A Flip Digit Clock, Binary Style

Flip digit clocks are a prized piece of consumer electrical ephemera, providing as they do a digital display without significant electronics. Making your own flip digit display involves some drudgery in the production of all those flip cards, but how would it seem if the complexity was reduced? Go from base 10 to base 2 for example, and a binary flip digit display can be made from flip dot display parts. [Marcin Saj] has done just that, resulting in a timepiece that’s a few bits out of the ordinary.

Under the hood though it’s slightly more conventional, with the trusty ATmega328 and Arduino bootloader, whose software drives the dot electromagnets via a set of MOSFET drivers. It’s a nice project which if you want there’s a Kickstarter to buy one, but the files are also available from a GitHub repository if you’d like to have a go for yourself. Meanwhile you can see it in action in the video below the break.

We like this clock, as it’s different from the norm in Arduino clocks. It’s not however the first flip dot clock we’ve seen, this one has a full dot matrix display.

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Spinning Magnets Do Your Dice Rolling For You

Dice are about the simplest machines possible, and they’ve been used since before recorded history to generate random numbers. But no machine is so simple that a little needless complexity can’t make it better, as is the case with this mechanical spinning dice. Or die. Whatever.

Inspiration for the project came from [Attoparsec]’s long history with RPG and tabletop games, which depend on different kinds of dice to generate the randomness that keeps them going — that and the fortuitous find of a seven-segment flip-dot display, plus the need for something cool to show off at OpenSauce. The flip-dot is controlled by an array of neodymium magnets with the proper polarity to flip the segments to the desired number. The magnets are attached to an aluminum disk, with each array spread out far enough to prevent interference. [Attoparsec] also added a ring of magnets to act as detents that lock the disk into a specific digit after a spin.

The finished product ended up being satisfyingly clicky and suitably random, and made a good impression at OpenSauce. The video below documents the whole design and build process, and includes some design dead-ends that [Attoparsec] went down in pursuit of a multiple-digit display. We’d love to see him revisit some of these ideas, mechanically difficult though they may be. And while he’s at it, maybe he could spice up the rolls with a little radioactivity.

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3D Printing Improves Passive Pixel Water Gauge

Here at Hackaday, we feature all kinds of projects, and we love them all the same. But some projects are a little easier to love than others, especially those that get the job done in as simple a way as possible, with nothing extra to get in the way. This completely electronics-free water gauge is a great example of doing exactly as much as needs to get done, and not a bit more.

If this project looks a bit familiar, it’s because we featured [Johan]’s previous version of “Pixel Pole” a few years back. Then as now, the goal of the build is to provide a highly visible level gauge for a large water tank that’s part of an irrigation system. The basic idea was to provide a way of switching a pump on when the tank needed filling, and off when full. [Johan] accomplished this with a magnetic float inside the tank and reed switches at the proper levels outside the tank, and then placed a series of magnetic flip dots along the path of the float to provide a visual gauge of the water level. The whole thing was pretty clever and worked well enough.

But the old metal flip dots were getting corroded, so improvements were in order. The new flip dots are 3D printed, high-visibility green on one side and black on the other. The only metal parts are the neodymium magnet pressed into a slot in the disc and a sewing pin for the axle. The housing for each flip dot is also printed, with each module snapping to the next so you can create displays of arbitrary height. The video below shows printing, assembly, and the display in action.

[Johan]’s improvements are pretty significant, especially in assembly; spot-welding was a pretty cool method to use in the first version, but printing and snapping parts together scales a lot better. And this version seems like it’ll be much happier out in the elements too. Continue reading “3D Printing Improves Passive Pixel Water Gauge”

A Close Look At How Flip-Dot Displays Really Work

[Mike Harrison] has an upcoming project which will combine a large number of flip-dot displays salvaged from buses. [Mike] thought he knew how these things worked, and had a prototype PCB made right away. But while the PCB was being manufactured, he started digging deeper into the flip-dot’s flipping mechanism.

As he dismantled one of the flip-dots, he realized there was a lot going on under the hood than he realized. The dots are bistable — staying put when power is removed. This is achieved with a U-shaped electromagnet. The polarity of a driving pulse applied to the coil determines which way to flip the dot and saturates the electromagnet’s core in the process. Thus saturated, each dot is held in the desired position because the black side of the dot is made from magnetic material. But wait, there’s more — on further inspection, [Mike] discovered another permanent magnet mounted in the base. He’s not certain, but thinks its job is to speed up the flipping action.

Besides curiosity, the reason [Mike] is studying these so closely is that he wants to build a different driver circuit to have better and faster control. He sets out to better understand the pulse waveform requirements by instrumenting a flip-dot and varying the pulse width and voltage. He determines you can get away with about 500 us pulses at 24 V, or 1 ms at 12 V, much better that the 10 ms he originally assumed. These waveforms result in about 60 to 70 ms flip times. We especially enjoyed the slow-motion video comparing the flip at different voltages at 16:55 in the video after the break.

