‘good guy’. (Shiny is evil, who knew?) Hats off to [Davis] for replicating that weathering for an identical ‘stunt double’.

Check out the video below for all the deets, or you can watch to see if “The Lightning Code” is coming to a theater near you. If you’re into films, this isn’t the first hack [Davis] has made for the silver screen. If you prefer “real” hacks to props, his Soviet-Era Nixie clock would look great on any desk. Thanks to [Davis] for letting us know about this project via the tips line.

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Full picture of tendon pulling actuator with Arduino elements in the backdrop

Ratcheting Mechanism Gives Tendons A Tug

A common ratchet from your garage may work wonders for tightening hard to reach bolts on whatever everyday projects around the house. However, those over at [Chronova Engineering] had a particularly unusual project where a special ratchet mechanism needed to be developed. And developed it was, an absolutely beautiful machining job is done to create a ratcheting actuator for tendon pulling. Yes, this mechanical steampunk-esk ratchet is meant for yanking on the fleshy strings found in all of us.

The unique mechanism is necessary because of the requirement for bidirectional actuation for bio-mechanics research. Tendons are meant to be pulled and released to measure the movement of the fingers or toes. This is then compared with the distance pulled from the actuator. Hopefully, this method of actuation measurement may help doctors and surgeons treat people with impairments, though in this particular case the “patient” is a chicken’s foot.

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Tiny, Hackable Telepresence Robot For Under $100? Meet Goby

[Charmed Labs] are responsible for bringing numerous open-source hardware products to fruition over the years, and their latest device is an adorably small robotic camera platform called Goby, currently crowdfunding for its initial release. Goby has a few really clever design features and delivers a capable (and hackable) platform for under 100 USD.

Goby embraces its small size, delivering what its creators dub “tinypresence” — or the feeling of being there, but on a very small scale. Cardboard courses, LEGO arenas, or even tabletop gaming scenery hits different when experienced from a first-person perspective. Goby is entirely reprogrammable with nothing more than a USB cable and the Arduino IDE, while costing less than most Arduino starter kits.

Recharging happens by driving over the charger, then pivoting down so the connectors (the little blunt vampire fangs under and to each side of the camera) come into contact with the charger.

One of the physical features we really like is the tail-like articulated caster at the rear. Flexing this pivots Goby up or down (and can even flip Goby completely over), allowing one to pan and tilt the view without needing to mount the camera on a gimbal. It also comes into play for recharging; Goby simply moves over the disc-shaped charger and pivots down to make contact.

At Goby‘s heart is an ESP32-S3 and OmniVision OV2640 camera sensor streaming a live video feed (and driving controls) with WebRTC. Fitting the WebRTC stack onto an ESP32 wasn’t easy, but opens up possibilities beyond just media streaming.

Goby is set up to make launching an encrypted connection as easy as sharing a URL or scanning a QR code. The link is negotiated between bot and client with the initial help of an external server, and once a peer-to-peer connection is established, the server’s job is done and it is out of the picture. [Charmed Labs]’s code for this functionality — named BitBang — is in beta and destined for an open release as well. While BitBang is being used here to make it effortless to access Goby remotely, it’s more broadly intended to make web access for any ESP32-based device easier to implement.

As far as tiny remote camera platforms go, it might not be as small as rebuilding a Hot Wheels car into a micro RC platform, but it’s definitely more accessible and probably cheaper, to boot. Check it out at the Kickstarter (see the first link in this post) and watch it in action in the video, embedded just below the page break.

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A photograph with labels showing the parts of a DIY scanning spectrometer.

DIY Scanning Spectrometer Is A Bright Idea

Spectroscopy seems simple: split a beam of light into its constituent wavelengths with a prism or diffraction grating, and measure the intensity of each wavelength. The devil is in the details, though, and what looks simple is often much harder to pull of in practice. You’ll find lots of details in [Gary Boyd]’s write-up of his optical scanning spectrometer project, but no devils.

