C64 Emulator For IPhone Approved — Minus BASIC

c64

After a lengthy process that had previously met with rejection, Manomio’s Commodore 64 emulator for the iPhone and iPod touch has finally been accepted by Apple. This marks the first time a multi-purpose emulation title has been approved by the App Store. The $4.99 C64 app comes bundled with five fully-licensed classic games, and additional titles can be purchased and downloaded directly within the application.

App Store policies prohibit software that could run downloadable code, which barred most emulation attempts in the past. A couple of Sega titles worked around this by nature of being single-purpose emulators. The condition by which the C64 title was finally approved was the removal of the BASIC programming language (though ironically it’s still shown in screen shots, even on the App Store). Since only sanctioned programs can be installed and run from within the application, no user-alterable code is present.

The C64 emulator is neat enough in itself, but the really encouraging news here is that a precedent has been set; the business model may open the floodgates for developers to bring more classic gaming titles to the iPhone platform. So download that SDK and get hacking!

[via TouchArcade]

Update: The iPhone Blog has a simple work-around for accessing BASIC!

Update 2: App pulled, no surprise. If you jumped on the opportunity while it was available, [George’s] comment might be of interest.

NES On ZipIt

[youtube=http://www.youtube.com/watch?v=uwxGQhtf4uU]
Going even further back in time than 4th gen, [Kevin] tipped us off to this project by [Hunter Davis]. It is a collection of software mods for Zipit’s Z2 instant messenging device. Some of them include allowing it to run (ports of) the Fluxbox window manager, FCE Ultra NES emulator, and (most impresively) the Java framework. The next leap in development, a SNES emulator optimized for the Zipit, is in the works. The Z2 runs Linux out of the box. This means you no longer have to reflash the device to add software, such as DOSbox (also introduced to the Zipit by [Hunter Davis]). Be sure to check out the video demo of FCE Ultra on the Z2 above.

C64 Visual Debugger

c64ICU

Root Labs wrote about ICU64, a Commodore 64 emulator with a couple unusual features. The most special of these is the ability to show the entire working RAM of the system. Each RAM address lights up when accessed. The user can also zoom in or change the values at each address if they want. This sounds complicated, but the demo videos demonstrate the power of these abilities. This would also serve as a great primer on lower-level code’s memory management. Unfortunately [mathfigure], the author of ICU64, hasn’t released this out to the public yet, but should be released soon.

ICU64 has been released!

[thanks to mathfigure for following up with this]

Videos after the jump.

Continue reading “C64 Visual Debugger”

USB Reader For SNES Game Carts

[youtube=http://www.youtube.com/watch?v=Pwq6vRM8U7k]

Reader, [Matthias_H], sent in a video about his USB adapter for SNES game carts. All you have to do is plug in the SNES game cartridge and USB cable, then a ROM file of the game shows up as an external storage device on your computer. After that, you can play the ROM with your choice of emulator. We emailed [Matthias] asking for more information, and he quickly replied with a very nice writeup about the hack that is pasted below.

Update: [Matthias] launched a site for the “snega2usb” with updates on the development of the board and a FAQ.

Continue reading “USB Reader For SNES Game Carts”

Hackit: Modern Arcade Cabinets?

We’ve been contemplating getting into MAME arcade cabinet building. It was sparked by someone dropping off a Street Fighter II machine at our office. Many people have been seeking to build the perfect arcade cabinet clone, but looking over this old dusty cabinet we realized that retro isn’t really what we want. We want an arcade cabinet with a modern aesthetic.

Retro Thing recently posted [Martijn Koch]’s Retro Space. The cabinet takes design cues from old cabinets, but uses modern technology like a 24″ LCD. It does feature classic controls though. Wandering through arcades today, most of the machines appear to be DDR style or vehicle sims. No one is building modern gaming machines.

We’re still in the planning stages of this build. We’d definitely use classic controls and combine it with an LCD 24″ or larger. The brain would probably be a Playstation 3. We could run any emulator we want on the Linux side and also play modern PS3 games. How it will look is still up in the air. We’re leaning towards building a standup 4 player brawler machine for playing games like Teenage Mutant Ninja Turtles, X-Men, and The Simpsons.

Have any of you built a MAME machine before? How would you build an arcade machine with a modern aesthetic?