[Mike] still has to come up with the optimum driving circuit. He has tentatively has settled on a WD6208 driver chip from LCSC for $0.04/ea. Next he will determine the optimum technique to scale this up, deciding whether going for individual pixel control or a multiple sub-array blocks. There are mechanical issues, as well. He’s going to have to saw off the top and bottom margin of each panel. Reluctant to unsolder the 8500+ joints on each panel, his current idea is to solder new controller boards directly onto the back of the existing panels.

This video is a must-watch if you’re working on drivers for your flip-dot display project, and we eagerly look forward to any future updates from [Mike]. We also wrote about a project that repurposed similar panels a couple of years ago. There are a few details that [Mike] hasn’t figured out, so if you know more about how these flip-dots work, let us know in the comments below.

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I’ll See Your Seven-Segment Mechanical Display And Raise You To 16 Segments

Mechanical multi-segment displays have become quite a thing lately, and we couldn’t be more pleased about it. The degree of mechanical ingenuity needed to make these things not only work but look good while doing it never ceases to amaze us, especially as the number of segments increases. So we submit this over-the-top 16-segment mechanical display (Nitter) for your approval.

The original tweet by [Kango Suzuki] doesn’t have a lot of detail, especially if you can’t read Japanese, but we did a little digging and found the video shown below. It shows a lot more detail on how this mechanism works, as well as some of the challenges that cropped up while developing it. Everything is 3D printed, and flipping the state of each of the 16 segments is accomplished with a rack-and-pinion mechanism, with the pinions printed right into each two-sided cylindrical segment. The racks are connected to pushrods that hit a punch card inserted into a slot in the rear of the display. The card has holes corresponding to the pattern to be displayed; when it’s pushed home, the card activates a mechanism that slides all the racks that line up with holes and flips their segments.

This isn’t the first multi-segment mechanical masterpiece from [Kango Suzuki] that we’ve featured, of course. This wooden seven-segment display works with cams rather than punch cards, but you can clearly see the hoe the earlier mechanism developed into the current work. Both are great, and we’re looking forward to the next segment count escalation in the mechanical display wars.

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Flip-Dot Oscilloscope Is Flippin’ Awesome

Oscilloscope displays have come a long way since the round phosphor-coated CRTs that adorned laboratories of old. Most modern scopes ship with huge, high-definition touch screens that, while beautiful, certainly lack a bit of the character that classic scopes brought to the bench. It’s a good thing that hackers like [bitluni] are around to help remedy this. His contribution takes the form of what may be both the world’s coolest and least useful oscilloscope: one with a flip-dot display.

Yup — a flip-dot display, in all it’s clickedy-clacky, 25×16 pixel glory. The scope can’t trigger, its maximum amplitude is only a couple of volts, and its refresh rate is, well, visible, but it looks incredible. The scope is controlled by an ESP32, which reads the analog signal being measured. It then displays the signal via an array of driver ICs, which allow it to update the dots one column at a time by powering the tiny electromagnets that flip over each colored panel.

Even better, [bitluni] live-streamed the entire build. That’s right, if you want to watch approximately 30 hours of video covering everything from first actuating a pixel on the display to designing and assembling a PCB to drive it, then you’re in luck. For the rest of us, he was kind enough to make a much shorter summary video you can watch below. Of course, this scope doesn’t runĀ Doom like some others, but its probably only a matter of time.

Thank to [Zane Atkins] for the tip!

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Soil Sensor Shows Flip-Dots Aren’t Just For Signs

Soil sensors are handy things, but while sensing moisture is what they do, how they handle that data is what makes them useful. Ensuring usefulness is what led [Maakbaas] to design and create an ESP32-based soil moisture sensor with wireless connectivity, deep sleep, data logging, and the ability to indicate that the host plant needs watering both visually, and with a push notification to a mobile phone.

A small flip-dot indicator makes a nifty one-dot display that requires no power when idle.

The visual notification part is pretty nifty, because [Maakbaas] uses a small flip-dot indicator made by Alfa-Zeta. This electromechanical indicator works by using two small coils to flip a colored disk between red or green. It uses no power when idle, which is a useful feature for a device that spends most of its time in a power-saving deep sleep. When all is well the indicator is green, but when the plant needs water, the indicator flips to red.

The sensor itself wakes itself up once per hour to take a sensor measurement, which it then stores in a local buffer for uploading to a database every 24 measurements. This reduces the number of times the device needs to power up and connect via WiFi, but if the sensor ever determines that the plant requires water, that gets handled immediately.

The sensor looks great, and a 3D-printed enclosure helps keep it clean while giving the device a bit of personality. Interested in rolling your own sensor? The project also has a page on Hackaday.io and we’ve previously covered in-depth details about how these devices work. Whether you are designing your own solution or using existing hardware, just remember to stay away from cheap probes that aren’t worth their weight in potting soil.