Schematic diagram of [Gary Boyd]'s spectrometer, showing optical elements and rays of light as well as major physical elements like the motor and linear stage.
Schematic diagram of [Gary Boyd]’s Czerny-Turner type scanning spectrometer.
A scanning spectrometer is opposed to the more usual camera-type spectrometer we see on these pages in that it uses a single-pixel sensor that sweeps across the spectrum, rather than spreading the spectrum across an imaging sensor.

Specifically, [Gary] has implemented a Czerny-Turner type spectrometer, which is a two-mirror design. The first concave mirror collimates the light coming into the spectrometer from its entrance slit, focusing it on a reflective diffraction grating. The second concave mirror focuses the various rays of light split by the diffraction grating onto the detector.

In this case [Gary] uses a cheap VEML 7700 ambient light sensor mounted to a small linear stage from amazon to achieve a very respectable 1 nm resolution in the range from 360 nm to 980 nm. That’s better than the human eye, so nothing to sneeze at — but [Gary] includes some ideas in his blog post to extend that even further. The whole device is controlled via an Arduino Uno that streams data to [Gary]’s PC.

[Gary] documents everything very well, from his optical mounts to the Arduino code used to drive the stepper motor and take measurements from the VEML 7700 sensor. The LED and laser “turrets” used in calibration are great designs as well. He also shares the spectra this device is capable of capturing– everything from the blackbody of a tungsten lamp used in calibration, to a cuvette of tea, to the sun itself as you can see here. If you have a couple minutes, [Gary]’s full writeup is absolutely worth a read.

This isn’t the first spectrometer we’ve highlighted– you might say we’ve shown a whole spectrum of them.

Tracking The ISS Made Easy

If you made something blink, and now it’s time for you to make something move, something like a point-to-a-satellite tracker is a great idea. [Farid Rener] made this moving arrow that always points at the ISS, and documented it nicely to boot.

And there’s a little bit of everything here, from orbital mechanics and fetching the two-line elements (TLE) from the web, to writing the code to translate that into the tabletop machine’s coordinate system. It looks like [Farid] hadn’t done much 3D CAD before, so he got a chance to stretch those muscles too. Finally, it served as an introduction to resource-constrained programming: “This was the first time I’ve had to think about the size of a compiled binary – the most frustrating part was figuring out that using a C++ stringstream was adding too much code to my binary.”

[Farid] is learning a lot here, and you might too. For instance, using pencil lead (graphite) as a lubricant on sliding 3D-printed parts is new to us, but makes sense. We’ll have to try that out.

And while this is a simple desktop tracker, with a lot more mechanical design, the same basics could be put to real use for pointing a receiver dish. Of course, who says you need fancy motors and computers to point a satellite dish anyway? If you work on your arm muscles a bit, you could become the satellite pointer.

Automatically Crack Safes With This Autodialer

When attempting to secure something, whether it’s a computer, sensitive data, or valuables, there’s always going to be a way to break that security. It might be impossibly hard, like taking centuries to brute-force an encryption algorithm, but it’s weakness is still there. And, like the future might make certain encryption obsolete, modern electronics has made security of the past somewhat obsolete as well. [Startup Chuck] has been using tools the creators of safes from the late 1800s could probably not have imagined.

The tool that [Startup Chuck] has come up with is known as an autodialer in the safe-cracking world, and as its name suggests it automates the process of opening the safe by trying as many combinations as possible. The autodialer attaches to the safe with three magnetic feet and couples to the dial through a chuck attached to a magnetic clutch, which allows the autodialer to disengage as soon as the correct combination is found. It’s driven with a stepper motor which can test out combinations so fast that [Startup Chuck] needed to take 240 fps video and slow it down to make sure that the mechanism was behaving properly.

The autodialer itself can’t actually open the safe, though. The last step of the process is taken care of by a bungie cord, attached to the safe handle to pre-tension it enough so that when the correct combination is finally entered the safe pops open automatically. For anyone looking to duplicate the project, [Startup Chuck] has added the program code to a GitHub page. If you’re looking at a more modern safe, though, there are of course ways to crack their security systems as well.

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