Copyright Data, But Do It Right

Copyright law is a triple-edged sword. Historically, it has been used to make sure that authors and rock musicians get their due, but it’s also been extended to the breaking point by firms like Disney. Strangely, a concept that protected creative arts got pressed into duty in the 1980s to protect the writing down of computer instructions, ironically a comparatively few bytes of BIOS code. But as long as we’re going down this strange road where assembly language is creative art, copyright law could also be used to protect the openness of software as well. And doing so has given tremendous legal backbone to the open and free software movements.

So let’s muddy the waters further. Looking at cases like the CDDB fiasco, or the most recent sale of ADSB Exchange, what I see is a community of people providing data to an open resource, in the belief that they are building something for the greater good. And then someone comes along, closes up the database, and sells it. What prevents this from happening in the open-software world? Copyright law. What is the equivalent of copyright for datasets? Strangely enough, that same copyright law.

Data, being facts, can’t be copyrighted. But datasets are purposeful collections of data. And just like computer programs, datasets can be licensed with a restrictive copyright or a permissive copyleft. Indeed, they must, because the same presumption of restrictive copyright is the default.

I scoured all over the ADSB Exchange website to find any notice of the copyright / copyleft status of their dataset taken as a whole, and couldn’t find any. My read is that this means that the dataset is the exclusive property of its owner. The folks who were contributing to ADSB Exchange were, as far as I can tell, contributing to a dataset that they couldn’t modify or redistribute. To be a free and open dataset, to be shared freely, copied, and remixed, it would need a copyleft license like Creative Commons or the Open Data Commons license.

So I’ll admit that I’m surprised to have not seen permissive licenses used around community-based open data projects, especially projects like ADSB Exchange, where all of the software that drives it is open source. Is this just because we don’t know enough about them? Maybe it’s time for that to change, because copyright on datasets is the law of the land, no matter how absurd it may sound on the face, and the closed version is the default. If you want your data contributions to be free, make sure that the project has a free data license.

ADS-B Exchange Sells Up, Contributors Unhappy

In the news among aviation enthusiasts, the ADS-B data aggregation and aircraft tracking site ADSB-Exchange has been sold by its founder to JETNET for a reported $20,000,000. This type of routine financial news is more at home in the business media than on Hackaday, but in this case there’s something a little different at play. ADS-B Exchange is a community driven site whose data comes from thousands of enthusiasts worldwide connecting their ADS-B receivers to its feed API. The sale to a commercial flight data company has not gone down well with this community who are unsurprisingly unimpressed that their free contributions to the website have been sold.

This certainly isn’t the first time a site built on community data has flipped into big business, and while it’s unclear whether JETNET will do a full CDDB and boot out anyone not paying to play, we can understand the users feeling that their work has been sold from under them. On the other hand, how many of us can truly claim their open source beliefs wouldn’t start to buckle once somebody slides a $20m check across the table?

It’s evidently too late for anyone aggrieved by their ADS-B data being sold, but perhaps there’s something else to think about here. We have an established way to recognize open source software in the many well-known software libre licences, but we don’t for crowd-sourced data. Perhaps it’s time for the open-source community to consider this problem and come up with something for future sites like ADS-B Exchange whatever field they may be in, a licence which clearly defines the open terms under which contributors provide the data and those under which site owners can use it. Otherwise we’ll be here again in a few years writing about another aggrieved community, and we think that doesn’t have to happen.

Developing An Open Source Bike Computer

While bicycles appear to have standardized around a relatively common shape and size, parts for these bikes are another story entirely. It seems as though most reputable bike manufacturers are currently racing against each other to see who can include the most planned obsolescence and force their customers to upgrade even when their old bikes might otherwise be perfectly fine. Luckily, the magic of open source components could solve some of this issue, and this open-source bike computer is something you’ll never have to worry about being forced to upgrade.

The build is based around a Raspberry Pi Zero in order to keep it compact, and it uses a small 2.7 inch LCD screen to display some common information about the current bike ride, including location, speed, and power input from the pedals. It also includes some I2C sensors including pressure and temperature as well as an accelerometer. The system can also be configured to display a map of the current ride as well thanks to the GPS equipment housed inside. It keeps a log in a .fit file format as well so that all rides can be archived.

When compared against a commercial offering it seems to hold up pretty well, and we especially like that it’s not behind a walled garden like other products which could, at any point, decide to charge for map upgrades (or not offer them at all). It’s a little more work to set up, of course, but worth it in the end. It might also be a good idea to pair it with other open source bicycle components as well.

Thanks to [Richard] for the tip!

