The Golden Age Of Ever-Changing Computer Architecture

Given the accuracy of Moore’s Law to the development of integrated circuits over the years, one would think that our present day period is no different from the past decades in terms of computer architecture design. However, during the 2017 ACM Turing Award acceptance speech, John L. Hennessy and David A. Patterson described the present as the “golden age of computer architecture”.

Compared to the early days of MS-DOS, when designing user- and kernel-space interactions was still an experiment in the works, it certainly feels like we’re no longer in the infancy of the field. Yet, as the pressure mounts for companies to acquire more computational resources for running expensive machine learning algorithms on massive swaths of data, smart computer architecture design may be just what the industry needs.

Moore’s law predicts the doubling of transistors in an IC, it doesn’t predict the path that IC design will take. When that observation was made in 1965 it was difficult or even impossible to envision where we are today, with tools and processes so closely linked and widely available that the way we conceive processor design is itself multiplying.

Continue reading “The Golden Age Of Ever-Changing Computer Architecture”

Hand Gestures Play Tetris

There are reports of a Tetris movie with a sizable budget, and with it come a plentiful amount of questions about how that would work. Who would the characters be? What kind of lines would there be to clear? Whatever the answers, we can all still play the classic game in the meantime. And, thanks to some of the engineering students at Cornell, we could play it without using a controller.

This hack comes from [Bruce Land]’s FPGA design course. The group’s game uses a video camera which outputs a standard NTSC signal and also does some filtering to detect the user. From there, the user can move their hands to different regions of the screen, which controls the movement of the Tetris pieces. This information is sent across GPIO to another FPGA which uses that to then play the game.

This game is done entirely in hardware, making it rather unique. All game dynamics including block generation, movement, and boundary conditions are set in hardware and all of the skin recognition is done in hardware as well. Be sure to check out the video of the students playing the game, and if you’re really into hand gesture-driven fun, you aren’t just limited to Tetris, you can also drive a car.

Continue reading “Hand Gestures Play Tetris”

Hacking The Digital And Social System

When you live in a totalitarian, controlled and “happy” society, and you want to be a hacker, you have to hack the social system first. Being just an engineer doesn’t cut it, you have to be a hypocrite, dissident and a smuggler at the same time. That’s the motto of my personal story, which starts in Yugoslavia, and ends in Serbia. No, I didn’t move, I’m still in Belgrade, only the political borders have changed.

Half a century ago, when I was in elementary school, I discovered the magical world of HAM radio. I became a member of two amateur radio clubs, passed all exams and got my licence and callsign, which was YU1OPC. I was delighted, but after five years, the party was over. What happened? Well, one day the police paid a visit to all registered owners of CB Band equipment and simply took that equipment away. No one knows why they did it, but it was probably off the books, as we never got any written confirmation, and no one ever saw their equipment again.

Continue reading “Hacking The Digital And Social System”

Hackaday Links: March 31, 2014

hackaday-links-chain

Wanting to display his Google calendars [Chris Champion] decided to mount an old monitor on the wall. The hack is his installation method which recesses both the bracket and the outlet while still following electrical code (we think).

Since we’re already on the topic. Here’s a hack-tacular project which hangs a laptop LCD as if it were a picture frame. We do really enjoy seeing the wire, which connects to the top corners and hangs from a single hook a few inches above the screen bezel. There’s something very “whatever works” about it that pleases us.

[Jaspreet] build a datalogger in an FPGA. He put together a short video demo of the project but you can find a bit more info from his repo. He’s using a DE0-Nano board which is a relatively low-cost dev board from Terasic.

Want to see what’s under the hood in the processor running a Nintendo 3DS? Who wouldn’t? [Markus] didn’t just post the die images taken through his microscope. He documented the entire disassembly and decapping process. Maybe we should have given this one its own feature?

If you’re streaming on your Ouya you definitely want a clean WiFi signal. [Michael Thompson] managed to improve his reception by adding an external antenna.

We always like to hear about the free exchange of information, especially when it comes to high-quality educational material. [Capt Todd Branchflower] teaches at the United States Air Force Academy. He wrote in to say that his ECE383 Embedded Systems II class is now available online. All the info can also be found at his Github repo.

And finally, do you remember all the noise that was made about 3D printed guns a while back? Well [Mikeasaurus] put together the .iStab. It’s a 3D printed iPhone case with an integrated folding blade…. for personal protection? Who knows. We think it should be a multitasking solution that functions as a fold-down antenna.

Voice Controlled Video Game Uses “Biu” And “ahh” For Control

voice-controlled-gaming

This video game gives your thumbs a rest while stretching those vocal chords. The pair of microphones seen above control the video game on the LCD display. Saying “Biu” will launch a projectile while “ahh” adjusts the flight path. The system was developed by [Tian Gao] as a final project for his ECE 4760 course at Cornell University.

The inputs are common computer microphones connected to some processing circuitry which he built on a piece of protoboard. This consists of some RC filtering and an LM358 opamp to get the signal ready for use with the ATmega1284. There is only one ADC on that chip so [Tian] alternates sampling from the microphones by using the multiplexer built into the chip. The video signal itself is an NTSC composite signal. To facilitate a reasonable frame rate he uses graphics that are packed in multiples of 8-bits. All in all this allows him to create a 160×200 pixel display.

All of this makes the game sound a little dry, but we dare you to listen to the video clip after the break without cracking a smile.

Continue reading “Voice Controlled Video Game Uses “Biu” And “ahh” For Control”

Lazy Labor Day Educational Time. Watch Cornell’s Microcontroller Courses.

 

C’mon, you know you’re not really going to do much today. You might as well spend that time learning some skills instead of watching funny cats. The Cornell ECE lectures on microcontrollers (ECE 4760 and ECE5760), taught by [Bruce Land], are available online for free.

Not only do you get to enjoy these two courses, but there are videos available showing off several different categories of student projects as well.

Continue reading “Lazy Labor Day Educational Time. Watch Cornell’s Microcontroller Courses.”

Understanding Op-amps From Simple To Hard

[Tim] wanted to help out a ECE student struggling with some Op-Amp problems. He put together a video which does a good job of explaining what an Op-Amp does, then tackles each of the questions one at a time.

His analogy is illustrated in this image. There’s an operator using a crane to lift a crate. He is watching a ‘radio man’ in a window of the building to know how high it should be lifted. These roles are translated to the function of an Op-Amp in a way that makes understanding the common parts quite easy. The crane is the Op-Amp and the floor to which it is trying to lift the crate is the input pin. The current height of the crate is the output signal. The radio man is the feedback resistor which is trying to get the desired height and current height to equal each other. Watch the video after the break and all becomes clear.

After this analogy is explained [Tim] tackles the actual homework problems. He’s going through everything pretty quickly, and doesn’t actually give the answers. What he does is show how this — like most circuit solving problems — depends on how you group the components in order to simplify the questions. Grab a pen and paper and put on your electron theory hats to see if you can solve the questions for yourselves.

Continue reading “Understanding Op-amps From Simple To Hard”