Sprig Is An Open Source Handheld Game Console

[Hack Club] is a group that aims to teach teenagers about tech by involving them in open-source projects. One of the group’s latest efforts is Sprig, an open-source handheld game console, and [Hack Club] has even been giving them away!

The console is based around a Raspberry Pi Pico, paired up with a TFT7735 screen. There’s also a MAX98357A audio amp on board to provide sound. Other than that, there’s a full ten buttons for control, some LEDs for feedback, and it’s all assembled on a custom PCB designed for easy soldering.

Plenty of work has been done to make Sprig an accessible platform for first-time developers. Games can be created for Sprig and run either on the device, or in an online web-based editor. [Hack Club] is even running a program that will give Sprig hardware away to kids and teens worldwide who write a game for the platform and submit it to the online gallery.

If you’re eager to get into game development while understanding both the hardware and software side of things, Sprig might be just what you’re looking for. With today’s microcontrollers being so cheap and so powerful, we’ve seen some other great handheld designs recently, too!

Robotic Platform Is Open Sourced And User Friendly

Having a 3D printer or a CNC machine available for projects is almost like magic. Designing parts in software and having them appear on the workbench is definitely a luxury. But for a lot of us, these tools aren’t easily available and projects that use them can be out-of-reach. That’s why one of the major design goals of this robotics platform was to use as many off-the-shelf components as possible.

The robot is called the OpenScout and, as its name implies, intends to be a fully open-source robotics platform for a wide range of use cases. It uses readily-available aluminum extrusion as a frame, which bolts together without any other specialized tools like welders. The body of the robot is articulating, helping it navigate uneven terrain outdoors. The specifications also call for using an Arduino to drive the robot, although there is plenty of space in the robot body to house any robotics platform you happen to have on hand.

For anyone looking to get right into the useful work of what robots can do, rather than spending time building up a platform from scratch, this is an excellent project. It’s straightforward and easy to build without many specialized tools. The unique articulating body design should make it effective in plenty of environments. If you do have a 3D printer, though, that opens up a lot of options for robotics platforms.

Streamlining The Toolchain

Sometimes I try to do something magical, and it works. Most of the time this happens because other people have done a good part of the work for me, and shared it. I just cobble a bunch of existing tools into a flow that fits my needs. But the sum of all the parts is often less than the whole, when too many of the steps involve human intervention. Tools made for people simply keep the people in the loop.

For instance, I wanted to take a drawing that my son made into a stamp, by way of a CNC machine and whatever scrap wood we have kicking around in the basement. It’s easy enough, really. Take the photo, maybe use a little tweaking in GIMP to get the levels right, export it into Inkscape for the line detection and maybe even make the GCode right there, or take it off to any convenient SVG-to-GCode tool.

While this works straight out of the box for me, it turns out that’s because I have experience with all of the sub-tools. First, it helps a lot if you get the exposure right in the first place, and that’s not trivial when your camera’s light meter is aiming for grey, but the drawing is on white paper. Knowing this, you could set it up to always overexpose, I guess.

Still, there’s some experience needed in post-processing. If you haven’t played around with both image processing and image editing software, you don’t know how they’re going to interact. And finally, there are more parameters to tweak to get the CNC milling done than a beginner should have to decide.

In short, I had a toolchain up and running in a jiffy, and that’s a success. But in terms of passing it on to my son, it was a failure because he would have to learn way too many sub-tools to make it work for him. Bummer. I’m left wondering if I can streamline all of the parts to work together well enough, or whether I’m simply needed in the loop.

Why Fedora Decided To Give CC0 Licensed Code The Boot

The term “open source” can be tricky. For many people, it’s taken to mean that a particular piece of software is free and that they can do whatever they wish with it. But the reality is far more complex, and the actual rights you’re afforded as the user depend entirely on which license the developers chose to release their code under. Open source code can cost money, open source code can place limits on how you use it, and in some cases, open source code can even get you into trouble down the line.

Which is precisely what the Fedora Project is looking to avoid with their recent decision to reject all code licensed under the Creative Common’s “Public Domain Dedication” CC0 license. It will still be allowed for content such as artwork, and there may even be exceptions made for existing packages on a case-by-case basis, but CC0 will soon be stricken from the list of accepted code licenses for all new submissions.

Fedora turning their nose up at a software license wouldn’t normally be newsworthy. In fact, there’s a fairly long list of licenses that the project deems unacceptable for inclusion. The surprising part here is that CC0 was once an accepted license, and is just now being reclassified due to an evolving mindset within the larger free and open source (FOSS) community.

So what’s the problem with CC0 that’s convinced Fedora to distance themselves from it, and does this mean you shouldn’t be using the license for your own projects?

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